can't make it

This commit is contained in:
ntr 2019-02-19 23:14:39 +11:00
commit 8a06c8b976
7 changed files with 64 additions and 47 deletions

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@ -175,8 +175,8 @@ module.exports = {
{ name: 'Decay',
description:
'afflict a cryp with a blue damage based damage over time debuff' },
{ name: 'Drain',
description: 'drain hp from target cryp with a blue damage based debuff' },
{ name: 'Siphon',
description: 'siphon hp from target cryp with a blue damage based debuff' },
{ name: 'Empower',
description: 'increase the red damage dealt by a cryp' },
{ name: 'Haste',

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@ -41,7 +41,7 @@ class Item extends Phaser.GameObjects.Container {
clickHandler() {
this.scene.activeItem = this;
// Set the main context to display the item info
this.scene.registry.set('itemInfo', this.action);
this.scene.registry.set('itemInfo', this.item);
this.select();
}

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@ -89,7 +89,7 @@ class CombinerHitBox extends Phaser.GameObjects.Rectangle {
}
deallocate() {
this.item.setPosition(this.item.origX, this.item.origY);
if (this.item) this.item.setPosition(this.item.origX, this.item.origY);
this.item = false;
}
}
@ -137,33 +137,35 @@ class ItemList extends Phaser.Scene {
create(vbox) {
this.registry.events.on('changedata', this.updateData, this);
this.registry.events.on('setdata', this.updateData, this);
if (!vbox.bound) return false;
this.combinerItems = this.registry.get('combinerItems');
if (!this.combinerItems || vbox.bound.length < this.registry.get('boundLength')) {
this.combinerItems = [-1, -1, -1];
if (!vbox.free) return false;
this.addStatic(vbox);
this.addItems(vbox);
this.addClickHandlers(vbox);
return this;
}
addStatic(vbox) {
this.registry.set('boundLength', vbox.bound.length);
const ws = this.registry.get('ws');
// Static Elements
const graphics = this.add.graphics();
graphics.lineStyle(5, 0x808080, 1.0);
drawCombiner(graphics);
drawInventory(graphics);
drawVbox(graphics);
this.add.text(X + WIDTH * 0.1, Y, 'Inventory', TEXT.HEADER);
this.add.text(X + WIDTH * 0.47, Y, 'Combiner', TEXT.HEADER);
this.add.text(X + WIDTH * 0.35, Y + HEIGHT / 2, 'Varibox', TEXT.HEADER);
const reroll = this.add.rectangle(WIDTH * 0.01, Y + HEIGHT * 0.775, ITEM_WIDTH * 1.25, ITEM_HEIGHT * 1.25, 0x222222)
const reroll = this.add
.rectangle(WIDTH * 0.01, Y + HEIGHT * 0.775, ITEM_WIDTH * 1.25, ITEM_HEIGHT * 1.25, 0x222222)
.setInteractive()
.setOrigin(0)
.on('pointerdown', () => this.registry.get('ws').sendVboxDiscard(vbox.game));
this.add.text(reroll.getCenter().x, reroll.getCenter().y, 'Reroll', TEXT.HEADER)
.setOrigin(0.5, 0.5);
const combine = this.add.rectangle(ITEM_WIDTH * 1.1 + COMB_X, ITEM_HEIGHT * 1.1 + COMB_Y, ITEM_WIDTH, ITEM_HEIGHT, 0x222222)
const combine = this.add
.rectangle(ITEM_WIDTH * 1.1 + COMB_X, ITEM_HEIGHT * 1.1 + COMB_Y, ITEM_WIDTH, ITEM_HEIGHT, 0x222222)
.setInteractive()
.setOrigin(0)
.on('pointerdown', () => {
@ -182,11 +184,8 @@ class ItemList extends Phaser.Scene {
const del = this.add.existing(new DeleteHitBox(this, WIDTH * 0.01, Y + HEIGHT * 0.6));
this.add.text(del.getCenter().x, del.getCenter().y, 'Del', TEXT.HEADER)
.setOrigin(0.5, 0.5);
}
addItems(vbox) {
const ws = this.registry.get('ws');
// Generate Items
vbox.bound.forEach((action, i) => {
const ITEM_X = ITEM_WIDTH * 1.1 * (i % INV_COLUMNS) + INV_X + ITEM_WIDTH * 0.5;
const ITEM_Y = ITEM_HEIGHT * 1.1 * Math.floor(i / INV_COLUMNS) + INV_Y + ITEM_HEIGHT * 0.5;
@ -206,10 +205,22 @@ class ItemList extends Phaser.Scene {
});
this.add.existing(itemBox);
});
}
addClickHandlers(vbox) {
const ws = this.registry.get('ws');
// Restore previous combiner item slots
this.combinerItems.forEach((index, i) => {
if (index === -1) return false;
const item = this.children.list.filter(obj => obj instanceof Item).find(it => it.index === index);
const hitBox = this.children.list.filter(obj => obj instanceof CombinerHitBox).find(hb => hb.slot === i);
hitBox.allocate(item);
return true;
});
// allocation functions
const allocate = (item, hitBox) => {
hitBox.allocate(item);
this.combinerItems[hitBox.slot] = item.index;
this.registry.set('combinerItems', this.combinerItems);
};
const deallocate = (item) => {
const clearIndex = this.combinerItems.indexOf(item.index);
@ -231,11 +242,7 @@ class ItemList extends Phaser.Scene {
} return false;
};
const allocate = (item, hitBox) => {
hitBox.allocate(item);
this.combinerItems[hitBox.slot] = item.index;
};
// Add Handlers
this.input.on('dragstart', (pointer, item) => {
if (!(item instanceof Item)) return false;
item.clickHandler();
@ -278,6 +285,7 @@ class ItemList extends Phaser.Scene {
deallocate(item);
return true;
});
return this;
}
cleanUp() {

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@ -847,7 +847,7 @@ mod tests {
.learn(Skill::TestTouch)
.learn(Skill::TestBlock)
.learn(Skill::TestParry)
.learn(Skill::TestDrain)
.learn(Skill::TestSiphon)
.learn(Skill::Empower)
.learn(Skill::Stun)
.learn(Skill::Block)
@ -861,7 +861,7 @@ mod tests {
.learn(Skill::TestTouch)
.learn(Skill::TestBlock)
.learn(Skill::TestParry)
.learn(Skill::TestDrain)
.learn(Skill::TestSiphon)
.learn(Skill::Empower)
.learn(Skill::Stun)
.learn(Skill::Block)
@ -1081,7 +1081,7 @@ mod tests {
}
#[test]
fn drain_test() {
fn siphon_test() {
let mut game = create_test_game();
let x_team = game.teams[0].clone();
@ -1090,7 +1090,7 @@ mod tests {
let x_cryp = x_team.cryps[0].clone();
let y_cryp = y_team.cryps[0].clone();
let _x_drain_id = game.add_skill(x_team.id, x_cryp.id, Some(y_cryp.id), Skill::TestDrain).unwrap();
let _x_siphon_id = game.add_skill(x_team.id, x_cryp.id, Some(y_cryp.id), Skill::TestSiphon).unwrap();
let _y_touch_id = game.add_skill(y_team.id, y_cryp.id, Some(x_cryp.id), Skill::TestTouch).unwrap();
game.resolve_phase_start();
@ -1100,7 +1100,7 @@ mod tests {
game.resolve_phase_start();
assert!(game.resolved.iter().any(|r| r.skill == Skill::DrainTick));
assert!(game.resolved.iter().any(|r| r.skill == Skill::SiphonTick));
}
#[test]

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@ -938,7 +938,7 @@ mod tests {
.learn(Skill::TestTouch)
.learn(Skill::TestBlock)
.learn(Skill::TestParry)
.learn(Skill::TestDrain)
.learn(Skill::TestSiphon)
.learn(Skill::Empower)
.learn(Skill::Block)
.create();
@ -950,7 +950,7 @@ mod tests {
.learn(Skill::TestTouch)
.learn(Skill::TestBlock)
.learn(Skill::TestParry)
.learn(Skill::TestDrain)
.learn(Skill::TestSiphon)
.learn(Skill::Empower)
.learn(Skill::Block)
.create();
@ -1194,7 +1194,7 @@ mod tests {
}
#[test]
fn drain_test() {
fn siphon_test() {
let mut game = create_test_game();
let x_team = game.teams[0].clone();
@ -1203,13 +1203,13 @@ mod tests {
let x_cryp = x_team.cryps[0].clone();
let y_cryp = y_team.cryps[0].clone();
let x_drain_id = game.add_skill(x_team.id, x_cryp.id, Some(y_team.id), Skill::TestDrain).unwrap();
let x_siphon_id = game.add_skill(x_team.id, x_cryp.id, Some(y_team.id), Skill::TestSiphon).unwrap();
let y_touch_id = game.add_skill(y_team.id, y_cryp.id, Some(x_team.id), Skill::TestTouch).unwrap();
game.target_phase_start();
game.add_target(x_team.id, x_cryp.id, y_touch_id).unwrap();
game.add_target(y_team.id, y_cryp.id, x_drain_id).unwrap();
game.add_target(y_team.id, y_cryp.id, x_siphon_id).unwrap();
game.resolve_phase_start();
@ -1218,7 +1218,7 @@ mod tests {
game.target_phase_start();
assert!(game.resolved.iter().any(|r| r.skill == Skill::DrainTick));
assert!(game.resolved.iter().any(|r| r.skill == Skill::SiphonTick));
}
#[test]

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@ -291,7 +291,7 @@ impl Rpc {
let cryp = cryp_spawn(CrypSpawnParams { name }, tx, &account)?;
cryp_learn(CrypLearnParams { id: cryp.id, skill: Skill::Decay }, tx, &account)?;
cryp_learn(CrypLearnParams { id: cryp.id, skill: Skill::Blast }, tx, &account)?;
cryp_learn(CrypLearnParams { id: cryp.id, skill: Skill::Drain }, tx, &account)?;
cryp_learn(CrypLearnParams { id: cryp.id, skill: Skill::Siphon }, tx, &account)?;
let name: String = iter::repeat(()).map(|()| rng.sample(Alphanumeric)).take(8).collect();
let cryp = cryp_spawn(CrypSpawnParams { name }, tx, &account)?;

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@ -44,10 +44,14 @@ pub enum Var {
Reflect,
Ruin,
Shield,
Silence,
Slay,
Slow,
Snare,
Strangle,
Strike,
Siphon,
Survival,
Taunt,
Throw,
Toxic,
@ -81,10 +85,15 @@ impl Var {
Var::Purify => Ok(Skill::Purify),
// Var::Reflect => Ok(Skill::Reflect),
Var::Ruin => Ok(Skill::Ruin),
Var::Shield => Ok(Skill::Shield),
Var::Shield => Ok(Skill::Shield),
Var::Silence => Ok(Skill::Silence),
Var::Slay => Ok(Skill::Slay),
Var::Slow => Ok(Skill::Slow),
Var::Snare => Ok(Skill::Snare),
Var::Strangle => Ok(Skill::Strangle),
Var::Shield => Ok(Skill::Shield),
// Var::Strike => Ok(Skill::Strike),
// Var::Survival => Ok(Skill::Survival),
// Var::Taunt => Ok(Skill::Taunt),
Var::Throw => Ok(Skill::Throw),
// Var::Toxic => Ok(Skill::Toxic),
@ -224,9 +233,9 @@ impl Vbox {
ColourCode::RR => Var::Strike,
ColourCode::GG => Var::Heal,
ColourCode::BB => Var::Blast,
ColourCode::RG => return Err(err_msg("unhandled skill combo")),
ColourCode::RG => Var::Slay, //
ColourCode::GB => return Err(err_msg("unhandled skill combo")),
ColourCode::BR => return Err(err_msg("unhandled skill combo")),
ColourCode::BR => Var::Banish, //
},
Var::Block => match colour_code {
ColourCode::RR => Var::Parry,
@ -240,8 +249,8 @@ impl Vbox {
ColourCode::RR => Var::Empower,
ColourCode::GG => Var::Triage,
ColourCode::BB => Var::Amplify,
ColourCode::RG => return Err(err_msg("unhandled skill combo")),
ColourCode::GB => Var::Purify,
ColourCode::RG => Var::Survival,
ColourCode::GB => return Err(err_msg("unhandled skill combo")),
ColourCode::BR => Var::Haste,
},
Var::Debuff => match colour_code {
@ -250,15 +259,15 @@ impl Vbox {
ColourCode::BB => Var::Curse,
ColourCode::RG => return Err(err_msg("unhandled skill combo")),
ColourCode::GB => Var::Siphon,
ColourCode::BR => return Err(err_msg("unhandled skill combo")),
ColourCode::BR => Var::Slow,
},
Var::Stun => match colour_code {
ColourCode::RR => Var::Strangle,
ColourCode::GG => Var::Throw,
ColourCode::BB => Var::Ruin,
ColourCode::RG => return Err(err_msg("unhandled skill combo")),
ColourCode::GB => return Err(err_msg("unhandled skill combo")),
ColourCode::BR => Var::Banish,
ColourCode::GB => Var::Silence,
ColourCode::BR => Var::Hex,
},
_ => panic!("wrong base {:?}", base),
};