COMBAT ANIMATIONZZZZ

This commit is contained in:
Mashy 2018-11-23 18:35:45 +10:00
parent 47547ed657
commit 81ff0e3663
3 changed files with 68 additions and 37 deletions

View File

@ -103,15 +103,20 @@ function renderSkills(scene, group, game, cryp, iter, team) {
} }
class DrawCrypTeams extends Phaser.GameObjects.Group { class DrawCrypTeams extends Phaser.GameObjects.Group {
constructor(scene, game) { constructor(scene, game, resolve) {
super(scene); super(scene);
const account = scene.registry.get('account'); const account = scene.registry.get('account');
const renderTeam = (cryp, iter, team) => { const renderTeam = (cryp, iter, team) => {
renderCryp(scene, this, cryp, game, team, iter); renderCryp(scene, this, cryp, game, team, iter);
renderSkills(scene, this, game, cryp, iter, team); renderSkills(scene, this, game, cryp, iter, team);
}; };
game.teams.find(t => t.id === account.id).cryps.forEach((cryp, i) => renderTeam(cryp, i, 0)); if (resolve) {
game.teams.filter(t => t.id !== account.id)[0].cryps.forEach((cryp, i) => renderTeam(cryp, i, 1)); renderTeam(game.teams.find(t => t.id === account.id).cryps[0], 1, 0);
renderTeam(game.teams.filter(t => t.id !== account.id)[0].cryps[0], 1, 1);
} else {
game.teams.find(t => t.id === account.id).cryps.forEach((cryp, i) => renderTeam(cryp, i, 0));
game.teams.filter(t => t.id !== account.id)[0].cryps.forEach((cryp, i) => renderTeam(cryp, i, 1));
}
} }
} }

View File

@ -1,7 +1,7 @@
const Phaser = require('phaser'); const Phaser = require('phaser');
const fs = require('fs'); const fs = require('fs');
const { POSITIONS, TEXT } = require('./constants'); const { POSITIONS: { COMBAT }, TEXT } = require('./constants');
const { DrawCrypTeams, CrypImage, CrypSkill } = require('./combat.cryps'); const { DrawCrypTeams, CrypImage, CrypSkill } = require('./combat.cryps');
class Combat extends Phaser.Scene { class Combat extends Phaser.Scene {
@ -34,14 +34,6 @@ class Combat extends Phaser.Scene {
this.scene.switch('CrypList'); // Switch back to cryp list this.scene.switch('CrypList'); // Switch back to cryp list
}, 0, this); }, 0, this);
this.input.keyboard.on('keydown_G', () => {
this.skills('chargeBall', 'green', 400, -250);
}, 0, this);
this.input.keyboard.on('keydown_H', () => {
this.skills('spit', 'blue', 180, 250);
}, 0, this);
this.input.on('pointerup', (pointer, obj) => { this.input.on('pointerup', (pointer, obj) => {
if (obj[0] instanceof CrypImage || obj[0] instanceof CrypSkill) { if (obj[0] instanceof CrypImage || obj[0] instanceof CrypSkill) {
obj[0].clickHandler(); obj[0].clickHandler();
@ -51,9 +43,11 @@ class Combat extends Phaser.Scene {
} }
}); });
const logX = POSITIONS.COMBAT.LOG.x(); const logX = COMBAT.LOG.x();
const logY = POSITIONS.COMBAT.LOG.y(); const logY = COMBAT.LOG.y();
const logWidth = POSITIONS.COMBAT.LOG.width(); const logWidth = COMBAT.LOG.width();
this.logIndex = 0;
this.resolve = false;
this.log = this.add.text(logX, logY, '', TEXT.NORMAL); this.log = this.add.text(logX, logY, '', TEXT.NORMAL);
this.log.setWordWrapWidth(logWidth); this.log.setWordWrapWidth(logWidth);
return true; return true;
@ -62,24 +56,58 @@ class Combat extends Phaser.Scene {
updateData(parent, key, data) { updateData(parent, key, data) {
if (key === 'game') { if (key === 'game') {
if (!this.registry.get('activeSkill')) { if (!this.registry.get('activeSkill')) {
this.renderCryps(data); this.checkLog(data);
this.renderCombat(data);
} }
} }
return true; return true;
} }
checkLog(game) {
if (!game) return false;
if (this.resolve) return true; // Animating combat
while (this.logIndex !== game.log.length) {
if (game.log[this.logIndex] === '<Resolve Phase>') {
this.logIndex += 1;
this.resolve = true;
this.renderCombat(game);
break;
}
this.logIndex += 1;
}
// shallow copy because reverse mutates
this.log.setText(Array.from(game.log).slice(0, this.logIndex).reverse());
this.renderCryps(game);
return true;
}
renderCombat(game) {
let delay = 0;
if (game.log[this.logIndex].match(/(\w|\s)*\w(?=")|\w+/g)[1] === 'bamboo basher') {
delay = this.skills('wall', 'green', COMBAT.width() * 0.175, 250);
} else {
delay = this.skills('wall', 'green', COMBAT.width() * 0.55, -250);
}
this.logIndex += 1;
this.log.setText(Array.from(game.log).slice(0, this.logIndex).reverse());
if (game.log[this.logIndex] === '<Skill Phase>' || this.logIndex === game.log.length) {
this.time.delayedCall(delay, () => {
this.resolve = false;
this.renderCryps(game);
});
} else {
this.time.delayedCall(delay, () => {
this.renderCombat(game);
this.renderCryps(game);
});
}
return true;
}
renderCryps(game) { renderCryps(game) {
if (this.crypTeamRender) { if (this.crypTeamRender) {
this.crypTeamRender.destroy(true); this.crypTeamRender.destroy(true);
} }
this.crypTeamRender = new DrawCrypTeams(this, game); this.crypTeamRender = new DrawCrypTeams(this, game, this.resolve);
}
renderCombat(game) {
if (!game) return false;
// shallow copy because reverse mutates
this.log.setText(Array.from(game.log).reverse());
return true; return true;
} }
} }

View File

@ -1,11 +1,8 @@
// Skill function called by phaser combat // Skill function called by phaser combat
const Phaser = require('phaser'); const Phaser = require('phaser');
const { POSITIONS: { COMBAT } } = require('./constants');
function skills(skill, img, location, spd) { function skills(skill, img, location, spd) {
if (this.combat) {
return;
}
this.combat = true;
const particles = this.add.particles(img); const particles = this.add.particles(img);
switch (skill) { switch (skill) {
@ -20,12 +17,12 @@ function skills(skill, img, location, spd) {
this.physics.add.overlap(this.proj, this.players, this.explode, null, this); this.physics.add.overlap(this.proj, this.players, this.explode, null, this);
this.proj.x = location; this.proj.x = location;
this.proj.setVelocity(spd, 0); this.proj.setVelocity(spd, 0);
break; return 3000;
case 'wall': case 'wall':
this.emitter = particles.createEmitter({ this.emitter = particles.createEmitter({
x: location, x: location,
y: { min: 200, max: 350 }, y: { min: COMBAT.height() * 0.45, max: COMBAT.height() * 0.7 },
lifespan: 2000, lifespan: 2000,
speedX: { min: spd, max: spd * 2 }, speedX: { min: spd, max: spd * 2 },
scale: { start: 0.4, end: 0 }, scale: { start: 0.4, end: 0 },
@ -33,7 +30,7 @@ function skills(skill, img, location, spd) {
blendMode: 'ADD', blendMode: 'ADD',
}); });
this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this); this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
break; return 3000;
case 'spit': case 'spit':
if (location > 250) { if (location > 250) {
@ -55,7 +52,7 @@ function skills(skill, img, location, spd) {
blendMode: 'ADD', blendMode: 'ADD',
}); });
this.time.delayedCall(1000, () => { this.emitter.stop(); this.combat = false;}, [], this); this.time.delayedCall(1000, () => { this.emitter.stop(); this.combat = false;}, [], this);
break; return 3000;
case 'gravBomb': case 'gravBomb':
this.well = particles.createGravityWell({ this.well = particles.createGravityWell({
x: 150, x: 150,
@ -75,7 +72,7 @@ function skills(skill, img, location, spd) {
this.emitter.stop(); this.emitter.stop();
this.well.active = false; this.well.active = false;
}, [], this); }, [], this);
break; return 2500;
case 'gravBlast': case 'gravBlast':
this.well = particles.createGravityWell({ this.well = particles.createGravityWell({
x: 400, x: 400,
@ -101,7 +98,7 @@ function skills(skill, img, location, spd) {
this.time.delayedCall(3000, () => { this.time.delayedCall(3000, () => {
this.well.active = false; this.well.active = false;
}, [], this); }, [], this);
break; return 3000;
case 'chargeBall': case 'chargeBall':
this.emitter = particles.createEmitter({ this.emitter = particles.createEmitter({
@ -130,10 +127,11 @@ function skills(skill, img, location, spd) {
}); });
this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this); this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
this.time.delayedCall(2000, () => { this.emitter2.active = true; }, [], this); this.time.delayedCall(2000, () => { this.emitter2.active = true; }, [], this);
this.time.delayedCall(3000, () => { this.emitter2.stop(); this.combat = false; }, [], this); this.time.delayedCall(3000, () => { this.emitter2.stop();
break; this.combat = false;}, [], this);
return 4000;
default: default:
break; return false;
} }
} }