text changes sry not sry

This commit is contained in:
Mashy 2019-09-18 17:35:38 +10:00
parent dedada5b14
commit 7b40316d9b
5 changed files with 33 additions and 32 deletions

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@ -21,14 +21,14 @@ function InfoComponent(args) {
return (
<div>
<h2>VBOX phase</h2>
<p>strengthen and specialise your constructs by equipping items to them.</p>
<p>double click to purchase items in the <b>VBOX</b> and move them to your <b>INVENTORY</b>.</p>
<p>Strengthen and specialise your constructs by equipping items to them.</p>
<p>Double click to purchase items in the <b>VBOX</b> and move them to your <b>INVENTORY</b>.</p>
<p>
combine a <b>SKILL</b> or <b>SPEC</b> with 2 <b>COLOURS</b> to create an item.<br />
combine <b>3 of the same item</b> to upgrade it.<br />
click an item and then click a construct to <b>equip</b> that item to it.<br />
Combine a <b>SKILL</b> or <b>SPEC</b> with 2 <b>COLOURS</b> to create an item.<br />
Combine <b>3 of the same item</b> to upgrade it.<br />
Click an item and then click a construct to <b>equip</b> that item to it.<br />
</p>
<p>click the <b>READY</b> button for the <b>GAME PHASE</b>.</p>
<p>Click the <b>READY</b> button for the <b>GAME PHASE</b>.</p>
</div>
);
}

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@ -60,12 +60,15 @@ function Play(args) {
if (!shop) return false;
const useMtx = (item, i) => (
<figure key={i} onClick={() => setMtxActive(item)} >
<figcaption>{item}</figcaption>
<button disabled={account.balance === 0}>¤1</button>
</figure>
);
const useMtx = (item, i) => {
const price = item === 'Rename' ? 5 : 1;
return (
<figure key={i} onClick={() => setMtxActive(item)} >
<figcaption>{item}</figcaption>
<button disabled={account.balance === 0}>¤{price}</button>
</figure>
);
};
const availableMtx = (item, i) => (
<figure key={i} onClick={() => mtxBuy(item)} >
@ -87,7 +90,6 @@ function Play(args) {
Subscribe
</button>;
return (
<section class="top">
<div class="news">

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@ -27,21 +27,21 @@ function Shop(args) {
return (
<section class="top">
<div class="news">
<h1>support the game</h1>
<h1>Support the game</h1>
<p>
<b>credits</b> are in game currency that can be used to purchase:
<b>Credits</b> are in game currency used to change your team appearance:
<ul>
<li>img sets</li>
<li>construct renames</li>
<li>new constructs</li>
<li>Image sets</li>
<li>Reroll construct image from owned sets </li>
<li>Construct renames</li>
<li>New constructs</li>
</ul>
</p>
<p>
<b>subscriptions</b> grant extra benefits:
<b>Subscriptions</b> grant extra benefits:
<ul>
<li>¤150 per month</li>
<li>chat wheel (soon )</li>
<li>account icons (soon )</li>
<li>More community features in the future including account icons and chat wheel</li>
</ul>
</p>
</div>

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@ -51,17 +51,16 @@ function Welcome() {
<section>
<div class="news">
<p>
mnml is a turn-based 1v1 strategy game in an abstract setting.<br />
outplay your opponents by building your team of 3 constructs from a shifting meta of skills, effects and specialisations.<br />
Welcome to mnml.
</p>
<p> Turn-based 1v1 strategy game in an abstract setting. </p>
<p>
Build a unique team of 3 constructs from a range of skills and specialisations.<br />
Outplay your opponents by adapting in an always shifting meta. <br />
Simple rules, complex interactions and unique mechanics.<br />
</p>
<p>
simple rules, complex interactions, simultaneous turns to increase the pace, and a unique speed mechanic;<br />
mnml is a tactical game unlike any other.
</p>
<p>
free to play<br />
no email required<br />
glhf
Free to play, no pay to win. Register to start playing.<br />
</p>
</div>
{pageEl()}

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@ -26,11 +26,11 @@ module.exports = {
INFO: {
vbox: {
item: 'VBOX',
description: <p><b>ITEMS</b> that are available to buy.<br />the <b>VBOX</b> is refilled every round.<br />click <b>REFILL</b> at the bottom to purchase a refill. </p>,
description: <p><b>ITEMS</b> that are available to buy.<br />The <b>VBOX</b> is refilled every round.<br />Click <b>REFILL</b> at the bottom to purchase a refill. </p>,
},
inventory: {
item: 'INVENTORY',
description: <p>holds <b>ITEMS</b><br /><b>ITEMS</b> carry over each round.</p>,
description: <p>Holds <b>ITEMS</b><br /><b>ITEMS</b> carry over each round.</p>,
},
bits: {
item: 'BITS',