diff --git a/client/src/scenes/zones.js b/client/src/scenes/zones.js index c82c0380..732e0c78 100644 --- a/client/src/scenes/zones.js +++ b/client/src/scenes/zones.js @@ -71,7 +71,6 @@ class Zones extends Phaser.Scene { // If panning and mouse release is on node it won't allocate if (gameObjects[0] instanceof Node) { const team = this.registry.get('cryps').filter(c => c.active).map(c => c.id); - if (team.length === 0) return false; if (gameObjects[0].success) return false; this.registry.get('ws').sendZoneJoin(zoneId, gameObjects[0].id, team); this.cleanUp();