text changes sry not sry
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@ -21,14 +21,14 @@ function InfoComponent(args) {
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return (
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<div>
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<h2>VBOX phase</h2>
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<p>strengthen and specialise your constructs by equipping items to them.</p>
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<p>double click to purchase items in the <b>VBOX</b> and move them to your <b>INVENTORY</b>.</p>
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<p>Strengthen and specialise your constructs by equipping items to them.</p>
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<p>Double click to purchase items in the <b>VBOX</b> and move them to your <b>INVENTORY</b>.</p>
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<p>
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combine a <b>SKILL</b> or <b>SPEC</b> with 2 <b>COLOURS</b> to create an item.<br />
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combine <b>3 of the same item</b> to upgrade it.<br />
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click an item and then click a construct to <b>equip</b> that item to it.<br />
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Combine a <b>SKILL</b> or <b>SPEC</b> with 2 <b>COLOURS</b> to create an item.<br />
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Combine <b>3 of the same item</b> to upgrade it.<br />
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Click an item and then click a construct to <b>equip</b> that item to it.<br />
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</p>
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<p>click the <b>READY</b> button for the <b>GAME PHASE</b>.</p>
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<p>Click the <b>READY</b> button for the <b>GAME PHASE</b>.</p>
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</div>
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);
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}
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@ -60,12 +60,15 @@ function Play(args) {
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if (!shop) return false;
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const useMtx = (item, i) => (
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const useMtx = (item, i) => {
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const price = item === 'Rename' ? 5 : 1;
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return (
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<figure key={i} onClick={() => setMtxActive(item)} >
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<figcaption>{item}</figcaption>
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<button disabled={account.balance === 0}>¤1</button>
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<button disabled={account.balance === 0}>¤{price}</button>
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</figure>
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);
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};
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const availableMtx = (item, i) => (
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<figure key={i} onClick={() => mtxBuy(item)} >
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@ -87,7 +90,6 @@ function Play(args) {
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Subscribe
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</button>;
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return (
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<section class="top">
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<div class="news">
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@ -27,21 +27,21 @@ function Shop(args) {
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return (
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<section class="top">
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<div class="news">
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<h1>support the game</h1>
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<h1>Support the game</h1>
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<p>
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<b>credits</b> are in game currency that can be used to purchase:
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<b>Credits</b> are in game currency used to change your team appearance:
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<ul>
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<li>img sets</li>
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<li>construct renames</li>
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<li>new constructs</li>
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<li>Image sets</li>
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<li>Reroll construct image from owned sets </li>
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<li>Construct renames</li>
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<li>New constructs</li>
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</ul>
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</p>
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<p>
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<b>subscriptions</b> grant extra benefits:
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<b>Subscriptions</b> grant extra benefits:
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<ul>
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<li>¤150 per month</li>
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<li>chat wheel (soon ™)</li>
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<li>account icons (soon ™)</li>
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<li>More community features in the future including account icons and chat wheel</li>
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</ul>
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</p>
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</div>
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@ -51,17 +51,16 @@ function Welcome() {
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<section>
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<div class="news">
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<p>
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mnml is a turn-based 1v1 strategy game in an abstract setting.<br />
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outplay your opponents by building your team of 3 constructs from a shifting meta of skills, effects and specialisations.<br />
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Welcome to mnml.
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</p>
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<p> Turn-based 1v1 strategy game in an abstract setting. </p>
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<p>
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Build a unique team of 3 constructs from a range of skills and specialisations.<br />
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Outplay your opponents by adapting in an always shifting meta. <br />
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Simple rules, complex interactions and unique mechanics.<br />
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</p>
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<p>
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simple rules, complex interactions, simultaneous turns to increase the pace, and a unique speed mechanic;<br />
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mnml is a tactical game unlike any other.
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</p>
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<p>
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free to play<br />
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no email required<br />
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glhf
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Free to play, no pay to win. Register to start playing.<br />
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</p>
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</div>
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{pageEl()}
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@ -26,11 +26,11 @@ module.exports = {
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INFO: {
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vbox: {
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item: 'VBOX',
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description: <p><b>ITEMS</b> that are available to buy.<br />the <b>VBOX</b> is refilled every round.<br />click <b>REFILL</b> at the bottom to purchase a refill. </p>,
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description: <p><b>ITEMS</b> that are available to buy.<br />The <b>VBOX</b> is refilled every round.<br />Click <b>REFILL</b> at the bottom to purchase a refill. </p>,
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},
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inventory: {
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item: 'INVENTORY',
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description: <p>holds <b>ITEMS</b><br /><b>ITEMS</b> carry over each round.</p>,
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description: <p>Holds <b>ITEMS</b><br /><b>ITEMS</b> carry over each round.</p>,
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},
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bits: {
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item: 'BITS',
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