throw -> break
This commit is contained in:
parent
3dd3536101
commit
83e8117c6a
@ -113,7 +113,7 @@ New skill `Hybrid`
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Changed to Buff + RR (was Buff + RG)
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Now recharges 80% source red damage as red life to target
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- Throw
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- Break
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Stun duration reduced from 2T -> 1T
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Vulnerable dmg bonus reduced 200% -> 150%
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@ -178,7 +178,7 @@ New skill `Hybrid`
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Hex is now Stun + GB (was Stun + RB)
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Banish is now Stun + RB (was Stun + RG) for rng theme
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Throw is now Stun + RG (was Stun + GG)
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Break is now Stun + RG (was Stun + GG)
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- Better fit as it applies inc Red taken debuff (vulnerability)
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@ -70,7 +70,7 @@ RB - Blast
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# Stun Base #
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RR - Strangle
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GG - Throw
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GG - Break
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BB - Ruin
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RG - Banish
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GB - Silence
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@ -302,8 +302,8 @@ module.exports = {
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// disallow use of comma operator
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'no-sequences': 'error',
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// restrict what can be thrown as an exception
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'no-throw-literal': 'error',
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// restrict what can be breakn as an exception
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'no-break-literal': 'error',
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// disallow unmodified conditions of loops
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// https://eslint.org/docs/rules/no-unmodified-loop-condition
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@ -479,10 +479,10 @@ module.exports = {
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// https://eslint.org/docs/rules/no-unexpected-multiline
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'no-unexpected-multiline': 'error',
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// disallow unreachable statements after a return, throw, continue, or break statement
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// disallow unreachable statements after a return, break, continue, or break statement
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'no-unreachable': 'error',
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// disallow return/throw/break/continue inside finally blocks
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// disallow return/break/break/continue inside finally blocks
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// https://eslint.org/docs/rules/no-unsafe-finally
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'no-unsafe-finally': 'error',
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@ -870,7 +870,7 @@ module.exports = {
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after: true,
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overrides: {
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return: { after: true },
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throw: { after: true },
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break: { after: true },
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case: { after: true }
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}
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}],
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@ -111,7 +111,7 @@ const SKILLS = [
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'SleepI',
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'StrikeI',
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'SustainI',
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'ThrowI',
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'BreakI',
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'TriageI',
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'TriageTickI',
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];
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@ -10,6 +10,7 @@ const Bash = require('./anims/bash');
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const Blast = require('./anims/blast');
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const Block = require('./anims/block');
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const Buff = require('./anims/buff');
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const Break = require('./anims/break');
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const Chaos = require('./anims/chaos');
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const Sustain = require('./anims/sustain');
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const Counter = require('./anims/counter');
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@ -143,7 +144,7 @@ function animations(props) {
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case 'Bash': return <Bash />;
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case 'Absorb': return <Absorb />;
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case 'Sleep': return <Sleep />;
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case 'Throw': return false;
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case 'Break': return <Break />;
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case 'Ruin': return false;
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// Block Base
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93
client/src/components/anims/break.jsx
Normal file
93
client/src/components/anims/break.jsx
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@ -0,0 +1,93 @@
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const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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// logarithmic spiral lifted from
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// https://upload.wikimedia.org/wikipedia/commons/5/5b/Logarithmic_spiral_(1).svg
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class Break extends Component {
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constructor() {
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super();
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this.animations = [];
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}
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render() {
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const path = 'M0,100 C100,100 100,100 200,100';
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return (
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<svg
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class='skill-animation red'
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version="1.1"
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id="break"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="-291 -291 582 582">
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<filter id='breakFilter'>
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<feTurbulence type="turbulence" baseFrequency="0" numOctaves="1" result="turbulence"></feTurbulence>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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</filter>
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<g>
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<path
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d="M3.6 0c.23-2.93-1.9-4.9-4.8-4.77S-6.37-1.87-6.33 1.3s2.92 7.1 8.03 7 9.4-4.78 9.2-10.5-5-11.95-13.4-12.1S-18.77-6.88-18.85 3.3-10.05 24.97 4.8 24.74 32.78 11.38 32.5-6.5 16.15-42.7-7.8-42.7-55.7-22.02-56.2 9.7s27.3 65 72 64 82.32-42.78 81-92.3S55.41-126.63-23-127.4-168.4-56.97-167.6 30.3s65.85 166.15 161.27 186S246.55 187.18 284.83 0"
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/>
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<path
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d="M3.6 0c.23-2.93-1.9-4.9-4.8-4.77S-6.37-1.87-6.33 1.3s2.92 7.1 8.03 7 9.4-4.78 9.2-10.5-5-11.95-13.4-12.1S-18.77-6.88-18.85 3.3-10.05 24.97 4.8 24.74 32.78 11.38 32.5-6.5 16.15-42.7-7.8-42.7-55.7-22.02-56.2 9.7s27.3 65 72 64 82.32-42.78 81-92.3S55.41-126.63-23-127.4-168.4-56.97-167.6 30.3s65.85 166.15 161.27 186S246.55 187.18 284.83 0"
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transform="rotate(120)"
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style="opacity: 0.75"
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/>
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<path
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d="M3.6 0c.23-2.93-1.9-4.9-4.8-4.77S-6.37-1.87-6.33 1.3s2.92 7.1 8.03 7 9.4-4.78 9.2-10.5-5-11.95-13.4-12.1S-18.77-6.88-18.85 3.3-10.05 24.97 4.8 24.74 32.78 11.38 32.5-6.5 16.15-42.7-7.8-42.7-55.7-22.02-56.2 9.7s27.3 65 72 64 82.32-42.78 81-92.3S55.41-126.63-23-127.4-168.4-56.97-167.6 30.3s65.85 166.15 161.27 186S246.55 187.18 284.83 0"
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transform="rotate(240)"
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style="opacity: 0.5"
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/>
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</g>
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</svg>
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);
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}
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componentDidMount() {
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this.animations.push(anime({
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targets: ['#break'],
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opacity: [
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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],
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easing: 'easeInOutSine',
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}));
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this.animations.push(anime({
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targets: ['#break'],
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rotate: 180,
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easing: 'linear',
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loop: true,
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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targets: ['#breakFilter feTurbulence', '#breakFilter feDisplacementMap'],
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baseFrequency: 2,
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scale: 10,
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numOctaves: 5,
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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}
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// this is necessary because
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// skipping / timing / unmounting race conditions
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// can cause the animations to cut short, this will ensure the values are reset
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// because preact will recycle all these components
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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}
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}
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module.exports = Break;
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@ -261,7 +261,7 @@ function testInstance(uuid) {
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"cd": null
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},
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{
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"skill": "Throw",
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"skill": "Break",
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"self_targeting": false,
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"cd": 1
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},
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@ -835,7 +835,7 @@ function testInstance(uuid) {
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"cd": null
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},
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{
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"skill": "Throw",
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"skill": "Break",
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"self_targeting": false,
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"cd": 1
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},
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@ -961,7 +961,7 @@ function testInstance(uuid) {
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"cd": 3
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},
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{
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"skill": "Throw",
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"skill": "Break",
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"self_targeting": false,
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"cd": 1
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}
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@ -2112,7 +2112,7 @@ function testInstance(uuid) {
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"cd": null
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},
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{
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"skill": "Throw",
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"skill": "Break",
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"self_targeting": false,
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"cd": 1
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},
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@ -369,7 +369,7 @@ const removeTier = skill => {
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if (skill.includes('Bash')) return 'Bash';
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if (skill.includes('Sleep')) return 'Sleep';
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if (skill.includes('Ruin')) return 'Ruin';
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if (skill.includes('Throw')) return 'Throw';
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if (skill.includes('Break')) return 'Break';
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if (skill.includes('Hex')) return 'Hex';
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if (skill.includes('Absorb')) return 'Absorb';
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if (skill.includes('Banish')) return 'Banish';
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@ -172,9 +172,9 @@ pub enum Item {
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InterceptI,
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InterceptII,
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InterceptIII,
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ThrowI,
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ThrowII,
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ThrowIII,
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BreakI,
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BreakII,
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BreakIII,
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TriageI,
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TriageII,
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TriageIII,
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@ -384,9 +384,9 @@ impl Item {
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Item::SustainI => Some(Skill::SustainI),
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Item::SustainII => Some(Skill::SustainII),
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Item::SustainIII => Some(Skill::SustainIII),
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Item::ThrowI => Some(Skill::ThrowI),
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Item::ThrowII => Some(Skill::ThrowII),
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Item::ThrowIII => Some(Skill::ThrowIII),
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Item::BreakI => Some(Skill::BreakI),
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Item::BreakII => Some(Skill::BreakII),
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Item::BreakIII => Some(Skill::BreakIII),
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Item::TriageI => Some(Skill::TriageI),
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Item::TriageII => Some(Skill::TriageII),
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Item::TriageIII => Some(Skill::TriageIII),
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@ -765,9 +765,9 @@ impl Item {
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self.into_skill().unwrap().effect()[0].get_duration(),
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self.into_skill().unwrap().multiplier()),
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Item::ThrowI |
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Item::ThrowII |
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Item::ThrowIII => format!(
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Item::BreakI |
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Item::BreakII |
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Item::BreakIII => format!(
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"Stun the target for {:?}T and applies Vulnerable increasing RedDamage taken by {:?}% for {:?}T",
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self.into_skill().unwrap().effect()[0].get_duration(),
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self.into_skill().unwrap().effect()[1].get_multiplier() - 100,
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@ -850,9 +850,9 @@ impl Item {
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Item::RuinI => vec![Item::Stun, Item::Blue, Item::Blue],
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Item::RuinII => vec![Item::RuinI, Item::RuinI, Item::RuinI],
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Item::RuinIII => vec![Item::RuinII, Item::RuinII, Item::RuinII],
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Item::ThrowI => vec![Item::Stun, Item::Red, Item::Green],
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Item::ThrowII => vec![Item::ThrowI, Item::ThrowI, Item::ThrowI],
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Item::ThrowIII => vec![Item::ThrowII, Item::ThrowII, Item::ThrowII],
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Item::BreakI => vec![Item::Stun, Item::Red, Item::Green],
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Item::BreakII => vec![Item::BreakI, Item::BreakI, Item::BreakI],
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Item::BreakIII => vec![Item::BreakII, Item::BreakII, Item::BreakII],
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Item::AbsorbI => vec![Item::Stun, Item::Green, Item::Blue],
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Item::AbsorbII => vec![Item::AbsorbI, Item::AbsorbI, Item::AbsorbI],
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Item::AbsorbIII => vec![Item::AbsorbII, Item::AbsorbII, Item::AbsorbII],
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@ -1040,9 +1040,9 @@ impl From<Skill> for Item {
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Skill::SustainI => Item::SustainI,
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Skill::SustainII => Item::SustainII,
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Skill::SustainIII => Item::SustainIII,
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Skill::ThrowI => Item::ThrowI,
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Skill::ThrowII => Item::ThrowII,
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Skill::ThrowIII => Item::ThrowIII,
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Skill::BreakI => Item::BreakI,
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Skill::BreakII => Item::BreakII,
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Skill::BreakIII => Item::BreakIII,
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Skill::TriageI => Item::TriageI,
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Skill::TriageII => Item::TriageII,
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Skill::TriageIII => Item::TriageIII,
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@ -1235,9 +1235,9 @@ pub fn get_combos() -> Vec<Combo> {
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Combo { components: Item::RuinII.combo(), item: Item::RuinII },
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Combo { components: Item::RuinIII.combo(), item: Item::RuinIII },
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Combo { components: Item::ThrowI.combo(), item: Item::ThrowI },
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Combo { components: Item::ThrowII.combo(), item: Item::ThrowII },
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Combo { components: Item::ThrowIII.combo(), item: Item::ThrowIII },
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Combo { components: Item::BreakI.combo(), item: Item::BreakI },
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Combo { components: Item::BreakII.combo(), item: Item::BreakII },
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Combo { components: Item::BreakIII.combo(), item: Item::BreakIII },
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Combo { components: Item::AbsorbI.combo(), item: Item::AbsorbI },
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Combo { components: Item::AbsorbII.combo(), item: Item::AbsorbII },
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Combo { components: Item::AbsorbIII.combo(), item: Item::AbsorbIII },
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@ -247,9 +247,9 @@ pub fn resolve(skill: Skill, source: &mut Construct, target: &mut Construct, mut
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Skill::InterceptII |
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Skill::InterceptIII => intercept(source, target, resolutions, skill),
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Skill::ThrowI |
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Skill::ThrowII |
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Skill::ThrowIII => throw(source, target, resolutions, skill), // no damage stun, adds vulnerable
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Skill::BreakI |
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Skill::BreakII |
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Skill::BreakIII => break(source, target, resolutions, skill), // no damage stun, adds vulnerable
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Skill::TriageI |
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Skill::TriageII |
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@ -622,9 +622,9 @@ pub enum Skill {
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InterceptII,
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InterceptIII,
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ThrowI, // no damage stun, adds vulnerable
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ThrowII,
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ThrowIII,
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BreakI, // no damage stun, adds vulnerable
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BreakII,
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BreakIII,
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TriageI, // hot
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TriageII,
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@ -823,11 +823,11 @@ impl Skill {
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Skill::ReflectII => vec![ConstructEffect {effect: Effect::Reflect, duration: 2, meta: None, tick: None }],
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Skill::ReflectIII => vec![ConstructEffect {effect: Effect::Reflect, duration: 3, meta: None, tick: None }],
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Skill::ThrowI => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
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Skill::BreakI => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
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ConstructEffect {effect: Effect::Vulnerable, duration: 3, meta: Some(EffectMeta::Multiplier(150)), tick: None}],
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Skill::ThrowII => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
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Skill::BreakII => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
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ConstructEffect {effect: Effect::Vulnerable, duration: 4, meta: Some(EffectMeta::Multiplier(200)), tick: None}],
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Skill::ThrowIII => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None},
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Skill::BreakIII => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None},
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ConstructEffect {effect: Effect::Vulnerable, duration: 4, meta: Some(EffectMeta::Multiplier(250)), tick: None}],
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Skill::RuinI => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
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@ -916,9 +916,9 @@ impl Skill {
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Skill::TriageII => None, // hot
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Skill::TriageIII => None, // hot
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Skill::ThrowI => Some(1), // no damage stun, adds vulnerable
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Skill::ThrowII => Some(1),
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Skill::ThrowIII => Some(1),
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Skill::BreakI => Some(1), // no damage stun, adds vulnerable
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Skill::BreakII => Some(1),
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Skill::BreakIII => Some(1),
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Skill::BlastI => None,
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Skill::BlastII => None,
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@ -1296,7 +1296,7 @@ fn intercept(source: &mut Construct, target: &mut Construct, mut results: Resolu
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return results;
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}
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fn throw(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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fn break(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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let stun = skill.effect()[0];
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results.push(Resolution::new(source, target).event(target.add_effect(skill, stun)));
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let vuln = skill.effect()[1];
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