Merge branch 'anims-change' of ssh://mnml.gg:40022/~/mnml into anims-change
This commit is contained in:
commit
7ea5830255
@ -5,7 +5,7 @@ const AttackCharge = require('./anims/attack.charge');
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const Amplify = require('./anims/amplify');
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const Blast = require('./anims/blast');
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const banish = require('./anims/banish');
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const Banish = require('./anims/banish');
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const Bash = require('./anims/bash');
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const Block = require('./anims/block');
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const Buff = require('./anims/buff');
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@ -21,14 +21,14 @@ const Strike = require('./anims/strike');
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const Parry = require('./anims/parry');
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const Recharge = require('./anims/recharge');
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const Chaos = require('./anims/chaos');
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const invert = require('./anims/invert');
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const Invert = require('./anims/invert');
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const Slay = require('./anims/slay');
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const Siphon = require('./anims/siphon');
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const SiphonTick = require('./anims/siphon.tick');
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// const Test = require('./anims/test');
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const { removeTier, getCombatText } = require('../utils');
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const { removeTier } = require('../utils');
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const colours = {
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red: '#a52a2a',
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@ -99,7 +99,7 @@ function animations(props) {
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switch (skill) {
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case 'Attack': return <Strike id={construct.id} team={player} colour={colours.white}/>;
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case 'Amplify': return <Amplify/>;
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case 'Banish': return banish(construct.id);
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case 'Banish': return <Banish id={construct.id} />;
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case 'Bash': return <Bash />;
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case 'Block': return <Block />;
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case 'Buff': return <Buff />;
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@ -116,7 +116,7 @@ function animations(props) {
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case 'Haste': return <Haste />;
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case 'Parry': return <Parry team={player} />;
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case 'Recharge': return <Recharge team={player} />;
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case 'Invert': return invert(construct.id);
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case 'Invert': return <Invert id={construct.id} />
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case 'Siphon': return <Siphon id={construct.id} team={player} />;
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case 'SiphonTick': return <SiphonTick id={construct.id} team={player} />;
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case 'Stun': return <Stun />;
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@ -35,8 +35,8 @@ class Amplify extends Component {
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this.animations.push(anime({
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targets: ['#amplify'],
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opacity: [
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{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
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{ value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY, duration: TIMES.FADE_OUT_DURATION },
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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],
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easing: 'easeInOutSine',
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}));
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@ -47,8 +47,8 @@ class Amplify extends Component {
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stroke: ['#3498db', '#a52a2a'],
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easing: 'easeInOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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delay: TIMES.TARGET_FADE_IN_DELAY,
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}));
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this.animations.push(anime({
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@ -57,8 +57,8 @@ class Amplify extends Component {
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scale: 4,
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easing: 'easeInOutExpo',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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delay: TIMES.TARGET_FADE_IN_DELAY,
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}));
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}
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@ -1,16 +1,42 @@
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const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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function banish(id) {
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anime({
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targets: [document.getElementById(id)],
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class Banish extends Component {
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constructor(props) {
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super();
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this.id = props.id;
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this.animations = [];
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}
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render() {
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// Need this so unmount triggers
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return <svg id='invert'></svg>;
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}
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componentDidMount() {
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this.animations.push(anime({
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targets: [document.getElementById(this.id)],
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scaleY: 0,
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fill: '#fff',
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easing: 'easeOutElastic',
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delay: TIMES.TARGET_FADE_IN_DELAY,
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duration: TIMES.TARGET_DURATION_MS,
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});
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS * 0.5,
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direction: 'alternate',
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}));
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}
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// this is necessary because
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// skipping / timing / unmounting race conditions
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// can cause the animations to cut short, this will ensure the values are reset
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// because preact will recycle all these components
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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}
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}
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module.exports = banish;
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module.exports = Banish;
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@ -39,8 +39,8 @@ class Bash extends Component {
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this.animations.push(anime({
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targets: ['#bash'],
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opacity: [
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{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
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{ value: 0, delay: TIMES.TARGET_MAIN_DURATION - 500, duration: TIMES.FADE_OUT_DURATION },
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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],
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easing: 'easeInOutSine',
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}));
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@ -49,7 +49,7 @@ class Bash extends Component {
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targets: ['#bash'],
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scale: {
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value: 1,
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delay: TIMES.TARGET_FADE_IN_DELAY,
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS * 0.2,
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easing: 'easeInExpo',
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},
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@ -66,7 +66,7 @@ class Bash extends Component {
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{ translateX: 0, translateY: 2 },
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],
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delay: TIMES.TARGET_FADE_IN_DELAY + TIMES.TARGET_DURATION_MS * 0.1,
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delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.1,
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duration: TIMES.TARGET_DURATION_MS * 0.2,
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easing: 'easeOutSine',
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}));
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@ -78,8 +78,8 @@ class Bash extends Component {
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numOctaves: 5,
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easing: 'easeOutSine',
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delay: TIMES.TARGET_FADE_IN_DELAY,
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duration: TIMES.RESOLUTION_TOTAL_MS,
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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}
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@ -27,10 +27,9 @@ class AttackCharge extends Component {
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constructor(props) {
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super();
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this.team = props.team;
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// this.colour = props.colour;
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this.colour = '#00aabb';
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this.animations = [];
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const points = randomPoints(8, 60, { x: 0, y: 0, width: 300, height: 400 });
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this.charges = points.map(coord => projectile(coord[0], coord[1], 20, this.colour));
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this.charges = points.map(coord => projectile(coord[0], coord[1], 20, '#00aabb'));
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}
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render() {
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@ -45,7 +44,7 @@ class AttackCharge extends Component {
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<defs>
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<radialGradient id="grad1" cx="50%" cy="50%" r="70%" fx="50%" fy="50%">
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<stop offset="0%" style="stop-color:rgb(255,255,255);stop-opacity:0.6" />
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<stop offset="100%" style={`stop-color:${this.colour};stop-opacity:1`} />
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<stop offset="100%" style={'stop-color:#00aabb;stop-opacity:1'} />
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</radialGradient>
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</defs>
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<filter id="explosion">
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@ -71,8 +70,17 @@ class AttackCharge extends Component {
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}
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anime.set('.skill-anim', {
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translateY: -200,
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opacity: 0,
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});
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this.animations.push(anime({
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targets: '.skill-anim',
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opacity: [
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.3 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.7, duration: TIMES.POST_SKILL_DURATION_MS },
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],
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}));
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anime.set('#explosion feDisplacementMap', {
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scale: 1,
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});
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@ -81,6 +89,7 @@ class AttackCharge extends Component {
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targets: '.skill-anim',
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translateY: 0,
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loop: false,
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delay: TIMES.TARGET_DELAY_MS,
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duration: (duration * 1 / 2),
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easing: 'easeInQuad',
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});
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@ -88,10 +97,17 @@ class AttackCharge extends Component {
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targets: '#explosion feDisplacementMap',
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scale: 100,
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loop: false,
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delay: TIMES.TARGET_DELAY_MS,
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duration,
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easing: 'easeInQuad',
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});
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}
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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}
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}
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module.exports = AttackCharge;
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@ -36,8 +36,8 @@ class Block extends Component {
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this.animations.push(anime({
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targets: ['#block'],
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opacity: [
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{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
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{ value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY, duration: TIMES.FADE_OUT_DURATION },
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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],
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easing: 'easeInOutSine',
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}));
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@ -31,8 +31,8 @@ class Buff extends Component {
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this.animations.push(anime({
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targets: ['#buff'],
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opacity: [
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{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
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{ value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY, duration: TIMES.FADE_OUT_DURATION },
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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],
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easing: 'easeInOutSine',
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}));
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@ -42,7 +42,7 @@ class Buff extends Component {
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points: '0,190 100,10 190,190',
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_FADE_IN_DELAY,
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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@ -51,7 +51,7 @@ class Buff extends Component {
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points: '40,170 100,50 160,170',
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_FADE_IN_DELAY,
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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@ -60,7 +60,7 @@ class Buff extends Component {
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points: '70,150 100,90 130,150',
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_FADE_IN_DELAY,
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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}
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@ -25,11 +25,9 @@ function projectile(x, y, radius, colour) {
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class AttackCharge extends Component {
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constructor(props) {
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super();
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this.team = props.team;
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// this.colour = props.colour;
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this.colour = '#A25AC1';
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this.animations = [];
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const points = randomPoints(7, 30, { x: 0, y: 0, width: 300, height: 100 });
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this.charges = points.map(coord => projectile(coord[0], coord[1], 14, this.colour));
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this.charges = points.map(coord => projectile(coord[0], coord[1], 14, '#A25AC1'));
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}
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render() {
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@ -44,7 +42,7 @@ class AttackCharge extends Component {
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<defs>
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<radialGradient id="grad1" cx="50%" cy="0%" r="85%" fx="50%" fy="50%">
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<stop offset="0%" style="stop-color:#dba9a9;stop-opacity:0.6" />
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<stop offset="100%" style={`stop-color:${this.colour};stop-opacity:1`} />
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<stop offset="100%" style={`stop-color:#A25AC1;stop-opacity:1`} />
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</radialGradient>
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</defs>
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<filter id="explosion">
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@ -79,36 +77,55 @@ class AttackCharge extends Component {
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anime.set('.skill-anim', {
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translateY: -200,
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translateX: 0,
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opacity: 0,
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});
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anime.set('#explosion feDisplacementMap', {
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scale: 1,
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});
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anime({
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this.animations.push(anime({
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targets: '.skill-anim',
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opacity: [
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.3 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.7, duration: TIMES.POST_SKILL_DURATION_MS },
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],
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}));
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this.animations.push(anime({
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targets: '.skill-anim',
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translateY: 0,
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translateX: 0,
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loop: false,
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delay: TIMES.TARGET_DELAY_MS,
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duration: (duration * 1 / 2),
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easing: 'easeInQuad',
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});
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anime({
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}));
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this.animations.push(anime({
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targets: '#explosion feDisplacementMap',
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scale: 75,
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loop: false,
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delay: (duration * 2 / 3),
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delay: (TIMES.TARGET_DELAY_MS + duration * 2 / 3),
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duration: (duration * 1 / 3),
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easing: 'easeInQuad',
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});
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}));
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projectiles.forEach(proj => anime({
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targets: proj,
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cx: Math.random() * 250 + 25,
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cy: Math.random() * 300 + 50,
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delay: TIMES.TARGET_DELAY_MS,
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||||
duration: (duration * 2 / 3),
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easing: 'easeInQuad',
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}));
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||||
}
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
|
||||
}
|
||||
}
|
||||
|
||||
}
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||||
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||||
module.exports = AttackCharge;
|
||||
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||||
@ -43,8 +43,8 @@ class Curse extends Component {
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||||
this.animations.push(anime({
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targets: ['#curse'],
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||||
opacity: [
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{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
|
||||
{ value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY, duration: TIMES.FADE_OUT_DURATION },
|
||||
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
],
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||||
easing: 'easeInOutSine',
|
||||
}));
|
||||
@ -56,7 +56,7 @@ class Curse extends Component {
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||||
strokeWidth: [8, 0],
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||||
filter: [`drop-shadow(0 0 5px ${COLOURS.WHITE}`, `drop-shadow(0 0 5px ${COLOURS.BLUE}`],
|
||||
easing: 'easeOutSine',
|
||||
delay: TIMES.TARGET_FADE_IN_DELAY,
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
}));
|
||||
}
|
||||
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||||
@ -32,8 +32,8 @@ class Debuff extends Component {
|
||||
this.animations.push(anime({
|
||||
targets: ['#debuff'],
|
||||
opacity: [
|
||||
{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
|
||||
{ value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY, duration: TIMES.FADE_OUT_DURATION },
|
||||
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
],
|
||||
easing: 'easeInOutSine',
|
||||
}));
|
||||
|
||||
@ -57,7 +57,7 @@ class Decay extends Component {
|
||||
transform: () => `rotate(${anime.random(-15, 15)})`,
|
||||
filter: [`drop-shadow(0 0 5px ${COLOURS.WHITE}`, `drop-shadow(0 0 5px ${COLOURS.BLUE}`],
|
||||
easing: 'easeOutSine',
|
||||
delay: TIMES.TARGET_FADE_IN_DELAY,
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
}));
|
||||
}
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
const preact = require('preact');
|
||||
const { Component } = require('preact');
|
||||
const times = require('lodash/times')
|
||||
const times = require('lodash/times');
|
||||
|
||||
const anime = require('animejs').default;
|
||||
|
||||
@ -49,8 +49,8 @@ class Electrify extends Component {
|
||||
this.animations.push(anime({
|
||||
targets: ['#electrify'],
|
||||
opacity: [
|
||||
{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
|
||||
{ value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY, duration: TIMES.FADE_OUT_DURATION },
|
||||
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
],
|
||||
easing: 'easeInOutSine',
|
||||
}));
|
||||
@ -80,7 +80,7 @@ class Electrify extends Component {
|
||||
d: times(10, path),
|
||||
easing: 'easeInOutSine',
|
||||
loop: true,
|
||||
duration: TIMES.TARGET_MAIN_DURATION / 5,
|
||||
duration: TIMES.TARGET_DURATION_MS / 5,
|
||||
}));
|
||||
|
||||
this.animations.push(anime({
|
||||
@ -89,7 +89,7 @@ class Electrify extends Component {
|
||||
easing: 'easeInOutSine',
|
||||
direction: 'alternate',
|
||||
loop: true,
|
||||
duration: TIMES.TARGET_MAIN_DURATION,
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
@ -47,8 +47,8 @@ class Electrify extends Component {
|
||||
this.animations.push(anime({
|
||||
targets: ['#electrify'],
|
||||
opacity: [
|
||||
{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
|
||||
{ value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY, duration: TIMES.FADE_OUT_DURATION },
|
||||
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
],
|
||||
easing: 'easeInOutSine',
|
||||
}));
|
||||
@ -72,7 +72,7 @@ class Electrify extends Component {
|
||||
d: times(10, path),
|
||||
easing: 'easeInOutSine',
|
||||
loop: true,
|
||||
duration: TIMES.TARGET_MAIN_DURATION / 5,
|
||||
duration: TIMES.TARGET_DURATION_MS / 5,
|
||||
}));
|
||||
|
||||
this.animations.push(anime({
|
||||
@ -81,7 +81,7 @@ class Electrify extends Component {
|
||||
easing: 'easeInOutSine',
|
||||
direction: 'alternate',
|
||||
loop: true,
|
||||
duration: TIMES.TARGET_MAIN_DURATION,
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
@ -43,8 +43,8 @@ class Haste extends Component {
|
||||
this.animations.push(anime({
|
||||
targets: ['#haste'],
|
||||
opacity: [
|
||||
{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
|
||||
{ value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY, duration: TIMES.FADE_OUT_DURATION },
|
||||
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
],
|
||||
easing: 'easeInOutSine',
|
||||
}));
|
||||
@ -53,8 +53,8 @@ class Haste extends Component {
|
||||
targets: ['#haste g'],
|
||||
stroke: [COLOURS.GREEN, COLOURS.RED],
|
||||
easing: 'easeInOutSine',
|
||||
delay: TIMES.TARGET_FADE_IN_DELAY,
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration: TIMES.TARGET_DURATION_MS * 0.75,
|
||||
}));
|
||||
|
||||
this.animations.push(anime({
|
||||
@ -64,8 +64,8 @@ class Haste extends Component {
|
||||
numOctaves: 5,
|
||||
easing: 'easeInOutSine',
|
||||
|
||||
delay: TIMES.TARGET_FADE_IN_DELAY,
|
||||
duration: TIMES.RESOLUTION_TOTAL_MS,
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
@ -27,10 +27,9 @@ class Heal extends Component {
|
||||
constructor(props) {
|
||||
super();
|
||||
this.team = props.team;
|
||||
// this.colour = props.colour;
|
||||
this.colour = '#1FF01F';
|
||||
this.animations = [];
|
||||
const points = randomPoints(15, 30, { x: 0, y: 0, width: 300, height: 400 });
|
||||
this.charges = points.map(coord => projectile(coord[0], coord[1], 14, this.colour));
|
||||
this.charges = points.map(coord => projectile(coord[0], coord[1], 14, '#1FF01F'));
|
||||
}
|
||||
|
||||
render() {
|
||||
@ -44,7 +43,7 @@ class Heal extends Component {
|
||||
<defs>
|
||||
<radialGradient id="grad1" cx="50%" cy="0%" r="85%" fx="50%" fy="50%">
|
||||
<stop offset="0%" style="stop-color:#dba9a9;stop-opacity:0.6" />
|
||||
<stop offset="100%" style={`stop-color:${this.colour};stop-opacity:1`} />
|
||||
<stop offset="100%" style={'stop-color:#1FF01F;stop-opacity:1'} />
|
||||
</radialGradient>
|
||||
</defs>
|
||||
<filter id="explosion">
|
||||
@ -59,46 +58,46 @@ class Heal extends Component {
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
// if (!this.props.team) {
|
||||
// anime.set('.skill-anim', {
|
||||
// rotate: Math.random() * 180 + 90,
|
||||
// });
|
||||
// } else {
|
||||
// anime.set('.skill-anim', {
|
||||
// rotate: Math.random() * 180 + 270,
|
||||
// });
|
||||
// }
|
||||
// anime.set('.skill-anim', {
|
||||
// translateY: -200,
|
||||
// translateX: 0,
|
||||
// });
|
||||
anime.set('#explosion feDisplacementMap', {
|
||||
scale: 100,
|
||||
});
|
||||
anime.set('.skill-anim', {
|
||||
opacity: 0,
|
||||
});
|
||||
|
||||
anime({
|
||||
this.animations.push(anime({
|
||||
targets: '.skill-anim',
|
||||
opacity: [
|
||||
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.3 },
|
||||
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
],
|
||||
}));
|
||||
|
||||
this.animations.push(anime({
|
||||
targets: '.skill-anim',
|
||||
translateY: 0,
|
||||
translateX: 0,
|
||||
loop: false,
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration: (duration * 1 / 2),
|
||||
easing: 'easeInQuad',
|
||||
});
|
||||
anime({
|
||||
}));
|
||||
this.animations.push(anime({
|
||||
targets: '#explosion feDisplacementMap',
|
||||
scale: 1,
|
||||
loop: false,
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration: (duration * 1 / 2),
|
||||
easing: 'easeInQuad',
|
||||
});
|
||||
anime({
|
||||
}));
|
||||
this.animations.push(anime({
|
||||
targets: '#projectile',
|
||||
cx: 150,
|
||||
cy: 200,
|
||||
delay: (duration * 1 / 2),
|
||||
delay: (TIMES.TARGET_DELAY_MS + duration * 1 / 2),
|
||||
duration: (duration * 1 / 2),
|
||||
easing: 'easeInQuad',
|
||||
});
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -48,8 +48,8 @@ class Hex extends Component {
|
||||
this.animations.push(anime({
|
||||
targets: ['#hex'],
|
||||
opacity: [
|
||||
{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
|
||||
{ value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY, duration: TIMES.FADE_OUT_DURATION },
|
||||
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
],
|
||||
easing: 'easeInOutSine',
|
||||
}));
|
||||
|
||||
@ -1,16 +1,41 @@
|
||||
const preact = require('preact');
|
||||
const { Component } = require('preact');
|
||||
|
||||
const anime = require('animejs').default;
|
||||
const { TIMES } = require('../../constants');
|
||||
|
||||
function invert(id) {
|
||||
anime({
|
||||
targets: [document.getElementById(id)],
|
||||
rotate: 180,
|
||||
easing: 'easeInOutElastic',
|
||||
class Invert extends Component {
|
||||
constructor(props) {
|
||||
super();
|
||||
this.id = props.id;
|
||||
this.animations = [];
|
||||
}
|
||||
|
||||
render() {
|
||||
// Need this so unmount triggers
|
||||
return <svg id='invert'></svg>;
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
this.animations.push(anime({
|
||||
targets: [document.getElementById(this.id)],
|
||||
rotate: 180,
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration: TIMES.TARGET_DURATION_MS * 0.45,
|
||||
easing: 'easeInOutElastic',
|
||||
direction: 'alternate',
|
||||
delay: TIMES.TARGET_FADE_IN_DELAY,
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
});
|
||||
}));
|
||||
}
|
||||
|
||||
// this is necessary because
|
||||
// skipping / timing / unmounting race conditions
|
||||
// can cause the animations to cut short, this will ensure the values are reset
|
||||
// because preact will recycle all these components
|
||||
componentWillUnmount() {
|
||||
for (let i = this.animations.length - 1; i >= 0; i--) {
|
||||
this.animations[i].reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = invert;
|
||||
module.exports = Invert;
|
||||
|
||||
@ -7,6 +7,11 @@ const { TIMES } = require('../../constants');
|
||||
const duration = TIMES.TARGET_DURATION_MS;
|
||||
|
||||
class AttackCharge extends Component {
|
||||
constructor() {
|
||||
super();
|
||||
this.animations = [];
|
||||
}
|
||||
|
||||
render() {
|
||||
return (
|
||||
<svg
|
||||
@ -14,7 +19,8 @@ class AttackCharge extends Component {
|
||||
version="1.1"
|
||||
id="Layer_1"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
viewBox="0 0 300 400">
|
||||
viewBox="0 0 300 400"
|
||||
opacity="0">
|
||||
<filter id="blur">
|
||||
<feGaussianBlur in="SourceGraphic" stdDeviation="2" />
|
||||
</filter>
|
||||
@ -28,6 +34,15 @@ class AttackCharge extends Component {
|
||||
r: '140',
|
||||
stroke: '#3498db',
|
||||
});
|
||||
|
||||
this.animations.push(anime({
|
||||
targets: '.skill-anim',
|
||||
opacity: [
|
||||
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.3 },
|
||||
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.7, duration: TIMES.POST_SKILL_DURATION_MS },
|
||||
],
|
||||
}));
|
||||
|
||||
anime({
|
||||
targets: '#siphon',
|
||||
keyframes: [
|
||||
@ -36,10 +51,18 @@ class AttackCharge extends Component {
|
||||
{ r: '50', stroke: '#3498db' },
|
||||
{ r: '20', stroke: '#3498db' },
|
||||
],
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration,
|
||||
easing: 'easeInCubic',
|
||||
});
|
||||
}
|
||||
|
||||
componentWillUnmount() {
|
||||
for (let i = this.animations.length - 1; i >= 0; i--) {
|
||||
this.animations[i].reset();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
module.exports = AttackCharge;
|
||||
|
||||
@ -46,8 +46,8 @@ class Stun extends Component {
|
||||
this.animations.push(anime({
|
||||
targets: ['#stun'],
|
||||
opacity: [
|
||||
{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
|
||||
{ value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY, duration: TIMES.FADE_OUT_DURATION },
|
||||
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
|
||||
],
|
||||
easing: 'easeInOutSine',
|
||||
}));
|
||||
@ -57,9 +57,8 @@ class Stun extends Component {
|
||||
rotate: 180,
|
||||
easing: 'linear',
|
||||
loop: true,
|
||||
|
||||
duration: TIMES.RESOLUTION_TOTAL_MS,
|
||||
delay: TIMES.TARGET_FADE_IN_DELAY,
|
||||
delay: TIMES.TARGET_DELAY_MS,
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
@ -1,57 +1,16 @@
|
||||
|
||||
const SOURCE_DURATION_MS = 1000;
|
||||
const TARGET_DELAY_MS = 500;
|
||||
const TARGET_DURATION_MS = 1500;
|
||||
|
||||
const FADE_DURATION_MS = 500;
|
||||
|
||||
const RESOLUTION_TOTAL_MS = SOURCE_DURATION_MS + TARGET_DURATION_MS + FADE_DURATION_MS;
|
||||
const FADE_DELAY_MS = RESOLUTION_TOTAL_MS - FADE_DURATION_MS;
|
||||
// const RESOLUTION_TOTAL_MS = 20000;
|
||||
|
||||
// first the source does an activation animation
|
||||
const SOURCE_ANIMATION_DURATION = 850;
|
||||
|
||||
// the target fades in
|
||||
const TARGET_FADE_IN_DELAY = 500;
|
||||
const TARGET_FADE_IN_DURATION = 500;
|
||||
|
||||
// begins its main animation effect
|
||||
const TARGET_MAIN_DELAY = 500;
|
||||
const TARGET_MAIN_DURATION = 1500;
|
||||
|
||||
// then fades out
|
||||
const TARGET_FADE_OUT_DURATION = 500;
|
||||
const TARGET_FADE_OUT_DELAY = TARGET_MAIN_DELAY + TARGET_MAIN_DURATION;
|
||||
|
||||
const SOURCE_AND_TARGET_TOTAL_DURATION = TARGET_FADE_OUT_DELAY + TARGET_FADE_OUT_DURATION;
|
||||
|
||||
// combat text shows
|
||||
const POST_SKILL_DURATION_MS = 1000;
|
||||
const SOURCE_AND_TARGET_TOTAL_DURATION = TARGET_DELAY_MS + TARGET_DURATION_MS;
|
||||
|
||||
module.exports = {
|
||||
TIMES: {
|
||||
SOURCE_DURATION_MS,
|
||||
TARGET_DELAY_MS,
|
||||
TARGET_DURATION_MS,
|
||||
|
||||
FADE_DELAY_MS,
|
||||
FADE_DURATION_MS,
|
||||
|
||||
RESOLUTION_TOTAL_MS,
|
||||
POST_SKILL_DURATION_MS,
|
||||
|
||||
|
||||
SOURCE_ANIMATION_DURATION,
|
||||
|
||||
TARGET_FADE_IN_DELAY,
|
||||
TARGET_FADE_IN_DURATION,
|
||||
|
||||
TARGET_MAIN_DELAY,
|
||||
TARGET_MAIN_DURATION,
|
||||
|
||||
TARGET_FADE_OUT_DELAY,
|
||||
TARGET_FADE_OUT_DURATION,
|
||||
|
||||
SOURCE_AND_TARGET_TOTAL_DURATION,
|
||||
},
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user