Merge branch 'core' of ssh://git.mnml.gg:40022/~/mnml into core

This commit is contained in:
Mashy 2019-12-10 20:57:53 +10:00
commit 85012943ac
2 changed files with 10 additions and 18 deletions

View File

@ -533,6 +533,8 @@ impl Construct {
}
pub fn damage(&mut self, amount: usize, colour: Colour) -> Vec<Event> {
if self.is_ko() { return vec![Event::TargetKo { construct: self.id }] }
match colour {
Colour::Red => self.deal_red_damage(amount),
Colour::Blue => self.deal_blue_damage(amount),
@ -543,7 +545,6 @@ impl Construct {
fn deal_red_damage(&mut self, amount: usize) -> Vec<Event> {
let mut events = vec![];
if self.is_ko() { return events; }
let construct = self.id;
let modified_amount = self.modified_amount(amount, Stat::RedDamageReceived);
@ -599,8 +600,6 @@ impl Construct {
let red_healing = self.red_life.value - current_red_life;
let overhealing = recharge - red_healing;
println!("{:?} {:?} {:?} {:?}", recharge, green_healing, red_healing, self.red_life);
if green_healing > 0 {
events.push(
Event::Healing {
@ -632,8 +631,6 @@ impl Construct {
fn deal_blue_damage(&mut self, amount: usize) -> Vec<Event> {
let mut events = vec![];
if self.is_ko() { return events; }
let construct = self.id;
let modified_amount = self.modified_amount(amount, Stat::BlueDamageReceived);
@ -716,7 +713,6 @@ impl Construct {
fn red_healing(&mut self, amount: usize) -> Vec<Event> {
let mut events = vec![];
if self.is_ko() { return events; }
let mods = self.effects.iter()
.filter(|e| e.effect.modifications().contains(&Stat::RedHealingReceived))
@ -772,7 +768,6 @@ impl Construct {
fn green_healing(&mut self, amount: usize) -> Vec<Event> {
let mut events = vec![];
if self.is_ko() { return events; }
let mods = self.effects.iter()
.filter(|e| e.effect.modifications().contains(&Stat::GreenHealingReceived))
@ -824,7 +819,6 @@ impl Construct {
fn blue_healing(&mut self, amount: usize) -> Vec<Event> {
let mut events = vec![];
if self.is_ko() { return events; }
let mods = self.effects.iter()
.filter(|e| e.effect.modifications().contains(&Stat::BlueHealingReceived))
@ -879,7 +873,7 @@ impl Construct {
}
pub fn effect_add(&mut self, effect: ConstructEffect) -> Vec<Event> {
if self.is_ko() { return vec![] }
if self.is_ko() { return vec![Event::TargetKo { construct: self.id }] }
if self.affected(Effect::Banish) { panic!("banish immunity not fixt yet") }
@ -906,7 +900,7 @@ impl Construct {
}
pub fn effect_remove(&mut self, effect: Effect) -> Vec<Event> {
if self.is_ko() { return vec![] }
if self.is_ko() { return vec![Event::TargetKo { construct: self.id }] }
if let Some(p) = self.effects.iter().position(|ce| ce.effect == effect) {
self.effects.remove(p);
@ -922,7 +916,7 @@ impl Construct {
pub fn remove_all(&mut self) -> Vec<Event> {
let mut removals = vec![];
if self.is_ko() { return removals }
if self.is_ko() { return vec![Event::TargetKo { construct: self.id }] }
while let Some(ce) = self.effects.pop() {
removals.push(Event::Removal {
@ -936,7 +930,7 @@ impl Construct {
}
pub fn damage_trigger_casts(&mut self, cast: &Cast, event: &Event) -> Vec<Cast> {
if self.is_ko() { return vec![] }
if self.is_ko() { return vec![] }
match event {
Event::Damage { construct, colour, amount, mitigation, display: _ } => {

View File

@ -423,8 +423,8 @@ impl Game {
|c| c.effects
.iter()
.cloned()
.filter_map(|e| e.tick))
.collect::<Vec<Cast>>();
.filter_map(|e| e.tick)
).collect::<Vec<Cast>>();
// add them to the stack
self.stack.append(&mut ticks);
@ -921,6 +921,7 @@ pub enum Event {
Inversion { construct: Uuid },
Reflection { construct: Uuid },
Ko { construct: Uuid },
TargetKo { construct: Uuid },
CooldownIncrease { construct: Uuid, turns: usize },
CooldownDecrease { construct: Uuid, turns: usize },
@ -1655,8 +1656,6 @@ mod tests {
let target = game.players[1].constructs[0].id;
game.add_skill(player_id, source, target, Skill::Attack).unwrap();
game = game.resolve_phase_start();
println!("{:?}", game);
}
#[test]
@ -1667,8 +1666,6 @@ mod tests {
let target = game.players[1].constructs[0].id;
game.resolve(Cast::new(source, player_id, target, Skill::Bash));
println!("{:?}", game.resolutions);
}
#[test]
@ -1731,6 +1728,7 @@ mod tests {
let target = game.players[1].constructs[0].id;
game.resolve(Cast::new(source, player_id, target, Skill::Siphon));
game = game.resolve_phase_start();
let last = game.resolutions.len() - 1;
let resolutions = &game.resolutions[last];