can't make it
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@@ -175,8 +175,8 @@ module.exports = {
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{ name: 'Decay',
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description:
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'afflict a cryp with a blue damage based damage over time debuff' },
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{ name: 'Drain',
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description: 'drain hp from target cryp with a blue damage based debuff' },
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{ name: 'Siphon',
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description: 'siphon hp from target cryp with a blue damage based debuff' },
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{ name: 'Empower',
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description: 'increase the red damage dealt by a cryp' },
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{ name: 'Haste',
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@@ -41,7 +41,7 @@ class Item extends Phaser.GameObjects.Container {
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clickHandler() {
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this.scene.activeItem = this;
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// Set the main context to display the item info
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this.scene.registry.set('itemInfo', this.action);
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this.scene.registry.set('itemInfo', this.item);
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this.select();
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}
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@@ -89,7 +89,7 @@ class CombinerHitBox extends Phaser.GameObjects.Rectangle {
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}
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deallocate() {
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this.item.setPosition(this.item.origX, this.item.origY);
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if (this.item) this.item.setPosition(this.item.origX, this.item.origY);
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this.item = false;
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}
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}
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@@ -137,33 +137,35 @@ class ItemList extends Phaser.Scene {
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create(vbox) {
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this.registry.events.on('changedata', this.updateData, this);
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this.registry.events.on('setdata', this.updateData, this);
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this.combinerItems = [-1, -1, -1];
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if (!vbox.free) return false;
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this.addStatic(vbox);
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this.addItems(vbox);
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this.addClickHandlers(vbox);
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return this;
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}
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addStatic(vbox) {
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if (!vbox.bound) return false;
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this.combinerItems = this.registry.get('combinerItems');
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if (!this.combinerItems || vbox.bound.length < this.registry.get('boundLength')) {
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this.combinerItems = [-1, -1, -1];
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}
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this.registry.set('boundLength', vbox.bound.length);
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const ws = this.registry.get('ws');
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// Static Elements
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const graphics = this.add.graphics();
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graphics.lineStyle(5, 0x808080, 1.0);
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drawCombiner(graphics);
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drawInventory(graphics);
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drawVbox(graphics);
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this.add.text(X + WIDTH * 0.1, Y, 'Inventory', TEXT.HEADER);
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this.add.text(X + WIDTH * 0.47, Y, 'Combiner', TEXT.HEADER);
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this.add.text(X + WIDTH * 0.35, Y + HEIGHT / 2, 'Varibox', TEXT.HEADER);
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const reroll = this.add.rectangle(WIDTH * 0.01, Y + HEIGHT * 0.775, ITEM_WIDTH * 1.25, ITEM_HEIGHT * 1.25, 0x222222)
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const reroll = this.add
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.rectangle(WIDTH * 0.01, Y + HEIGHT * 0.775, ITEM_WIDTH * 1.25, ITEM_HEIGHT * 1.25, 0x222222)
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.setInteractive()
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.setOrigin(0)
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.on('pointerdown', () => this.registry.get('ws').sendVboxDiscard(vbox.game));
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this.add.text(reroll.getCenter().x, reroll.getCenter().y, 'Reroll', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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const combine = this.add.rectangle(ITEM_WIDTH * 1.1 + COMB_X, ITEM_HEIGHT * 1.1 + COMB_Y, ITEM_WIDTH, ITEM_HEIGHT, 0x222222)
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const combine = this.add
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.rectangle(ITEM_WIDTH * 1.1 + COMB_X, ITEM_HEIGHT * 1.1 + COMB_Y, ITEM_WIDTH, ITEM_HEIGHT, 0x222222)
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.setInteractive()
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.setOrigin(0)
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.on('pointerdown', () => {
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@@ -182,11 +184,8 @@ class ItemList extends Phaser.Scene {
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const del = this.add.existing(new DeleteHitBox(this, WIDTH * 0.01, Y + HEIGHT * 0.6));
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this.add.text(del.getCenter().x, del.getCenter().y, 'Del', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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}
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addItems(vbox) {
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const ws = this.registry.get('ws');
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// Generate Items
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vbox.bound.forEach((action, i) => {
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const ITEM_X = ITEM_WIDTH * 1.1 * (i % INV_COLUMNS) + INV_X + ITEM_WIDTH * 0.5;
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const ITEM_Y = ITEM_HEIGHT * 1.1 * Math.floor(i / INV_COLUMNS) + INV_Y + ITEM_HEIGHT * 0.5;
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@@ -206,10 +205,22 @@ class ItemList extends Phaser.Scene {
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});
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this.add.existing(itemBox);
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});
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}
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addClickHandlers(vbox) {
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const ws = this.registry.get('ws');
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// Restore previous combiner item slots
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this.combinerItems.forEach((index, i) => {
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if (index === -1) return false;
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const item = this.children.list.filter(obj => obj instanceof Item).find(it => it.index === index);
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const hitBox = this.children.list.filter(obj => obj instanceof CombinerHitBox).find(hb => hb.slot === i);
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hitBox.allocate(item);
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return true;
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});
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// allocation functions
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const allocate = (item, hitBox) => {
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hitBox.allocate(item);
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this.combinerItems[hitBox.slot] = item.index;
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this.registry.set('combinerItems', this.combinerItems);
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};
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const deallocate = (item) => {
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const clearIndex = this.combinerItems.indexOf(item.index);
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@@ -231,11 +242,7 @@ class ItemList extends Phaser.Scene {
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} return false;
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};
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const allocate = (item, hitBox) => {
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hitBox.allocate(item);
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this.combinerItems[hitBox.slot] = item.index;
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};
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// Add Handlers
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this.input.on('dragstart', (pointer, item) => {
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if (!(item instanceof Item)) return false;
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item.clickHandler();
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@@ -278,6 +285,7 @@ class ItemList extends Phaser.Scene {
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deallocate(item);
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return true;
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});
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return this;
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}
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cleanUp() {
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