combat module:
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src/combat.rs
Normal file
159
src/combat.rs
Normal file
@ -0,0 +1,159 @@
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use rand::prelude::*;
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use cryp::Cryp;
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struct Turn {
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dmg: Roll,
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def: Roll,
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}
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#[derive(Debug)]
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enum Attribute {
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Dmg,
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Def,
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}
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// impl Attribute {
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// pub fn as_str(&self) -> &'static str {
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// match self {
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// Dmg => "dmg",
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// Def => "def",
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// }
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// }
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// }
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struct Roll {
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value: u64,
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roll: u64,
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result: u64,
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att: Attribute
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}
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struct Encounter {
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mob: Cryp,
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success: bool,
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}
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fn att_roll(value: u64, att: Attribute) -> Roll {
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let mut rng = thread_rng();
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let roll: u64 = rng.gen();
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return Roll { att, value, roll, result: value & roll };
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}
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fn print_roll(r: &Roll) {
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println!("{:?}", r.att);
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println!("{:064b} &", r.roll);
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println!("{:064b}", r.value);
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println!("{:064b} - {:?}", r.result, r.result);
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println!("");
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}
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fn cryp_turn(c: &Cryp) -> Turn {
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// println!("{:?}'s turn:", c.name);
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let dmg = att_roll(c.dmg, Attribute::Dmg);
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let def = att_roll(c.def, Attribute::Def);
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// print_roll(&dmg);
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// print_roll(&def);
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return Turn { dmg, def }
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}
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fn assign_dmg(plr: &Cryp, opp: &Cryp, plr_t: &Turn, opp_t: &Turn) -> Cryp {
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let final_dmg = opp_t.dmg.result.saturating_sub(plr_t.def.result);
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let blocked = opp_t.dmg.result.saturating_sub(final_dmg);
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let new_stam = plr.stam.saturating_sub(final_dmg);
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println!("{:?} deals {:?} dmg to {:?} ({:?} blocked / {:?} hp remaining)"
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,opp.name
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,final_dmg
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,plr.name
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,blocked
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,new_stam);
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return Cryp {
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dmg: plr.dmg,
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def: plr.def,
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stam: new_stam,
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xp: plr.xp,
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lvl: plr.lvl,
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id: plr.id,
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name: plr.name.clone()
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};
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}
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fn combat_phase(a: &Cryp, b: &Cryp) -> Vec<Cryp> {
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let a_turn = cryp_turn(&a);
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let b_turn = cryp_turn(&b);
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return vec![
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assign_dmg(&a, &b, &a_turn, &b_turn),
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assign_dmg(&b, &a, &b_turn, &a_turn),
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];
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}
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pub fn battle(a: &Cryp, b: &Cryp) -> Vec<Cryp> {
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let mut cryps = vec![
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a.clone(),
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b.clone()
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];
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// println!("battle:",);
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// println!("{:?}", cryps[0]);
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// println!("{:?}", cryps[1]);
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loop {
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let combat = combat_phase(&cryps[0], &cryps[1]);
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// println!("{:?}", combat);
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if combat.iter().any(|c| c.stam == 0) {
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return combat;
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}
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cryps = combat;
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}
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}
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fn pve(plr: &Cryp) -> Encounter {
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let mut rng = thread_rng();
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let mob_lvl: u8 = rng.gen_range(1, plr.lvl);
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let mob = Cryp::new()
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.named("bamboo basher".to_string())
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.level(mob_lvl)
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.create();
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let battle = battle(plr, &mob);
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let win = battle.iter().any(|c| c.id == plr.id && c.stam > 0);
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if win {
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return Encounter {
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mob: mob,
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success: true,
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};
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}
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return Encounter {
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mob: mob,
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success: false,
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};
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}
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pub fn levelling(mut c: Cryp) -> Cryp {
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loop {
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let enc = pve(&c);
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if !enc.success {
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println!("{:?} has been KO'd", c.name);
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break c;
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}
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println!("{:?} rekt {:?}", c.name, enc.mob.name);
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c = c.add_xp();
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println!("{:?} now has {:?} xp and is lvl {:?}", c.name, c.xp, c.lvl);
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if c.lvl == 12 {
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break c;
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}
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continue;
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}
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}
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@ -16,7 +16,6 @@ pub struct Cryp {
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fn check_lvl(lvl: u8) -> u8 {
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if lvl > 64 { return 64; }
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if lvl == 0 { return 0; }
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return lvl;
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}
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@ -54,10 +53,10 @@ impl Cryp {
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pub fn level_up(mut self) -> Cryp {
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self.lvl = self.lvl.saturating_add(1);
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self.finish()
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self.create()
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}
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pub fn finish(mut self) -> Cryp {
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pub fn create(mut self) -> Cryp {
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let mut rng = thread_rng();
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let lvl_as_two_pwr = 2_u64.pow(self.lvl.into());
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let max = match self.lvl == 64 {
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164
src/lib.rs
164
src/lib.rs
@ -2,173 +2,21 @@ extern crate rand;
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extern crate uuid;
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mod cryp;
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mod combat;
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use combat::{battle, levelling};
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use cryp::Cryp;
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use rand::prelude::*;
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struct Turn {
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dmg: Roll,
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def: Roll,
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}
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#[derive(Debug)]
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enum Attribute {
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Dmg,
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Def,
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}
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// impl Attribute {
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// pub fn as_str(&self) -> &'static str {
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// match self {
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// Dmg => "dmg",
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// Def => "def",
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// }
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// }
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// }
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struct Roll {
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value: u64,
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roll: u64,
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result: u64,
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att: Attribute
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}
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struct Encounter {
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mob: Cryp,
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success: bool,
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}
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fn att_roll(value: u64, att: Attribute) -> Roll {
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let mut rng = thread_rng();
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let roll: u64 = rng.gen();
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return Roll { att, value, roll, result: value & roll };
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}
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fn print_roll(r: &Roll) {
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println!("{:?}", r.att);
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println!("{:064b} &", r.roll);
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println!("{:064b}", r.value);
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println!("{:064b} - {:?}", r.result, r.result);
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println!("");
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}
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fn cryp_turn(c: &Cryp) -> Turn {
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// println!("{:?}'s turn:", c.name);
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let dmg = att_roll(c.dmg, Attribute::Dmg);
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let def = att_roll(c.def, Attribute::Def);
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// print_roll(&dmg);
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// print_roll(&def);
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return Turn { dmg, def }
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}
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fn assign_dmg(plr: &Cryp, opp: &Cryp, plr_t: &Turn, opp_t: &Turn) -> Cryp {
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let final_dmg = opp_t.dmg.result.saturating_sub(plr_t.def.result);
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let blocked = opp_t.dmg.result.saturating_sub(final_dmg);
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println!("{:?} deals {:?} dmg to {:?} ({:?} blocked)"
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,opp.name
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,final_dmg
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,plr.name
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,blocked);
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return Cryp {
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dmg: plr.dmg,
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def: plr.def,
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stam: plr.stam.saturating_sub(final_dmg),
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xp: plr.xp,
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lvl: plr.lvl,
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id: plr.id,
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name: plr.name.clone()
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};
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}
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fn combat_phase(a: &Cryp, b: &Cryp) -> Vec<Cryp> {
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let a_turn = cryp_turn(&a);
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let b_turn = cryp_turn(&b);
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return vec![
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assign_dmg(&a, &b, &a_turn, &b_turn),
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assign_dmg(&b, &a, &b_turn, &a_turn),
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];
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}
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fn battle(a: &Cryp, b: &Cryp) -> Vec<Cryp> {
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let mut cryps = vec![
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a.clone(),
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b.clone()
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];
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// println!("battle:",);
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// println!("{:?}", cryps[0]);
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// println!("{:?}", cryps[1]);
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loop {
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let combat = combat_phase(&cryps[0], &cryps[1]);
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// println!("{:?}", combat);
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if combat.iter().any(|c| c.stam == 0) {
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return combat;
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}
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cryps = combat;
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}
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}
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fn pve(plr: &Cryp) -> Encounter {
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let mut rng = thread_rng();
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let mob_lvl: u8 = rng.gen_range(1, plr.lvl);
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let mob = Cryp::new()
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.named("bamboo basher".to_string())
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.level(mob_lvl)
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.finish();
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let battle = battle(plr, &mob);
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let win = battle.iter().any(|c| c.id == plr.id && c.stam > 0);
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if win {
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return Encounter {
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mob: mob,
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success: true,
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};
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}
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return Encounter {
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mob: mob,
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success: false,
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};
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}
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fn levelling(mut c: Cryp) -> Cryp {
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loop {
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let enc = pve(&c);
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if !enc.success {
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println!("{:?} has been KO'd", c.name);
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continue;
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}
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c = c.add_xp();
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println!("{:?} now has {:?} xp and is lvl {:?}", c.name, c.xp, c.lvl);
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if c.lvl == 12 {
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break c;
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}
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continue;
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}
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}
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pub fn main() {
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let a = Cryp::new()
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.named("pronounced \"creeep\"".to_string())
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.level(8)
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.finish();
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.create();
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let b = Cryp::new()
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.named("lemongrass tea".to_string())
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.level(8)
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.finish();
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.create();
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let battle = battle(&a, &b);
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@ -202,7 +50,7 @@ mod tests {
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let lvl_eight = Cryp::new()
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.named("hatchling".to_string())
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.level(2)
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.finish();
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.create();
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assert!(lvl_eight.dmg <= 2_u64.pow(2));
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assert!(lvl_eight.def <= 2_u64.pow(2));
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assert!(lvl_eight.stam < 2_u64.pow(2));
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@ -215,7 +63,7 @@ mod tests {
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let player = Cryp::new()
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.named("ca phe sua da".to_string())
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.level(2)
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.finish();
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.create();
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levelling(player);
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return;
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