shouldCompUpdate game construct, disable ko event

This commit is contained in:
Mashy
2019-10-28 14:58:33 +10:00
parent 2f391fc85b
commit 85591ec857
2 changed files with 24 additions and 9 deletions
+1 -1
View File
@@ -342,7 +342,7 @@ fn post_resolve(_skill: Skill, game: &mut Game, mut resolutions: Resolutions) ->
};
if target.is_ko() {
resolutions.push(Resolution::new(&source, &target).event(Event::Ko()).stages(EventStages::PostOnly));
// resolutions.push(Resolution::new(&source, &target).event(Event::Ko()).stages(EventStages::PostOnly));
target.effects.clear();
}