Merge branch 'develop' of ssh://git.mnml.gg:40022/~/mnml into develop

This commit is contained in:
ntr 2019-12-04 00:19:02 +10:00
commit 87ee3afab9
5 changed files with 299 additions and 227 deletions

266
COMBOS.md
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@ -1,142 +1,200 @@
# item_info ->
# Spec / Skill hybrid specs #
combos [strike, [R R Attack]]
specs [spec [bonus amount, [r g b]]
Create skills specs by combining an upgraded skills with corresponding colour specs:
Strike (RR + A) can be combined with (PowerRR, SpeedRR, LifeRR)
- Strike + PowerRR -> StrikePower
- Strike + SpeedRR -> StrikeSpeed
- Strike + LifeRR -> StrikeLife
# Playthrough
Could also create SkillSpec+ by combining two together.
constructs join game
stats randomised
## Why Skill Specs
initial stash drops
6 skills
6 colours
6 specs
- Give tools to players to make cool unique builds
- Passive utility that you work towards
- Specialise in a type of skill
- Repurpose skills that you aren't using much for active use
- More layers of complexity
play first round
basically duke it out
## Skill specs philosphy
# Colours #
- Should be more interesting than just another stat "multiplier" we have that already (could be placeholder though)
- Passives should help build a theme / identity to the skills
- Specs should be numerically scalable so they can be `balanced` (also for upgraded versions think continuous vs discrete)
- While specialised should be useful for multiple skills
e.g. StrikeSpeed -> Causes your red attack skills to cast on another target on the same team for (X% damage)
A StrikeSpeed should do something for `some` other active skill that isn't strike
- They don't have to be `competely game changing` to be viable / fun / interesting
### Red ###
Real world concepts
Aggressive
Apply Buffs
Fast & Chaotic
## Brainstorming on what kind of things skill specs could do
### Green ###
Healing Specialisation
Defensive
Purge buffs & debuffs
- Passive
- (Abosrb Spec) when you take damage you permanently gain X Power/Speed/Life
- Grant you Amplify with (X% multiplier) when you KO a target
- Convert (X% of your red / blue power -> green power)
- Reduce / Increase damage taken of a certain type (Block type upgrades maybe?)
### Blue ###
Fantasy concepts (magical)
Aggressive & Defensive
Apply Debuffs
Slow & Reliable
- Active
- Make a skill cast another skill (strike another guy)
- Apply an effect when you cast a skill
- Change damage / healing / speed of a skill
# Classes #
## The BIG LIST
Class names to be changed
====================
Pure Red `Nature`
Pure Green `Non-Violence`
Pure Blue `Destruction`
Hybrid Red / Blue `Chaos`
Hybrid Red / Green `Purity`
Hybrid Blue / Green `Technology`
### Attack Base
Strike
Power
Life
Speed (Repeat skill at X% multiplier)
Chaos
Power
Life
Speed
Skills
==========
Heal
Power (Convert X% Red/Blue Power to GreenPower)
Life
Speed
Basic Type
-------------------------------------------------------------------------
Attack `Basic offensive skill - deal damage`
Buff `Base ally targetted skill - increase ally speed`
Stun `Base enemy disable - disable enemy for 2 rounds`
Block `Base self targetted defensive - reduced damage taken for 2 rounds`
Debuff `Base enemy debuff - reduce enemy speed`
Blast
Power
Life
Speed
# Attack Base #
Slay
Power
Life
Speed
RR - Strike
GG - Heal
BB - Blast
RG - Purify
GB - Decay
RB - Blast
Siphon
Power
Life
Speed
# Stun Base #
### Stun Base
Bash
Power
Life
Speed
RR - Strangle
GG - Break
BB - Ruin
RG - Banish
GB - Silence
RB - Hex
Sleep
Power
Life
Speed
# Buff Base #
Ruin
Power
Life
Speed
RR - Empower
GR - Triage
BB - Absorb
RG - Sustain
GB - Amplify
RB - Haste
Link
Power
Life
Speed
# Debuff Base #
Banish
Power
Life
Speed
RR - Restrict
GG - Purge
BB - Curse
RG - Slow
GB - Siphon
RB - Invert
Break
Power
Life
Speed
# Block Base #
### Block Base
RR - Counter
GG - Reflect
BB - Electrify
RG - Intercept
GB - Life `rename?`
RB - Recharge
Counter
Power
Life
Speed
Reflect
Power
Life
Speed
## Advanced combos ##
Purify
Power
Life
Speed
Two ways of upgrading
#1 -> combine more of the same for a stronger version of the same skill / spec (T2 / T3 Combos)
#2 -> combine skill with two matching colour specs to change the way the skill works (Spec / Skill hybrid)
Sustain
Power
Life
Speed
### T2 / T3 Combos ###
Electrify
Power
Life
Speed
All current specs / items can be further combo'd into T2 and T3 versions
Recharge
Power
Life
Speed
# 3 of same base => 1 upgraded tier #
`3 x T1 Red Damage Spec => T2 Red Damage Spec`
`3 x T2 Red Damage Spec => T3 Red Damage Spec`
`3 x T1 Strike => T2 Strike`
`3 x T2 Strike => T3 Strike`
### Buff Base
Upgraded skills will have a combination of higher damage / longer duration / reduced cooldown
Upgraded skills use the same speed formula as previously
Intercept
Power
Life
Speed
### Spec / Skill hybrid specs ###
Triage
Power
Life
Speed
# Strike #
2 x Red Damage + Strike => Strike damage bonus (crit?)
2 x Red Speed + Strike => Strike reduces enemy speed
2 x Red Life + Strike => Strike reduces enemy healing (% reduction)
Absorb
Power (Gain X Power when you take damage)
Life (Gain X Life when you take damage)
Speed (Gain X Speed when you take damage)
# Heal #
2 x Green Damage + Heal => Heal target for additional 20% of caster's maximum life
2 x Green Speed + Heal => Heal target gets bonus speed
2 x Green Life + Heal => Heal increases target's max hp for 2 turns
Amplify
Power
Life
Speed
etc etc
Haste
Power
Life
Speed
30 skills * 3 specs => 90 spec / skill hybrid specs -> might be overcomplicated
Hybrid
Power
Life
Speed
### Debuff Base
Purge
Power
Life
Speed
Invert
Power
Life
Speed
Restrict
Power
Life
Speed
Silence
Power
Life
Speed
Curse
Power
Life
Speed
Decay
Power
Life
Speed

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@ -34,8 +34,12 @@ Player Events e.g. chatwheel
Matchmaking + ELO / Leaderboard
Game skill private fields
# Phase 4 (Release -> Full Shill mode)
Refine artwork, icons, scaling etc
Music
Skill Specs
Some sort viewable combat log
Marketing materials
Videos

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@ -50,23 +50,7 @@ _tba_
## SOON
* combo rework
- reduce number of items for creating t2/t3 items from 3 -> 2
- add lost complexity by adding skill spec items
- Created by combining a skill with corresponding spec
e.g.
- Strike + PowerRR -> StrikePower (Will be the power symbol with strike text under)
- Construct does Y% more damage with Strike
- Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed)
- Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life)
- Can also work as module style passive keystones
* troll life -> dmg -> Invert life spec?
* prince of peace
* bonus healing / no damage -> Heal power spec?
* fuck magic -> Some sort of reflect spec?
* empower on ko -> Amplify + Power spec
* Skill / Spec hybrids - SEE COMBOS.md
* elo + leaderboards
## LATER

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@ -1082,7 +1082,7 @@ mod tests {
let colours = Colours::from_construct(&construct);
assert!(colours.red == 4);
assert!(colours.blue == 20);
assert!(colours.blue == 10);
assert!(colours.green == 2);
}

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@ -959,37 +959,51 @@ impl Item {
Item::Amplify => vec![Item::Buff, Item::Red, Item::Blue],
Item::Haste => vec![Item::Buff, Item::Red, Item::Green],
Item::Hybrid => vec![Item::Buff, Item::Green, Item::Blue],
Item::InterceptPlus => vec![Item::Intercept, Item::Intercept, Item::Intercept],
Item::InterceptPlusPlus => vec![Item::InterceptPlus, Item::InterceptPlus, Item::InterceptPlus],
Item::TriagePlus => vec![Item::Triage, Item::Triage, Item::Triage],
Item::TriagePlusPlus => vec![Item::TriagePlus, Item::TriagePlus, Item::TriagePlus],
Item::HastePlus => vec![Item::Haste, Item::Haste, Item::Haste],
Item::HastePlusPlus => vec![Item::HastePlus, Item::HastePlus, Item::HastePlus],
Item::HybridPlus => vec![Item::Hybrid, Item::Hybrid, Item::Hybrid],
Item::HybridPlusPlus => vec![Item::HybridPlus, Item::HybridPlus, Item::HybridPlus],
Item::AbsorbPlus => vec![Item::Absorb, Item::Absorb, Item::Absorb],
Item::AbsorbPlusPlus => vec![Item::AbsorbPlus, Item::AbsorbPlus, Item::AbsorbPlus],
Item::AmplifyPlus => vec![Item::Amplify, Item::Amplify, Item::Amplify],
Item::AmplifyPlusPlus => vec![Item::AmplifyPlus, Item::AmplifyPlus, Item::AmplifyPlus],
Item::Purge => vec![Item::Debuff, Item::Green, Item::Green], // Needs flavour
Item::InterceptPlus => vec![Item::Intercept, Item::Intercept],
Item::InterceptPlusPlus => vec![Item::InterceptPlus, Item::InterceptPlus],
Item::TriagePlus => vec![Item::Triage, Item::Triage],
Item::TriagePlusPlus => vec![Item::TriagePlus, Item::TriagePlus],
Item::AbsorbPlus => vec![Item::Absorb, Item::Absorb],
Item::AbsorbPlusPlus => vec![Item::AbsorbPlus, Item::AbsorbPlus],
Item::AmplifyPlus => vec![Item::Amplify, Item::Amplify],
Item::AmplifyPlusPlus => vec![Item::AmplifyPlus, Item::AmplifyPlus],
Item::HastePlus => vec![Item::Haste, Item::Haste],
Item::HastePlusPlus => vec![Item::HastePlus, Item::HastePlus],
Item::HybridPlus => vec![Item::Hybrid, Item::Hybrid],
Item::HybridPlusPlus => vec![Item::HybridPlus, Item::HybridPlus],
Item::Purge => vec![Item::Debuff, Item::Green, Item::Green],
Item::Invert => vec![Item::Debuff, Item::Red, Item::Green],
Item::Restrict => vec![Item::Debuff, Item::Red, Item::Red],
Item::Silence => vec![Item::Debuff, Item::Blue, Item::Blue],
Item::Curse => vec![Item::Debuff, Item::Red, Item::Blue],
Item::Decay => vec![Item::Debuff, Item::Green, Item::Blue],
Item::RestrictPlus => vec![Item::Restrict, Item::Restrict, Item::Restrict],
Item::RestrictPlusPlus => vec![Item::RestrictPlus, Item::RestrictPlus, Item::RestrictPlus],
Item::PurgePlus => vec![Item::Purge, Item::Purge, Item::Purge], // Needs flavour
Item::PurgePlusPlus => vec![Item::PurgePlus, Item::PurgePlus, Item::PurgePlus], // Needs flavour
Item::SilencePlus => vec![Item::Silence, Item::Silence, Item::Silence],
Item::SilencePlusPlus => vec![Item::SilencePlus, Item::SilencePlus, Item::SilencePlus],
Item::CursePlus => vec![Item::Curse, Item::Curse, Item::Curse],
Item::CursePlusPlus => vec![Item::CursePlus, Item::CursePlus, Item::CursePlus],
Item::DecayPlus => vec![Item::Decay, Item::Decay, Item::Decay],
Item::DecayPlusPlus => vec![Item::DecayPlus, Item::DecayPlus, Item::DecayPlus],
Item::InvertPlus => vec![Item::Invert, Item::Invert, Item::Invert],
Item::InvertPlusPlus => vec![Item::InvertPlus, Item::InvertPlus, Item::InvertPlus],
Item::PurgePlus => vec![Item::Purge, Item::Purge],
Item::PurgePlusPlus => vec![Item::PurgePlus, Item::PurgePlus],
Item::InvertPlus => vec![Item::Invert, Item::Invert],
Item::InvertPlusPlus => vec![Item::InvertPlus, Item::InvertPlus],
Item::RestrictPlus => vec![Item::Restrict, Item::Restrict],
Item::RestrictPlusPlus => vec![Item::RestrictPlus, Item::RestrictPlus],
Item::SilencePlus => vec![Item::Silence, Item::Silence],
Item::SilencePlusPlus => vec![Item::SilencePlus, Item::SilencePlus],
Item::CursePlus => vec![Item::Curse, Item::Curse],
Item::CursePlusPlus => vec![Item::CursePlus, Item::CursePlus],
Item::DecayPlus => vec![Item::Decay, Item::Decay],
Item::DecayPlusPlus => vec![Item::DecayPlus, Item::DecayPlus],
Item::Counter => vec![Item::Block, Item::Red, Item::Red],
Item::Reflect => vec![Item::Block, Item::Green, Item::Blue],
@ -997,18 +1011,24 @@ impl Item {
Item::Sustain => vec![Item::Block, Item::Red, Item::Green],
Item::Electrify => vec![Item::Block, Item::Blue, Item::Blue],
Item::Recharge => vec![Item::Block, Item::Red, Item::Blue],
Item::CounterPlus => vec![Item::Counter, Item::Counter, Item::Counter],
Item::CounterPlusPlus => vec![Item::CounterPlus, Item::CounterPlus, Item::CounterPlus], // Add red recharge
Item::PurifyPlus => vec![Item::Purify, Item::Purify, Item::Purify],
Item::PurifyPlusPlus => vec![Item::PurifyPlus, Item::PurifyPlus, Item::PurifyPlus],
Item::ElectrifyPlus => vec![Item::Electrify, Item::Electrify, Item::Electrify],
Item::ElectrifyPlusPlus => vec![Item::ElectrifyPlus, Item::ElectrifyPlus, Item::ElectrifyPlus],
Item::SustainPlus => vec![Item::Sustain, Item::Sustain, Item::Sustain],
Item::SustainPlusPlus => vec![Item::SustainPlus, Item::SustainPlus, Item::SustainPlus],
Item::ReflectPlus => vec![Item::Reflect, Item::Reflect, Item::Reflect],
Item::ReflectPlusPlus => vec![Item::ReflectPlus, Item::ReflectPlus, Item::ReflectPlus],
Item::RechargePlus => vec![Item::Recharge, Item::Recharge, Item::Recharge],
Item::RechargePlusPlus => vec![Item::RechargePlus, Item::RechargePlus, Item::RechargePlus],
Item::CounterPlus => vec![Item::Counter, Item::Counter],
Item::CounterPlusPlus => vec![Item::CounterPlus, Item::CounterPlus],
Item::PurifyPlus => vec![Item::Purify, Item::Purify],
Item::PurifyPlusPlus => vec![Item::PurifyPlus, Item::PurifyPlus],
Item::ElectrifyPlus => vec![Item::Electrify, Item::Electrify],
Item::ElectrifyPlusPlus => vec![Item::ElectrifyPlus, Item::ElectrifyPlus],
Item::SustainPlus => vec![Item::Sustain, Item::Sustain],
Item::SustainPlusPlus => vec![Item::SustainPlus, Item::SustainPlus],
Item::ReflectPlus => vec![Item::Reflect, Item::Reflect],
Item::ReflectPlusPlus => vec![Item::ReflectPlus, Item::ReflectPlus, ],
Item::RechargePlus => vec![Item::Recharge, Item::Recharge],
Item::RechargePlusPlus => vec![Item::RechargePlus, Item::RechargePlus],
Item::Bash => vec![Item::Stun, Item::Red, Item::Red],
Item::Sleep => vec![Item::Stun, Item::Green, Item::Green],
@ -1016,18 +1036,25 @@ impl Item {
Item::Link => vec![Item::Stun, Item::Blue, Item::Green],
Item::Banish => vec![Item::Stun, Item::Red, Item::Blue],
Item::Break => vec![Item::Stun, Item::Red, Item::Green],
Item::BashPlus => vec![Item::Bash, Item::Bash, Item::Bash],
Item::BashPlusPlus => vec![Item::BashPlus, Item::BashPlus, Item::BashPlus],
Item::SleepPlus => vec![Item::Sleep, Item::Sleep, Item::Sleep],
Item::SleepPlusPlus => vec![Item::SleepPlus, Item::SleepPlus, Item::SleepPlus],
Item::RuinPlus => vec![Item::Ruin, Item::Ruin, Item::Ruin],
Item::RuinPlusPlus => vec![Item::RuinPlus, Item::RuinPlus, Item::RuinPlus],
Item::BreakPlus => vec![Item::Break, Item::Break, Item::Break],
Item::BreakPlusPlus => vec![Item::BreakPlus, Item::BreakPlus, Item::BreakPlus],
Item::LinkPlus => vec![Item::Link, Item::Link, Item::Link],
Item::LinkPlusPlus => vec![Item::LinkPlus, Item::LinkPlus, Item::LinkPlus],
Item::BanishPlus => vec![Item::Banish, Item::Banish, Item::Banish],
Item::BanishPlusPlus => vec![Item::BanishPlus, Item::BanishPlus, Item::BanishPlus],
Item::BashPlus => vec![Item::Bash, Item::Bash],
Item::BashPlusPlus => vec![Item::BashPlus, Item::BashPlus],
Item::SleepPlus => vec![Item::Sleep, Item::Sleep],
Item::SleepPlusPlus => vec![Item::SleepPlus, Item::SleepPlus,],
Item::RuinPlus => vec![Item::Ruin, Item::Ruin],
Item::RuinPlusPlus => vec![Item::RuinPlus, Item::RuinPlus],
Item::LinkPlus => vec![Item::Link, Item::Link],
Item::LinkPlusPlus => vec![Item::LinkPlus, Item::LinkPlus],
Item::BanishPlus => vec![Item::Banish, Item::Banish],
Item::BanishPlusPlus => vec![Item::BanishPlus, Item::BanishPlus],
Item::BreakPlus => vec![Item::Break, Item::Break],
Item::BreakPlusPlus => vec![Item::BreakPlus, Item::BreakPlus],
Item::Strike => vec![Item::Attack, Item::Red, Item::Red],
Item::Chaos => vec![Item::Attack, Item::Red, Item::Blue],
@ -1035,18 +1062,24 @@ impl Item {
Item::Blast => vec![Item::Attack, Item::Blue, Item::Blue],
Item::Slay => vec![Item::Attack, Item::Red, Item::Green],
Item::Siphon => vec![Item::Attack, Item::Green, Item::Blue],
Item::StrikePlus => vec![Item::Strike, Item::Strike, Item::Strike],
Item::StrikePlusPlus => vec![Item::StrikePlus, Item::StrikePlus, Item::StrikePlus],
Item::HealPlus => vec![Item::Heal, Item::Heal, Item::Heal],
Item::HealPlusPlus => vec![Item::HealPlus, Item::HealPlus, Item::HealPlus],
Item::BlastPlus => vec![Item::Blast, Item::Blast, Item::Blast],
Item::BlastPlusPlus => vec![Item::BlastPlus, Item::BlastPlus, Item::BlastPlus],
Item::SlayPlus => vec![Item::Slay, Item::Slay, Item::Slay],
Item::SlayPlusPlus => vec![Item::SlayPlus, Item::SlayPlus, Item::SlayPlus],
Item::SiphonPlus => vec![Item::Siphon, Item::Siphon, Item::Siphon],
Item::SiphonPlusPlus => vec![Item::SiphonPlus, Item::SiphonPlus, Item::SiphonPlus],
Item::ChaosPlus => vec![Item::Chaos, Item::Chaos, Item::Chaos],
Item::ChaosPlusPlus => vec![Item::ChaosPlus, Item::ChaosPlus, Item::ChaosPlus],
Item::StrikePlus => vec![Item::Strike, Item::Strike],
Item::StrikePlusPlus => vec![Item::StrikePlus, Item::StrikePlus],
Item::ChaosPlus => vec![Item::Chaos, Item::Chaos],
Item::ChaosPlusPlus => vec![Item::ChaosPlus, Item::ChaosPlus],
Item::HealPlus => vec![Item::Heal, Item::Heal],
Item::HealPlusPlus => vec![Item::HealPlus, Item::HealPlus],
Item::BlastPlus => vec![Item::Blast, Item::Blast],
Item::BlastPlusPlus => vec![Item::BlastPlus, Item::BlastPlus],
Item::SlayPlus => vec![Item::Slay, Item::Slay],
Item::SlayPlusPlus => vec![Item::SlayPlus, Item::SlayPlus],
Item::SiphonPlus => vec![Item::Siphon, Item::Siphon],
Item::SiphonPlusPlus => vec![Item::SiphonPlus, Item::SiphonPlus],
Item::PowerRR => vec![Item::Power, Item::Red, Item::Red],
Item::PowerGG => vec![Item::Power, Item::Green, Item::Green],
@ -1054,18 +1087,18 @@ impl Item {
Item::PowerRG => vec![Item::Power, Item::Red, Item::Green],
Item::PowerGB => vec![Item::Power, Item::Green, Item::Blue],
Item::PowerRB => vec![Item::Power, Item::Red, Item::Blue],
Item::PowerRRPlus => vec![Item::PowerRR, Item::PowerRR, Item::PowerRR],
Item::PowerGGPlus => vec![Item::PowerGG, Item::PowerGG, Item::PowerGG],
Item::PowerBBPlus => vec![Item::PowerBB, Item::PowerBB, Item::PowerBB],
Item::PowerRGPlus => vec![Item::PowerRG, Item::PowerRG, Item::PowerRG],
Item::PowerGBPlus => vec![Item::PowerGB, Item::PowerGB, Item::PowerGB],
Item::PowerRBPlus => vec![Item::PowerRB, Item::PowerRB, Item::PowerRB],
Item::PowerRRPlusPlus => vec![Item::PowerRRPlus, Item::PowerRRPlus, Item::PowerRRPlus],
Item::PowerGGPlusPlus => vec![Item::PowerGGPlus, Item::PowerGGPlus, Item::PowerGGPlus],
Item::PowerBBPlusPlus => vec![Item::PowerBBPlus, Item::PowerBBPlus, Item::PowerBBPlus],
Item::PowerRGPlusPlus => vec![Item::PowerRGPlus, Item::PowerRGPlus, Item::PowerRGPlus],
Item::PowerGBPlusPlus => vec![Item::PowerGBPlus, Item::PowerGBPlus, Item::PowerGBPlus],
Item::PowerRBPlusPlus => vec![Item::PowerRBPlus, Item::PowerRBPlus, Item::PowerRBPlus],
Item::PowerRRPlus => vec![Item::PowerRR, Item::PowerRR],
Item::PowerGGPlus => vec![Item::PowerGG, Item::PowerGG],
Item::PowerBBPlus => vec![Item::PowerBB, Item::PowerBB],
Item::PowerRGPlus => vec![Item::PowerRG, Item::PowerRG],
Item::PowerGBPlus => vec![Item::PowerGB, Item::PowerGB],
Item::PowerRBPlus => vec![Item::PowerRB, Item::PowerRB],
Item::PowerRRPlusPlus => vec![Item::PowerRRPlus, Item::PowerRRPlus],
Item::PowerGGPlusPlus => vec![Item::PowerGGPlus, Item::PowerGGPlus],
Item::PowerBBPlusPlus => vec![Item::PowerBBPlus, Item::PowerBBPlus],
Item::PowerRGPlusPlus => vec![Item::PowerRGPlus, Item::PowerRGPlus],
Item::PowerGBPlusPlus => vec![Item::PowerGBPlus, Item::PowerGBPlus],
Item::PowerRBPlusPlus => vec![Item::PowerRBPlus, Item::PowerRBPlus],
Item::LifeRR => vec![Item::Life, Item::Red, Item::Red],
Item::LifeGG => vec![Item::Life, Item::Green, Item::Green],
@ -1073,18 +1106,18 @@ impl Item {
Item::LifeRG => vec![Item::Life, Item::Red, Item::Green],
Item::LifeGB => vec![Item::Life, Item::Green, Item::Blue],
Item::LifeRB => vec![Item::Life, Item::Red, Item::Blue],
Item::LifeRRPlus => vec![Item::LifeRR, Item::LifeRR, Item::LifeRR],
Item::LifeGGPlus => vec![Item::LifeGG, Item::LifeGG, Item::LifeGG],
Item::LifeBBPlus => vec![Item::LifeBB, Item::LifeBB, Item::LifeBB],
Item::LifeRGPlus => vec![Item::LifeRG, Item::LifeRG, Item::LifeRG],
Item::LifeGBPlus => vec![Item::LifeGB, Item::LifeGB, Item::LifeGB],
Item::LifeRBPlus => vec![Item::LifeRB, Item::LifeRB, Item::LifeRB],
Item::LifeRRPlusPlus => vec![Item::LifeRRPlus, Item::LifeRRPlus, Item::LifeRRPlus],
Item::LifeGGPlusPlus => vec![Item::LifeGGPlus, Item::LifeGGPlus, Item::LifeGGPlus],
Item::LifeBBPlusPlus => vec![Item::LifeBBPlus, Item::LifeBBPlus, Item::LifeBBPlus],
Item::LifeRGPlusPlus => vec![Item::LifeRGPlus, Item::LifeRGPlus, Item::LifeRGPlus],
Item::LifeGBPlusPlus => vec![Item::LifeGBPlus, Item::LifeGBPlus, Item::LifeGBPlus],
Item::LifeRBPlusPlus => vec![Item::LifeRBPlus, Item::LifeRBPlus, Item::LifeRBPlus],
Item::LifeRRPlus => vec![Item::LifeRR, Item::LifeRR],
Item::LifeGGPlus => vec![Item::LifeGG, Item::LifeGG],
Item::LifeBBPlus => vec![Item::LifeBB, Item::LifeBB],
Item::LifeRGPlus => vec![Item::LifeRG, Item::LifeRG],
Item::LifeGBPlus => vec![Item::LifeGB, Item::LifeGB],
Item::LifeRBPlus => vec![Item::LifeRB, Item::LifeRB],
Item::LifeRRPlusPlus => vec![Item::LifeRRPlus, Item::LifeRRPlus],
Item::LifeGGPlusPlus => vec![Item::LifeGGPlus, Item::LifeGGPlus],
Item::LifeBBPlusPlus => vec![Item::LifeBBPlus, Item::LifeBBPlus],
Item::LifeRGPlusPlus => vec![Item::LifeRGPlus, Item::LifeRGPlus],
Item::LifeGBPlusPlus => vec![Item::LifeGBPlus, Item::LifeGBPlus],
Item::LifeRBPlusPlus => vec![Item::LifeRBPlus, Item::LifeRBPlus],
Item::SpeedRR => vec![Item::Speed, Item::Red, Item::Red],
Item::SpeedGG => vec![Item::Speed, Item::Green, Item::Green],
@ -1092,18 +1125,18 @@ impl Item {
Item::SpeedRG => vec![Item::Speed, Item::Red, Item::Green],
Item::SpeedGB => vec![Item::Speed, Item::Green, Item::Blue],
Item::SpeedRB => vec![Item::Speed, Item::Red, Item::Blue],
Item::SpeedRRPlus => vec![Item::SpeedRR, Item::SpeedRR, Item::SpeedRR],
Item::SpeedGGPlus => vec![Item::SpeedGG, Item::SpeedGG, Item::SpeedGG],
Item::SpeedBBPlus => vec![Item::SpeedBB, Item::SpeedBB, Item::SpeedBB],
Item::SpeedRGPlus => vec![Item::SpeedRG, Item::SpeedRG, Item::SpeedRG],
Item::SpeedGBPlus => vec![Item::SpeedGB, Item::SpeedGB, Item::SpeedGB],
Item::SpeedRBPlus => vec![Item::SpeedRB, Item::SpeedRB, Item::SpeedRB],
Item::SpeedRRPlusPlus => vec![Item::SpeedRRPlus, Item::SpeedRRPlus, Item::SpeedRRPlus],
Item::SpeedGGPlusPlus => vec![Item::SpeedGGPlus, Item::SpeedGGPlus, Item::SpeedGGPlus],
Item::SpeedBBPlusPlus => vec![Item::SpeedBBPlus, Item::SpeedBBPlus, Item::SpeedBBPlus],
Item::SpeedRGPlusPlus => vec![Item::SpeedRGPlus, Item::SpeedRGPlus, Item::SpeedRGPlus],
Item::SpeedGBPlusPlus => vec![Item::SpeedGBPlus, Item::SpeedGBPlus, Item::SpeedGBPlus],
Item::SpeedRBPlusPlus => vec![Item::SpeedRBPlus, Item::SpeedRBPlus, Item::SpeedRBPlus],
Item::SpeedRRPlus => vec![Item::SpeedRR, Item::SpeedRR],
Item::SpeedGGPlus => vec![Item::SpeedGG, Item::SpeedGG],
Item::SpeedBBPlus => vec![Item::SpeedBB, Item::SpeedBB],
Item::SpeedRGPlus => vec![Item::SpeedRG, Item::SpeedRG],
Item::SpeedGBPlus => vec![Item::SpeedGB, Item::SpeedGB],
Item::SpeedRBPlus => vec![Item::SpeedRB, Item::SpeedRB],
Item::SpeedRRPlusPlus => vec![Item::SpeedRRPlus, Item::SpeedRRPlus],
Item::SpeedGGPlusPlus => vec![Item::SpeedGGPlus, Item::SpeedGGPlus],
Item::SpeedBBPlusPlus => vec![Item::SpeedBBPlus, Item::SpeedBBPlus],
Item::SpeedRGPlusPlus => vec![Item::SpeedRGPlus, Item::SpeedRGPlus],
Item::SpeedGBPlusPlus => vec![Item::SpeedGBPlus, Item::SpeedGBPlus],
Item::SpeedRBPlusPlus => vec![Item::SpeedRBPlus, Item::SpeedRBPlus],
_ => vec![*self],
}
@ -1338,7 +1371,7 @@ pub fn get_combos() -> Vec<Combo> {
Combo { components: Item::Restrict.combo(), item: Item::Restrict },
Combo { components: Item::RestrictPlus.combo(), item: Item::RestrictPlus },
Combo { components: Item::RestrictPlusPlus.combo(), item: Item::RestrictPlusPlus },
Combo { components: Item::Purge.combo(), item: Item::Purge }, // Needs flavour
Combo { components: Item::Purge.combo(), item: Item::Purge },
Combo { components: Item::PurgePlus.combo(), item: Item::PurgePlus },
Combo { components: Item::PurgePlusPlus.combo(), item: Item::PurgePlusPlus },
@ -1556,20 +1589,13 @@ mod tests {
assert_eq!(Item::StrikePlus.components(), vec![
Item::Red, Item::Red, Item::Attack,
Item::Red, Item::Red, Item::Attack,
Item::Red, Item::Red, Item::Attack,
]);
assert_eq!(Item::StrikePlusPlus.components(), vec![
Item::Red, Item::Red, Item::Attack,
Item::Red, Item::Red, Item::Attack,
Item::Red, Item::Red, Item::Attack,
Item::Red, Item::Red, Item::Attack,
Item::Red, Item::Red, Item::Attack,
Item::Red, Item::Red, Item::Attack,
Item::Red, Item::Red, Item::Attack,
Item::Red, Item::Red, Item::Attack,
Item::Red, Item::Red, Item::Attack,
]);
}