win conditions and some other stuff
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10
WORKLOG.md
10
WORKLOG.md
@ -46,9 +46,8 @@
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* eth adapter
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* eth adapter
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* pay for rerolls
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* pay for rerolls
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* remove test variants of skills
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* warden
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* set upkeep_at timestamp for games and instances
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* itemise all skills and warn on some
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## SOON
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## SOON
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@ -63,6 +62,11 @@
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* skills
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* skills
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* private fields for opponents
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* private fields for opponents
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* matchmaking
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* elo
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* password on MM game to prevent direct joins
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* flavour text
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* flavour text
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* chat wheel trash talk
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* chat wheel trash talk
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* KO animations and trash talk
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* KO animations and trash talk
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@ -18,14 +18,5 @@
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</head>
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</head>
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<body>
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<body>
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</body>
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</body>
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<!-- <script>
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<script src="./index.js"></script>
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// Check that service workers are registered
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if ('serviceWorker' in navigator) {
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// Use the window load event to keep the page load performant
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window.addEventListener('load', () => {
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navigator.serviceWorker.register('./service.worker.js');
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});
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}
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</script>
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--> <script src="./index.js"></script>
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</html>
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</html>
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@ -83,7 +83,7 @@ function GamePanel(props) {
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return null;
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return null;
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}
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}
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const zero = Date.parse(game.phase_end) - (1000 * 60);
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const zero = Date.parse(game.phase_start);
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const now = Date.now();
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const now = Date.now();
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const end = Date.parse(game.phase_end);
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const end = Date.parse(game.phase_end);
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const timerPct = ((now - zero) / (end - zero) * 100);
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const timerPct = ((now - zero) / (end - zero) * 100);
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@ -117,7 +117,9 @@ function InfoComponent(args) {
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function Combos() {
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function Combos() {
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if (!player) return false;
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if (!player) return false;
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if (!(combiner.every(u => u === null))) {
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// show recipe for what's in combiner
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if (combiner.some(u => u !== null)) {
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const filteredCombos = itemInfo.combos
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const filteredCombos = itemInfo.combos
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.filter(combo => combiner.every(u => u === null
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.filter(combo => combiner.every(u => u === null
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|| combo.components.includes(player.vbox.bound[u])));
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|| combo.components.includes(player.vbox.bound[u])));
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@ -136,6 +138,7 @@ function InfoComponent(args) {
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);
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);
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}
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}
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if (!info) return false;
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const vboxCombos = itemInfo.combos.filter(c => c.components.includes(info));
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const vboxCombos = itemInfo.combos.filter(c => c.components.includes(info));
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if (vboxCombos.length > 6) return false;
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if (vboxCombos.length > 6) return false;
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return (
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return (
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@ -64,7 +64,7 @@ function Instance(args) {
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: null;
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: null;
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// TIMER
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// TIMER
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const zero = Date.parse(instance.phase_end) - (1000 * 120);
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const zero = Date.parse(instance.phase_start);
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const now = Date.now();
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const now = Date.now();
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const end = Date.parse(instance.phase_end);
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const end = Date.parse(instance.phase_end);
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const timerPct = ((now - zero) / (end - zero) * 100);
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const timerPct = ((now - zero) / (end - zero) * 100);
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@ -64,8 +64,6 @@ function Equipment(props) {
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const isSkill = fullInfo && fullInfo.skill;
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const isSkill = fullInfo && fullInfo.skill;
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const isSpec = fullInfo && fullInfo.spec;
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const isSpec = fullInfo && fullInfo.spec;
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console.log('isSkill', isSkill, fullInfo);
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function skillClick(e, i) {
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function skillClick(e, i) {
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if (itemUnequip && activeConstruct) return false;
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if (itemUnequip && activeConstruct) return false;
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// const value = vbox.bound[i];
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// const value = vbox.bound[i];
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@ -1,6 +1,5 @@
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module.exports = {
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module.exports = {
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TIMES: {
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TIMES: {
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RESOLUTION_TIME_MS: 1000,
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START_SKILL: 700,
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START_SKILL: 700,
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END_SKILL: 700,
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END_SKILL: 700,
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POST_SKILL: 1000,
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POST_SKILL: 1000,
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@ -162,13 +162,14 @@ impl Game {
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return self.finish();
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return self.finish();
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}
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}
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self.skill_phase_start()
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self.skill_phase_start(0)
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}
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}
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fn skill_phase_start(mut self) -> Game {
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fn skill_phase_start(mut self, num_resolutions: usize) -> Game {
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let phase_add_time_ms = 60000 + num_resolutions * 2500;
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self.phase_start = Utc::now();
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self.phase_start = Utc::now();
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self.phase_end = Utc::now()
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self.phase_end = Utc::now()
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.checked_add_signed(Duration::seconds(60))
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.checked_add_signed(Duration::milliseconds(phase_add_time_ms as i64))
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.expect("could not set phase end");
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.expect("could not set phase end");
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for player in self.players.iter_mut() {
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for player in self.players.iter_mut() {
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@ -426,12 +427,14 @@ impl Game {
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// temp vec of this round's resolving skills
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// temp vec of this round's resolving skills
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// because need to check cooldown use before pushing them into the complete list
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// because need to check cooldown use before pushing them into the complete list
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let mut casts = vec![];
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let mut casts = vec![];
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let mut turn_events = 0;
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while let Some(cast) = self.stack.pop() {
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while let Some(cast) = self.stack.pop() {
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// info!("{:} casts ", cast);
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// info!("{:} casts ", cast);
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let mut resolutions = resolution_steps(&cast, &mut self);
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let mut resolutions = resolution_steps(&cast, &mut self);
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resolutions.reverse();
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resolutions.reverse();
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turn_events += resolutions.len();
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while let Some(resolution) = resolutions.pop() {
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while let Some(resolution) = resolutions.pop() {
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self.log_resolution(cast.speed, &resolution);
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self.log_resolution(cast.speed, &resolution);
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// the results go into the resolutions
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// the results go into the resolutions
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@ -455,7 +458,7 @@ impl Game {
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return self.finish()
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return self.finish()
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}
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}
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self.skill_phase_start()
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self.skill_phase_start(turn_events)
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}
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}
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fn progress_durations(&mut self, resolved: &Vec<Cast>) -> &mut Game {
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fn progress_durations(&mut self, resolved: &Vec<Cast>) -> &mut Game {
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@ -30,6 +30,11 @@ enum InstancePhase {
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Finished,
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Finished,
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}
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}
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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enum Format {
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Standard,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct Round {
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struct Round {
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player_ids: Vec<Uuid>,
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player_ids: Vec<Uuid>,
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@ -48,7 +53,10 @@ pub struct Instance {
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max_rounds: usize,
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max_rounds: usize,
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password: Option<String>,
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password: Option<String>,
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pub name: String,
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pub name: String,
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format: Format,
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phase_end: DateTime<Utc>,
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phase_end: DateTime<Utc>,
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phase_start: DateTime<Utc>,
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}
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}
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impl Instance {
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impl Instance {
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@ -64,6 +72,9 @@ impl Instance {
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name: String::new(),
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name: String::new(),
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password: None,
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password: None,
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phase_end: Utc::now(),
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phase_end: Utc::now(),
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phase_start: Utc::now(),
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format: Format::Standard,
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}
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}
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}
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}
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@ -78,7 +89,10 @@ impl Instance {
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max_rounds: 1,
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max_rounds: 1,
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name: "Global Matchmaking".to_string(),
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name: "Global Matchmaking".to_string(),
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password: None,
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password: None,
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phase_start: Utc::now(),
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phase_end: Utc::now(),
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phase_end: Utc::now(),
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format: Format::Standard,
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}
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}
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}
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}
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@ -273,16 +287,17 @@ impl Instance {
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}
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}
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fn next_round(&mut self) -> &mut Instance {
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fn next_round(&mut self) -> &mut Instance {
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self.phase = InstancePhase::InProgress;
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if self.win_condition() {
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self.phase_end = Utc::now()
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.checked_add_signed(Duration::seconds(15000))
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.expect("could not set phase end");
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if self.rounds.len() >= self.max_rounds {
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return self.finish();
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return self.finish();
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}
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}
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self.phase = InstancePhase::InProgress;
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self.phase_start = Utc::now();
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self.phase_end = Utc::now()
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.checked_add_signed(Duration::seconds(120))
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.expect("could not set phase end");
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self.players.iter_mut().for_each(|p| {
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self.players.iter_mut().for_each(|p| {
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p.set_ready(false);
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p.set_ready(false);
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p.vbox.fill();
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p.vbox.fill();
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@ -294,6 +309,12 @@ impl Instance {
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self
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self
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}
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}
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fn win_condition(&self) -> bool {
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match self.format {
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Format::Standard => self.players.iter().any(|p| p.score.wins > 2)
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}
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}
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fn finish(&mut self) -> &mut Instance {
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fn finish(&mut self) -> &mut Instance {
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self.phase = InstancePhase::Finished;
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self.phase = InstancePhase::Finished;
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self
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self
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