Merge branch 'anims-change' of ssh://mnml.gg:40022/~/mnml into anims-change
This commit is contained in:
commit
870940957f
@ -18,6 +18,7 @@ const Stun = require('./anims/stun');
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const Heal = require('./anims/heal');
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const Heal = require('./anims/heal');
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const Hex = require('./anims/hex');
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const Hex = require('./anims/hex');
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const Strike = require('./anims/strike');
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const Strike = require('./anims/strike');
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const Parry = require('./anims/parry');
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const Chaos = require('./anims/chaos');
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const Chaos = require('./anims/chaos');
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const invert = require('./anims/invert');
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const invert = require('./anims/invert');
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const Slay = require('./anims/slay');
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const Slay = require('./anims/slay');
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@ -112,6 +113,7 @@ function animations(props) {
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case 'Heal': return <Heal id={construct.id} team={player} />;
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case 'Heal': return <Heal id={construct.id} team={player} />;
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case 'Hex': return <Hex />;
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case 'Hex': return <Hex />;
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case 'Haste': return <Haste />;
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case 'Haste': return <Haste />;
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case 'Parry': return <Parry team={player} />;
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case 'Invert': return invert(construct.id);
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case 'Invert': return invert(construct.id);
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case 'Siphon': return <Siphon id={construct.id} team={player} />;
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case 'Siphon': return <Siphon id={construct.id} team={player} />;
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case 'SiphonTick': return <SiphonTick id={construct.id} team={player} />;
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case 'SiphonTick': return <SiphonTick id={construct.id} team={player} />;
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@ -39,8 +39,8 @@ class Bash extends Component {
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this.animations.push(anime({
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this.animations.push(anime({
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targets: ['#bash'],
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targets: ['#bash'],
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opacity: [
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opacity: [
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_MAIN_DURATION - 500, duration: TIMES.FADE_OUT_DURATION },
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],
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],
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easing: 'easeInOutSine',
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easing: 'easeInOutSine',
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}));
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}));
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@ -14,7 +14,7 @@ class Decay extends Component {
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return (
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return (
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<svg
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<svg
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id='decay'
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id='decay'
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class="skill-animation blue"
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class="skill-animation white"
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version="1.1"
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 300">
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viewBox="0 0 300 300">
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@ -42,8 +42,8 @@ class Decay extends Component {
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this.animations.push(anime({
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this.animations.push(anime({
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targets: ['#decay'],
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targets: ['#decay'],
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opacity: [
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opacity: [
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS - 1000, duration: TIMES.FADE_OUT_DURATION },
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],
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],
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easing: 'easeInOutSine',
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easing: 'easeInOutSine',
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}));
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}));
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83
client/src/components/anims/parry.jsx
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83
client/src/components/anims/parry.jsx
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@ -0,0 +1,83 @@
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const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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class Parry extends Component {
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constructor() {
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super();
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this.animations = [];
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}
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render({ team }) {
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return (
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<svg
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class='skill-animation red'
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version="1.1"
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id="parry"
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xmlns="http://www.w3.org/2000/svg"
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style={{ transform: team ? 'rotate3d(1, 0, 0, 180deg)' : '' }}
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viewBox="0 0 256 256">
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<filter id='parryFilter'>
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<feTurbulence type="turbulence" baseFrequency="0" numOctaves="1" result="turbulence"></feTurbulence>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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</filter>
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<polyline
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points='128,168 80,240 176,240 128,168'
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style={{ filter: 'url("#parryFilter")' }}
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/>
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<polyline
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points='176,240 212,216 128,96 44,216 80,240'
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style={{ filter: 'url("#parryFilter")' }}
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/>
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<polyline
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points='212,216 248,192 128,24 8,192 44,216'
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style={{ filter: 'url("#parryFilter")' }}
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/>
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</svg>
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);
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}
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componentDidMount() {
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this.animations.push(anime({
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targets: ['#parry'],
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opacity: [
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{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
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{ value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY, duration: TIMES.FADE_OUT_DURATION },
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],
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easing: 'easeInOutSine',
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}));
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this.animations.push(anime({
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targets: ['#parry'],
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rotateX: 180,
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delay: TIMES.TARGET_FADE_IN_DELAY * 3,
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duration: TIMES.TARGET_DURATION_MS / 2,
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easing: 'easeOutSine',
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}));
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this.animations.push(anime({
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targets: ['#parryFilter feTurbulence', ' #parryFilter feDisplacementMap'],
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baseFrequency: 2,
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scale: 10,
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numOctaves: 5,
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easing: 'easeOutSine',
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delay: TIMES.TARGET_FADE_IN_DELAY,
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duration: TIMES.RESOLUTION_TOTAL_MS,
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}));
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}
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// this is necessary because
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// skipping / timing / unmounting race conditions
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// can cause the animations to cut short, this will ensure the values are reset
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// because preact will recycle all these components
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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}
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}
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module.exports = Parry;
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