From 7d0018c1341c3f1c7ff93a1ae5123ded977d958b Mon Sep 17 00:00:00 2001 From: Mashy Date: Thu, 21 Nov 2019 11:29:07 +1000 Subject: [PATCH] wl cleanup --- WORKLOG.md | 59 +++++++++++++++++++++++------------------------------- 1 file changed, 25 insertions(+), 34 deletions(-) diff --git a/WORKLOG.md b/WORKLOG.md index d315df64..f6df3063 100644 --- a/WORKLOG.md +++ b/WORKLOG.md @@ -1,12 +1,27 @@ # WORK WORK ## NOW -*PRODUCTION* - -* supporter gold name in instance (anyone whos put any money into game) - +_ntr_ * can't reset password without knowing password =\ +* skip faceoff on server side +* change cooldowns to delay & recharge + - delay is cooldown before skill can first be used + - recharge is cooldown after using skill + - every x speed reduces delay of skills +* audio + * animation effects + * vbox combine / buy / equip etc + * background music +_mashy_ +* buy from preview if you have the required bases in vbox / inventory + - a "buy" becomes available under the current info / preview section + - clicking the buy automatically purchases / combine items + - could also be used to upgrade already equipped skills / specs + - e.g. an equipped white power spec could be upgraded by clicking under preview + - if this was added we could reduce inventory size to 3 and rearrange vbox (see mockup img) + +_external_ * Graphics * Img * Skill Icons @@ -17,37 +32,17 @@ - Speed (e.g. boots) - Life (e.g. heart) -* audio - * background music - * animation effects - * vbox combine / buy / equip etc - +_tba_ +* supporter gold name in instance (anyone whos put any money into game) * represent construct colours during game phase (coloured border?) - -* Give the bots some ai / make stronger so its a challenge for new people to beat - - train a few games of with some round losses to get them into the game - * Speed up animations slightly (3s per normal event too long) - Improve combat text to start at the opposite end of construct and float towards health stats - Show combat text for skill cast possibly? Watch some pokemans etc for modern combat smoothing - -* skip faceoff on server side +* Give the bots some ai / make stronger so its a challenge for new people to beat + - train a few games of with some round losses to get them into the game ## SOON -* buy from preview if you have the required bases in vbox / inventory - - a "buy" becomes available under the current info / preview section - - clicking the buy automatically purchases / combine items - - could also be used to upgrade already equipped skills / specs - - e.g. an equipped white power spec could be upgraded by clicking under preview - - if this was added we could reduce inventory size to 3 and rearrange vbox (see mockup img) - - -* change cooldowns to delay & recharge - - delay is cooldown before skill can first be used - - recharge is cooldown after using skill - - every x speed reduces delay of skills - * combo rework - reduce number of items for creating t2/t3 items from 3 -> 2 - add lost complexity by adding skill spec items @@ -66,10 +61,6 @@ * empower on ko -> Amplify + Power spec * elo + leaderboards -* reconnect based on time delta - -* ACP - * essential ## LATER @@ -92,8 +83,8 @@ - Working as cooldowns in reverse by building up to the skill rather than waiting * constants -* (maybe) return of the combat log (last few events with condensed descriptions) - - click in to scroll +* return of the combat log (last few events with condensed descriptions) + - button to switch context or overlay the combatlog * mnml tv