battle module
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57
src/battle.rs
Executable file
57
src/battle.rs
Executable file
@ -0,0 +1,57 @@
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// use uuid::Uuid;
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use rand::prelude::*;
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use cryp::Cryp;
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// impl Attribute {
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// pub fn as_str(&self) -> &'static str {
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// match self {
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// Dmg => "dmg",
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// Def => "def",
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// }
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// }
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// }
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#[derive(Debug)]
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pub struct Battle {
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a: Cryp,
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b: Cryp,
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}
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impl Battle {
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pub fn new(a: &Cryp, b: &Cryp) -> Battle {
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return Battle {
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a: a.clone(),
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b: b.clone(),
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};
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}
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pub fn cryps(&self) -> Vec<&Cryp> {
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vec![&self.a, &self.b]
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}
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pub fn next(&mut self) -> &mut Battle {
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let a_turn = self.a.turn();
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let b_turn = self.b.turn();
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self.a.assign_dmg(&self.b, &a_turn, &b_turn);
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self.b.assign_dmg(&self.a, &b_turn, &a_turn);
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self
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}
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pub fn finished(&self) -> bool {
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self.cryps().iter().any(|c| c.hp == 0)
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}
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pub fn winner(&self) -> Option<&Cryp> {
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if self.cryps().iter().all(|c| c.hp == 0) {
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return None
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}
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match self.cryps().iter().find(|c| c.hp > 0) {
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Some(w) => Some(w),
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None => panic!("no winner found {:?}", self),
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}
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}
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}
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104
src/combat.rs
104
src/combat.rs
@ -1,32 +1,6 @@
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use rand::prelude::*;
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use cryp::Cryp;
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pub struct Turn {
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pub dmg: Roll,
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pub def: Roll,
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}
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#[derive(Debug)]
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pub enum Attribute {
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Dmg,
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Def,
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}
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// impl Attribute {
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// pub fn as_str(&self) -> &'static str {
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// match self {
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// Dmg => "dmg",
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// Def => "def",
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// }
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// }
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// }
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pub struct Roll {
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pub value: u64,
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pub roll: u64,
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pub result: u64,
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pub att: Attribute
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}
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use battle::Battle;
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struct Encounter {
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mob: Cryp,
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@ -34,61 +8,13 @@ struct Encounter {
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player: Cryp,
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}
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#[derive(Debug)]
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pub struct Battle {
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pub a: Cryp,
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pub b: Cryp,
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// winner: Option<Cryp>,
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}
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fn att_roll(value: u64, att: Attribute) -> Roll {
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let mut rng = thread_rng();
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let roll: u64 = rng.gen();
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return Roll { att, value, roll, result: value & roll };
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}
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fn print_roll(r: &Roll) {
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println!("{:?}", r.att);
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println!("{:064b} &", r.roll);
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println!("{:064b}", r.value);
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println!("{:064b} - {:?}", r.result, r.result);
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println!("");
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}
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fn cryp_turn(c: &Cryp) -> Turn {
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// println!("{:?}'s turn:", c.name);
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let dmg = att_roll(c.dmg, Attribute::Dmg);
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let def = att_roll(c.def, Attribute::Def);
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print_roll(&dmg);
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print_roll(&def);
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return Turn { dmg, def }
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}
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pub fn battle(mut a: Cryp, mut b: Cryp) -> Battle {
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// println!("battle:",);
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// println!("{:?}", cryps[0]);
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// println!("{:?}", cryps[1]);
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pub fn battle(a: &Cryp, b: &Cryp) -> Battle {
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let mut battle = Battle::new(a, b);
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loop {
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let a_turn = cryp_turn(&a);
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let b_turn = cryp_turn(&b);
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a = a.assign_dmg(&b, &a_turn, &b_turn);
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b = b.assign_dmg(&a, &b_turn, &a_turn);
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// println!("{:?}", combat);
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let mut finished = false;
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{
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if vec![&a, &b].iter().any(|c| c.hp == 0) {
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finished = true
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}
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}
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if finished {
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break Battle { a, b };
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battle.next();
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if battle.finished() {
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break battle
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}
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}
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}
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@ -102,22 +28,16 @@ fn pve(plr: Cryp) -> Encounter {
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.level(mob_lvl)
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.create();
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// have to reassign here because battle takes ownership
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let Battle { a: plr, b: mob } = battle(plr, mob);
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let outcome = battle(&plr, &mob);
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let win = vec![&plr, &mob].iter().any(|c| c.id == plr.id && c.hp > 0);
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if win {
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return Encounter {
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mob: mob,
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success: true,
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player: plr,
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};
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}
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let success = match outcome.winner() {
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Some(c) => c.id == plr.id,
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None => false,
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};
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return Encounter {
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mob: mob,
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success: false,
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success,
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player: plr,
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};
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}
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46
src/cryp.rs
46
src/cryp.rs
@ -1,7 +1,37 @@
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use uuid::Uuid;
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use rand::prelude::*;
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use combat::{Turn};
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#[derive(Debug)]
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pub enum Attribute {
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Dmg,
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Def,
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}
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pub struct Roll {
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pub value: u64,
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pub roll: u64,
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pub result: u64,
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pub att: Attribute
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}
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fn att_roll(value: u64, att: Attribute) -> Roll {
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let mut rng = thread_rng();
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let roll: u64 = rng.gen();
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return Roll { att, value, roll, result: value & roll };
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}
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fn print_roll(r: &Roll) {
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println!("{:?}", r.att);
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println!("{:064b} &", r.roll);
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println!("{:064b}", r.value);
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println!("{:064b} - {:?}", r.result, r.result);
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println!("");
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}
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pub struct Turn {
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pub dmg: Roll,
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pub def: Roll,
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}
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#[derive(Debug,Clone)]
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pub struct Cryp {
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@ -60,6 +90,18 @@ impl Cryp {
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self.create()
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}
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pub fn turn(&self) -> Turn {
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// println!("{:?}'s turn:", c.name);
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let dmg = att_roll(self.dmg, Attribute::Dmg);
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let def = att_roll(self.def, Attribute::Def);
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print_roll(&dmg);
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print_roll(&def);
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return Turn { dmg, def }
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}
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pub fn create(mut self) -> Cryp {
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let mut rng = thread_rng();
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let lvl_as_two_pwr = 2_u64.pow(self.lvl.into());
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@ -77,7 +119,7 @@ impl Cryp {
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self
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}
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pub fn assign_dmg(mut self, opp: &Cryp, plr_t: &Turn, opp_t: &Turn) -> Cryp {
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pub fn assign_dmg(&mut self, opp: &Cryp, plr_t: &Turn, opp_t: &Turn) -> &mut Cryp {
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let final_dmg = opp_t.dmg.result.saturating_sub(plr_t.def.result);
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let blocked = opp_t.dmg.result.saturating_sub(final_dmg);
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let hp = self.hp.saturating_sub(final_dmg);
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28
src/lib.rs
28
src/lib.rs
@ -3,40 +3,30 @@ extern crate uuid;
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mod cryp;
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mod combat;
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mod battle;
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use combat::{Battle, battle, levelling};
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use combat::{battle, levelling};
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use battle::{Battle};
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use cryp::Cryp;
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pub fn main() {
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let mut a = Cryp::new()
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let a = Cryp::new()
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.named("pronounced \"creeep\"".to_string())
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.level(8)
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.create();
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let mut b = Cryp::new()
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let b = Cryp::new()
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.named("lemongrass tea".to_string())
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.level(8)
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.create();
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let battle = battle(a, b);
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let outcome = battle(&a, &b);
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let r_a = &battle.a;
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let r_b = &battle.b;
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{
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let draw = vec!(r_a, r_b).iter().all(|c| c.hp == 0);
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if draw {
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println!("{:?} was a draw", battle);
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return;
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}
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}
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let winner = match vec![r_a, r_b].iter().find(|c| c.hp > 0) {
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Some(w) => *w,
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None => panic!("no winner found {:?}", battle),
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match outcome.winner() {
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Some(w) => println!("{:?} is the winner with {:?} hp remaining", w.name, w.hp),
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None => println!("{:?} was a draw", outcome),
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};
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println!("{:?} is the winner with {:?} hp remaining", winner.name, winner.hp);
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return
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}
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