Merge branch 'anims-change' into anims-fixed
This commit is contained in:
commit
81970f5abf
@ -212,6 +212,7 @@
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.combat-text svg {
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height: 7em;
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max-width: 100%;
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}
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.combat-anim {
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@ -220,10 +221,12 @@
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position: absolute;
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object-fit: contain;
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top: 15%;
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max-width: 100%;
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}
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.combat-anim svg {
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height: 7em;
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width: 100%;
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}
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.game-construct.active-skill {
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@ -344,6 +347,7 @@
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.skill-animation {
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opacity: 0;
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stroke-width: 5px;
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}
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/*
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@ -13,27 +13,20 @@ class Block extends Component {
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render() {
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return (
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<svg
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class='skill-animation red'
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class='skill-animation white'
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version="1.1"
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id="block"
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xmlns="http://www.w3.org/2000/svg"
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style={{ transform: 'rotate(180deg)' }}
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transform="rotate(180)"
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viewBox="0 0 256 256">
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<filter id='blockFilter'>
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<feTurbulence type="turbulence" baseFrequency="0.05" numOctaves="2" result="turbulence"></feTurbulence>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="15" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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</filter>
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<polygon
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points='128,168 80,240 176,240'
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style={{ filter: 'url("#blockFilter")' }}
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id="charge"/>
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<polyline
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points='176,240 212,216 128,96 44,216 80,240'
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style={{ filter: 'url("#blockFilter")' }}
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id="charge"/>
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<polyline
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points='212,216 248,192 128,24 8,192 44,216'
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style={{ filter: 'url("#blockFilter")' }}
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id="charge"/>
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</svg>
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);
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@ -47,16 +40,6 @@ class Block extends Component {
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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targets: ['#blockFilter feTurbulence', ' #blockFilter feDisplacementMap'],
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baseFrequency: 0,
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scale: 1,
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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}
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// this is necessary because
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@ -17,12 +17,8 @@ class Buff extends Component {
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class="skill-animation"
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 300">
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<filter id='buffFilter'>
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<feTurbulence type="turbulence" baseFrequency="0.05" numOctaves="2" result="turbulence"></feTurbulence>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="15" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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</filter>
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<g filter='url("#buffFilter")'>
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viewBox="0 0 200 200">
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<g>
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<polygon class='buff-one' points='0,190 100,300 190,190'/>
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<polygon class='buff-two' points='40,170 100,300 160,170'/>
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<polygon class='buff-three' points='70,150 100,300 130,150'/>
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@ -44,7 +40,9 @@ class Buff extends Component {
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this.animations.push(anime({
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targets: ['#buff .buff-one'],
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points: '0,190 100,10 190,190',
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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@ -52,6 +50,7 @@ class Buff extends Component {
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targets: ['#buff .buff-two'],
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points: '40,170 100,50 160,170',
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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@ -59,19 +58,9 @@ class Buff extends Component {
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targets: ['#buff .buff-three'],
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points: '70,150 100,90 130,150',
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easing: 'easeOutExpo',
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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targets: ['#buffFilter feTurbulence', ' #buffFilter feDisplacementMap'],
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baseFrequency: 0,
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scale: 1,
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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}
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// this is necessary because
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@ -21,9 +21,20 @@ class Curse extends Component {
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 198 200">
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<ellipse cx="100" cy="100" rx="30" ry="30"/>
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<ellipse cx="100" cy="100" rx="60" ry="60"/>
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<ellipse cx="100" cy="100" rx="90" ry="90"/>
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<defs>
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<filter id="curseFilter">
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<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
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<feMerge>
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<feMergeNode />
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<feMergeNode in="SourceGraphic" />
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</feMerge>
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</filter>
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</defs>
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<g filter="url(#curseFilter)">
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<ellipse cx="100" cy="100" rx="30" ry="30"/>
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<ellipse cx="100" cy="100" rx="60" ry="60"/>
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<ellipse cx="100" cy="100" rx="90" ry="90"/>
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</g>
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</svg>
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);
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}
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@ -40,11 +51,13 @@ class Curse extends Component {
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this.animations.push(anime({
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targets: ['#curse'],
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scale: [0.5, 0.8],
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scale: [0.5, 1],
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stroke: [COLOURS.WHITE, COLOURS.BLUE],
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strokeWidth: [8, 0],
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easing: 'easeInOutSine',
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// delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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filter: [`drop-shadow(0 0 5px ${COLOURS.WHITE}`, `drop-shadow(0 0 5px ${COLOURS.BLUE}`],
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.START_SKILL,
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}));
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}
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@ -18,12 +18,8 @@ class Debuff extends Component {
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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style={{ transform: 'rotate(180deg)' }}
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viewBox="0 0 300 300">
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<filter id='debuffFilter'>
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<feTurbulence type="turbulence" baseFrequency="0.05" numOctaves="2" result="turbulence"></feTurbulence>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="15" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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</filter>
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<g filter='url("#debuffFilter")'>
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viewBox="0 0 200 200">
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<g>
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<polygon class='debuff-one' points='0,190 100,300 190,190'/>
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<polygon class='debuff-two' points='40,170 100,300 160,170'/>
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<polygon class='debuff-three' points='70,150 100,300 130,150'/>
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@ -47,6 +43,7 @@ class Debuff extends Component {
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points: '0,190 100,10 190,190',
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easing: 'easeOutExpo',
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duration: TIMES.TARGET_DURATION_MS,
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delay: TIMES.TARGET_DELAY_MS,
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}));
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this.animations.push(anime({
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@ -54,21 +51,13 @@ class Debuff extends Component {
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points: '40,170 100,50 160,170',
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easing: 'easeOutExpo',
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duration: TIMES.TARGET_DURATION_MS,
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delay: TIMES.TARGET_DELAY_MS,
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}));
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this.animations.push(anime({
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targets: ['#debuff .debuff-three'],
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points: '70,150 100,90 130,150',
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easing: 'easeOutExpo',
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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targets: ['#debuffFilter feTurbulence', ' #debuffFilter feDisplacementMap'],
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baseFrequency: 0,
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scale: 1,
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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@ -2,7 +2,7 @@ const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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const { TIMES, COLOURS } = require('../../constants');
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class Decay extends Component {
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constructor() {
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@ -29,6 +29,10 @@ class Decay extends Component {
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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<rect x="135" y="135" width="30" height="30" />
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</g>
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</svg>
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);
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@ -46,9 +50,13 @@ class Decay extends Component {
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this.animations.push(anime({
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targets: ['#decay rect'],
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transform: () => `translate(${anime.random(-100, 100)} ${anime.random(-100, 100)}) rotate(${anime.random(-15, 15)})`,
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opacity: 0,
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easing: 'linear',
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x: () => anime.random(50, 250),
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y: () => anime.random(50, 250),
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stroke: [COLOURS.WHITE, COLOURS.BLUE],
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strokeWidth: [4, 2],
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transform: `rotate(${anime.random(-15, 15)})`,
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filter: [`drop-shadow(0 0 5px ${COLOURS.WHITE}`, `drop-shadow(0 0 5px ${COLOURS.BLUE}`],
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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@ -14,10 +14,10 @@ class Haste extends Component {
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return (
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<svg
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id='haste'
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class="skill-animation white"
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class="skill-animation"
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 300">
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viewBox="0 0 200 200">
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<filter id='hasteFilter'>
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<feTurbulence type="turbulence"
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baseFrequency="0"
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@ -22,16 +22,23 @@ class Hex extends Component {
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id="hex"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 128 128">
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<filter id='hexFilter'>
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<feTurbulence type="turbulence"
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baseFrequency="0.10"
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numOctaves="10" result="turbulence">
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</feTurbulence>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="15" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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</filter>
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<defs>
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<filter id="hexFilter">
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<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
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<feMerge>
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<feMergeNode />
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<feMergeNode in="SourceGraphic" />
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</feMerge>
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</filter>
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</defs>
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<polygon
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class='blue'
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points="64 68.64 8.574 100 63.446 67.68 64 4 64.554 67.68 119.426 100"
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style={{ filter: 'url("#hexFilter")' }}>
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filter="url(#hexFilter)">
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</polygon>
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<polygon
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class='white'
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points="64 68.64 8.574 100 63.446 67.68 64 4 64.554 67.68 119.426 100">
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</polygon>
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</svg>
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);
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@ -56,14 +63,24 @@ class Hex extends Component {
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}));
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this.animations.push(anime({
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targets: ['feTurbulence', 'feDisplacementMap'],
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baseFrequency: 0,
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scale: 1,
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easing: 'easeOutSine',
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targets: ['#hex polygon.white'],
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strokeWidth: [2, 1],
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easing: 'easeInOutSine',
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direction: 'alternate',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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// this.animations.push(anime({
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// targets: ['feTurbulence', 'feDisplacementMap'],
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// baseFrequency: 0,
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// scale: 1,
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// easing: 'easeOutSine',
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// delay: TIMES.TARGET_DELAY_MS,
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// duration: TIMES.TARGET_DURATION_MS,
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// }));
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}
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// this is necessary because
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73
client/src/components/anims/red.block.jsx
Normal file
73
client/src/components/anims/red.block.jsx
Normal file
@ -0,0 +1,73 @@
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const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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class Block extends Component {
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constructor() {
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super();
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this.animations = [];
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}
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render() {
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return (
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<svg
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class='skill-animation red'
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version="1.1"
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id="block"
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xmlns="http://www.w3.org/2000/svg"
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style={{ transform: 'rotate(180deg)' }}
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viewBox="0 0 256 256">
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<filter id='blockFilter'>
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<feTurbulence type="turbulence" baseFrequency="0.05" numOctaves="2" result="turbulence"></feTurbulence>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="15" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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</filter>
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<polygon
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points='128,168 80,240 176,240'
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style={{ filter: 'url("#blockFilter")' }}
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id="charge"/>
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<polyline
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points='176,240 212,216 128,96 44,216 80,240'
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style={{ filter: 'url("#blockFilter")' }}
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id="charge"/>
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<polyline
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points='212,216 248,192 128,24 8,192 44,216'
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style={{ filter: 'url("#blockFilter")' }}
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id="charge"/>
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</svg>
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);
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}
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componentDidMount() {
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this.animations.push(anime({
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targets: ['#block'],
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opacity: 1,
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DELAY_MS,
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}));
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this.animations.push(anime({
|
||||
targets: ['#blockFilter feTurbulence', ' #blockFilter feDisplacementMap'],
|
||||
baseFrequency: 0,
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||||
scale: 1,
|
||||
easing: 'easeOutSine',
|
||||
|
||||
delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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||||
}));
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||||
}
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||||
|
||||
// this is necessary because
|
||||
// skipping / timing / unmounting race conditions
|
||||
// can cause the animations to cut short, this will ensure the values are reset
|
||||
// because preact will recycle all these components
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
|
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this.animations[i].reset();
|
||||
}
|
||||
}
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||||
}
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||||
|
||||
module.exports = Block;
|
||||
@ -1,5 +1,11 @@
|
||||
module.exports = {
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TIMES: {
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<<<<<<< HEAD
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||||
=======
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||||
RESOLUTION_TOTAL_MS: 2000,
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// RESOLUTION_TOTAL_MS: 200000,
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||||
|
||||
>>>>>>> anims-change
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SOURCE_DURATION_MS: 1000,
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||||
TARGET_DELAY_MS: 500,
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||||
TARGET_DURATION_MS: 1000,
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@ -10,6 +16,7 @@ module.exports = {
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GREEN: '#1FF01F',
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RED: '#a52a2a',
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BLUE: '#3498db',
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WHITE: '#f5f5f5', // whitesmoke
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},
|
||||
|
||||
INFO: {
|
||||
|
||||
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