that'll do
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@ -155,7 +155,7 @@
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// portrait menu or small size vertical in landscape
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@media (max-width: 550px) {
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@media (max-width: 550px) and (max-height: 800px) {
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#mnml {
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grid-template-columns: 1fr;
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grid-template-rows: 1fr;
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@ -3,7 +3,7 @@
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grid-area: vbox;
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display: grid;
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grid-template-rows: 3fr 2fr;
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grid-template-columns: 1fr 4fr 6fr 17em; // =\
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grid-template-columns: 1fr 4fr 6fr minmax(min-content, 17em); // =\
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grid-template-areas:
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"store-hdr store info combos"
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"stash-hdr stash combiner combos";
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@ -15,7 +15,7 @@ function Mnml(args) {
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instance,
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} = args;
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const rotateClass = (game || instance) && window.innerWidth < window.innerHeight
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const rotateClass = (game || instance) && window.innerHeight < 600 && window.innerWidth < window.innerHeight
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? 'show'
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: '';
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@ -3,10 +3,7 @@ const { connect } = require('preact-redux');
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const reactStringReplace = require('react-string-replace');
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const countBy = require('lodash/countBy');
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const specThresholds = require('./vbox.info.thresholds');
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const { INFO } = require('./../constants');
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const { convertItem, removeTier } = require('../utils');
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const { tutorialStage } = require('../tutorial.utils');
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const shapes = require('./shapes');
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const actions = require('../actions');
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@ -3,6 +3,7 @@ const range = require('lodash/range');
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const shapes = require('./shapes');
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function specThresholds(player, fullInfo, info) {
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if (!info) return false;
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let red = 0;
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let blue = 0;
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let green = 0;
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