disable flag for client side

This commit is contained in:
ntr
2019-05-28 22:42:51 +10:00
parent 50440a5452
commit 7c9dacd5be
4 changed files with 20 additions and 9 deletions
+4 -1
View File
@@ -48,6 +48,8 @@ pub struct ConstructSkill {
pub skill: Skill,
pub self_targeting: bool,
pub cd: Cooldown,
// used for UI on client
pub disabled: bool,
}
impl ConstructSkill {
@@ -56,6 +58,7 @@ impl ConstructSkill {
skill,
self_targeting: skill.self_targeting(),
cd: skill.base_cd(),
disabled: false,
}
}
}
@@ -101,7 +104,7 @@ impl ConstructEffect {
Some(EffectMeta::Multiplier(s)) => s,
_ => 0
}
}
}
+15 -2
View File
@@ -168,8 +168,21 @@ impl Game {
.expect("could not set phase end");
for player in self.players.iter_mut() {
if player.skills_required() != 0 {
player.set_ready(false);
if player.skills_required() == 0 {
continue;
}
player.set_ready(false);
for construct in player.constructs.iter_mut() {
for i in 0..construct.skills.len() {
if let Some(d) = construct.disabled(construct.skills[i].skill) {
info!("{:?} disabled {:?}", construct.skills[i].skill, d);
construct.skills[i].disabled = true;
} else {
construct.skills[i].disabled = false;
}
}
}
}