Merge branch 'develop' into tutorial-merged
This commit is contained in:
commit
8ad9dfc15f
17
CHANGELOG.md
17
CHANGELOG.md
@ -2,6 +2,23 @@
|
||||
All notable changes to this project will be documented in this file.
|
||||
This project adheres to [Semantic Versioning](http://semver.org/).
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||||
|
||||
## [1.6.6] - 2019-10-27
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||||
# Added
|
||||
- Offering of draws
|
||||
- Neither player receives a point if they agree to a draw
|
||||
- Bots automatically agree to draws
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||||
|
||||
## [1.6.5] - 2019-10-25
|
||||
# Fixed
|
||||
- Stripe being blocked no longer causes unrecoverable error
|
||||
- Automatic ready up is now throttled after abandons
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||||
- Player width styling
|
||||
|
||||
# Changed
|
||||
- Improved wiggle animation
|
||||
- Intercept is now considered defensive by bots
|
||||
- Password restrictions relaxed
|
||||
|
||||
## [1.6.4] - 2019-10-24
|
||||
### Changed
|
||||
- Animations processing on client side reduced.
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "mnml-client",
|
||||
"version": "1.6.5",
|
||||
"version": "1.6.6",
|
||||
"description": "",
|
||||
"main": "index.js",
|
||||
"scripts": {
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||||
|
||||
@ -144,7 +144,15 @@ aside {
|
||||
&:active, &.confirming {
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||||
background: @red;
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||||
color: black;
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||||
border: 2px solid black;
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border: 2px solid @red;
|
||||
}
|
||||
}
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||||
|
||||
.draw:not([disabled]) {
|
||||
&:active, &.confirming {
|
||||
background: @gray-hover;
|
||||
color: black;
|
||||
border: 2px solid @gray-hover;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1,12 +1,12 @@
|
||||
{
|
||||
"name": "mnml-client",
|
||||
"version": "1.6.5",
|
||||
"version": "1.6.6",
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||||
"description": "",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"start": "parcel watch index.html --out-dir /var/lib/mnml/public/current",
|
||||
"anims": "parcel watch animations.html --no-hmr --out-dir /var/lib/mnml/public/current",
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||||
"build": "parcel build index.html",
|
||||
"build": "parcel build index.html --no-source-maps",
|
||||
"scss": "node-sass --watch assets/scss -o assets/styles",
|
||||
"lint": "eslint --fix --ext .jsx src/",
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
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||||
|
||||
@ -75,7 +75,7 @@ function GameCtrlBtns(args) {
|
||||
} = args;
|
||||
|
||||
if (!game) return false;
|
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const finished = game.phase === 'Finish';
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const finished = game.phase === 'Finished';
|
||||
|
||||
function quitClick() {
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||||
getInstanceState();
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||||
|
||||
@ -9,15 +9,23 @@ const addState = connect(
|
||||
ws,
|
||||
game,
|
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animating,
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account,
|
||||
} = state;
|
||||
|
||||
function sendAbandon() {
|
||||
return ws.sendInstanceAbandon(game.instance);
|
||||
}
|
||||
|
||||
function sendDraw() {
|
||||
return ws.sendGameOfferDraw(game.id);
|
||||
}
|
||||
|
||||
return {
|
||||
game,
|
||||
account,
|
||||
|
||||
sendAbandon,
|
||||
sendDraw,
|
||||
animating,
|
||||
};
|
||||
},
|
||||
@ -36,13 +44,19 @@ const addState = connect(
|
||||
function GameCtrlTopBtns(args) {
|
||||
const {
|
||||
game,
|
||||
account,
|
||||
|
||||
leave,
|
||||
sendAbandon,
|
||||
sendDraw,
|
||||
animating,
|
||||
} = args;
|
||||
|
||||
const finished = game && game.phase === 'Finish';
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||||
const { abandonState } = this.state;
|
||||
const finished = game && game.phase === 'Finished';
|
||||
const { abandonState, drawState } = this.state;
|
||||
|
||||
const player = game.players.find(p => p.id === account.id);
|
||||
const drawOffered = player && player.draw_offered;
|
||||
|
||||
const abandonStateTrue = e => {
|
||||
e.stopPropagation();
|
||||
@ -50,16 +64,29 @@ function GameCtrlTopBtns(args) {
|
||||
setTimeout(() => this.setState({ abandonState: false }), 2000);
|
||||
};
|
||||
|
||||
const drawStateTrue = e => {
|
||||
e.stopPropagation();
|
||||
this.setState({ drawState: true });
|
||||
setTimeout(() => this.setState({ drawState: false }), 2000);
|
||||
};
|
||||
|
||||
const abandonClasses = `abandon ${abandonState ? 'confirming' : ''}`;
|
||||
const abandonText = abandonState ? 'Confirm' : 'Abandon';
|
||||
const abandonAction = abandonState ? sendAbandon : abandonStateTrue;
|
||||
|
||||
const abandonBtn = <button class={abandonClasses} disabled={finished || animating} onClick={abandonAction}>{abandonText}</button>;
|
||||
const leaveBtn = <button class='abandon confirming' onClick={leave}>Leave</button>;
|
||||
|
||||
const drawClasses = `draw ${drawState || drawOffered ? 'confirming' : ''}`;
|
||||
const drawText = drawOffered
|
||||
? 'Offered'
|
||||
: drawState ? 'Draw' : 'Offer';
|
||||
const drawAction = drawState ? sendDraw : drawStateTrue;
|
||||
const drawBtn = <button class={drawClasses} disabled={finished || drawOffered} onClick={drawAction}>{drawText}</button>;
|
||||
|
||||
return (
|
||||
<div class="instance-ctrl-btns">
|
||||
{finished ? leaveBtn : abandonBtn}
|
||||
{abandonBtn}
|
||||
{drawBtn}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
@ -82,7 +82,7 @@ function GameFooter(props) {
|
||||
const now = Date.now();
|
||||
const end = Date.parse(game.phase_end);
|
||||
const timerPct = ((now - zero) / (end - zero) * 100);
|
||||
const displayPct = game.phase === 'Finish' || !game.phase_end
|
||||
const displayPct = game.phase === 'Finished' || !game.phase_end
|
||||
? 0
|
||||
: Math.min(timerPct, 100);
|
||||
|
||||
@ -108,7 +108,7 @@ function GameFooter(props) {
|
||||
return (
|
||||
<footer>
|
||||
{timer}
|
||||
{game.phase === 'Finish' && quitBtn }
|
||||
{game.phase === 'Finished' && quitBtn }
|
||||
{game.phase === 'Skill' && readyBtn }
|
||||
</footer>
|
||||
);
|
||||
|
||||
@ -68,6 +68,11 @@ function Scoreboard(args) {
|
||||
};
|
||||
|
||||
const winner = player.score === 'Win';
|
||||
const chatText = chat
|
||||
? chat
|
||||
: player.draw_offered
|
||||
? 'draw'
|
||||
: '\u00A0';
|
||||
|
||||
if (!isPlayer) {
|
||||
const nameClass = `name ${player.img ? 'subscriber' : ''}`;
|
||||
@ -77,7 +82,7 @@ function Scoreboard(args) {
|
||||
<div class="score">{scoreText()}</div>
|
||||
<div class={nameClass}>{player.name}</div>
|
||||
<Img img={player.img} id={player.id} />
|
||||
<div class="msg">{chat || '\u00A0'}</div>
|
||||
<div class="msg">{chatText}</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@ -87,7 +92,7 @@ function Scoreboard(args) {
|
||||
|
||||
return (
|
||||
<div class={boxClass}>
|
||||
<div class="msg">{chat || '\u00A0'}</div>
|
||||
<div class="msg">{chatText}</div>
|
||||
<div class="score">{scoreText()}</div>
|
||||
<div class={nameClass}>{player.name}</div>
|
||||
<Img img={player.img} id={player.id} />
|
||||
|
||||
@ -123,6 +123,11 @@ function createSocket(events) {
|
||||
events.setActiveSkill(null);
|
||||
}
|
||||
|
||||
function sendGameOfferDraw(gameId) {
|
||||
send(['GameOfferDraw', { game_id: gameId }]);
|
||||
events.setActiveSkill(null);
|
||||
}
|
||||
|
||||
function sendGameTarget(gameId, constructId, skillId) {
|
||||
send(['GameTarget', { game_id: gameId, construct_id: constructId, skill_id: skillId }]);
|
||||
events.setActiveSkill(null);
|
||||
@ -362,6 +367,7 @@ function createSocket(events) {
|
||||
sendGameReady,
|
||||
sendGameSkill,
|
||||
sendGameSkillClear,
|
||||
sendGameOfferDraw,
|
||||
sendGameTarget,
|
||||
|
||||
sendInstanceAbandon,
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "mnml-ops",
|
||||
"version": "1.6.5",
|
||||
"version": "1.6.6",
|
||||
"description": "",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "mnml"
|
||||
version = "1.6.5"
|
||||
version = "1.6.6"
|
||||
authors = ["ntr <ntr@smokestack.io>"]
|
||||
|
||||
[dependencies]
|
||||
|
||||
@ -27,7 +27,7 @@ pub enum Phase {
|
||||
Start,
|
||||
Skill,
|
||||
Resolve,
|
||||
Finish,
|
||||
Finished,
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Serialize,Deserialize)]
|
||||
@ -325,6 +325,30 @@ impl Game {
|
||||
return Ok(self);
|
||||
}
|
||||
|
||||
fn offer_draw(mut self, player_id: Uuid) -> Result<Game, Error> {
|
||||
if self.phase != Phase::Skill {
|
||||
return Err(err_msg("game not in skill phase"));
|
||||
}
|
||||
|
||||
{
|
||||
let player = self.player_by_id(player_id)?;
|
||||
player.draw_offered = true;
|
||||
}
|
||||
|
||||
// bots automatically accept draws
|
||||
for player in self.players.iter_mut() {
|
||||
if player.bot {
|
||||
player.draw_offered = true;
|
||||
}
|
||||
}
|
||||
|
||||
if self.players.iter().all(|p| p.draw_offered) {
|
||||
return Ok(self.finish());
|
||||
}
|
||||
|
||||
return Ok(self);
|
||||
}
|
||||
|
||||
fn clear_skill(&mut self, player_id: Uuid) -> Result<&mut Game, Error> {
|
||||
self.player_by_id(player_id)?;
|
||||
if self.phase != Phase::Skill {
|
||||
@ -564,15 +588,18 @@ impl Game {
|
||||
// }
|
||||
|
||||
pub fn finished(&self) -> bool {
|
||||
self.players.iter().any(|t| t.constructs.iter().all(|c| c.is_ko()))
|
||||
self.phase == Phase::Finished || self.players.iter().any(|t| t.constructs.iter().all(|c| c.is_ko()))
|
||||
}
|
||||
|
||||
pub fn winner(&self) -> Option<&Player> {
|
||||
self.players.iter().find(|t| t.constructs.iter().any(|c| !c.is_ko()))
|
||||
match self.players.iter().any(|t| t.constructs.iter().all(|c| c.is_ko())) {
|
||||
true => self.players.iter().find(|t| t.constructs.iter().any(|c| !c.is_ko())),
|
||||
false => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn finish(mut self) -> Game {
|
||||
self.phase = Phase::Finish;
|
||||
self.phase = Phase::Finished;
|
||||
// self.log.push(format!("Game finished."));
|
||||
|
||||
// {
|
||||
@ -594,7 +621,7 @@ impl Game {
|
||||
}
|
||||
|
||||
pub fn upkeep(mut self) -> Game {
|
||||
if self.phase == Phase::Finish {
|
||||
if self.phase == Phase::Finished {
|
||||
return self;
|
||||
}
|
||||
|
||||
@ -903,6 +930,15 @@ pub fn game_skill(tx: &mut Transaction, account: &Account, game_id: Uuid, constr
|
||||
Ok(game)
|
||||
}
|
||||
|
||||
pub fn game_offer_draw(tx: &mut Transaction, account: &Account, game_id: Uuid) -> Result<Game, Error> {
|
||||
let game = game_get(tx, game_id)?
|
||||
.offer_draw(account.id)?;
|
||||
|
||||
game_update(tx, &game)?;
|
||||
|
||||
Ok(game)
|
||||
}
|
||||
|
||||
pub fn game_skill_clear(tx: &mut Transaction, account: &Account, game_id: Uuid) -> Result<Game, Error> {
|
||||
let mut game = game_get(tx, game_id)?;
|
||||
|
||||
@ -1051,7 +1087,7 @@ mod tests {
|
||||
|
||||
game = game.resolve_phase_start();
|
||||
|
||||
assert!([Phase::Skill, Phase::Finish].contains(&game.phase));
|
||||
assert!([Phase::Skill, Phase::Finished].contains(&game.phase));
|
||||
|
||||
return;
|
||||
}
|
||||
@ -1117,7 +1153,7 @@ mod tests {
|
||||
game = game.resolve_phase_start();
|
||||
|
||||
assert!(!game.player_by_id(y_player.id).unwrap().constructs[0].is_stunned());
|
||||
assert!(game.phase == Phase::Finish);
|
||||
assert!(game.phase == Phase::Finished);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@ -1423,7 +1459,7 @@ mod tests {
|
||||
assert!(game.skill_phase_finished());
|
||||
game = game.resolve_phase_start();
|
||||
|
||||
assert!([Phase::Skill, Phase::Finish].contains(&game.phase));
|
||||
assert!([Phase::Skill, Phase::Finished].contains(&game.phase));
|
||||
|
||||
// kill a construct
|
||||
game.player_by_id(i_player.id).unwrap().construct_by_id(i_construct.id).unwrap().green_life.reduce(u64::max_value());
|
||||
|
||||
@ -317,7 +317,13 @@ impl Instance {
|
||||
self.phase_start = Utc::now();
|
||||
self.phase_end = self.time_control.vbox_phase_end();
|
||||
|
||||
let bits = match self.rounds.len() > 0 {
|
||||
true => 12 + 6 * self.rounds.len(),
|
||||
false => 0,
|
||||
};
|
||||
|
||||
self.players.iter_mut().for_each(|p| {
|
||||
p.vbox.balance_add(bits.into());
|
||||
p.set_ready(false);
|
||||
p.vbox.fill();
|
||||
});
|
||||
@ -329,28 +335,18 @@ impl Instance {
|
||||
}
|
||||
|
||||
fn finish_condition(&mut self) -> bool {
|
||||
// tennis
|
||||
for player in self.players.iter() {
|
||||
if player.score == Score::Win {
|
||||
self.winner = Some(player.id);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// Game defaults to lose otherwise
|
||||
if self.rounds.len() < 4 {
|
||||
return false;
|
||||
}
|
||||
|
||||
// both players afk
|
||||
if self.players.iter().all(|p| p.score == Score::Zero) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
self.players.iter().any(|p| p.score == Score::Win)
|
||||
}
|
||||
|
||||
pub fn finish(&mut self) -> &mut Instance {
|
||||
self.phase = InstancePhase::Finished;
|
||||
|
||||
for player in self.players.iter() {
|
||||
if player.score == Score::Win {
|
||||
self.winner = Some(player.id);
|
||||
}
|
||||
}
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
@ -412,38 +408,14 @@ impl Instance {
|
||||
}
|
||||
|
||||
// if you don't win, you lose
|
||||
// ties can happen if both players forfeit
|
||||
// in this case we just finish the game and
|
||||
// dock them 10k mmr
|
||||
let winner_id = match game.winner() {
|
||||
Some(w) => w.id,
|
||||
None => return Ok(self.finish()),
|
||||
};
|
||||
|
||||
let bits = 12 + 6 * self.rounds.len();
|
||||
|
||||
{
|
||||
let loser = self.players.iter()
|
||||
.find(|p| p.id != winner_id)
|
||||
.map(|p| p.score)
|
||||
.unwrap();
|
||||
|
||||
// ties can happen if both players agree to a draw
|
||||
// or ticks fire and knock everybody out
|
||||
if let Some(winner) = game.winner() {
|
||||
let winner = self.players.iter_mut()
|
||||
.find(|p| p.id == winner_id)
|
||||
.find(|p| p.id == winner.id)
|
||||
.unwrap();
|
||||
|
||||
winner.score = winner.score.add_win(&loser);
|
||||
winner.vbox.balance_add(bits.into());
|
||||
}
|
||||
|
||||
{
|
||||
let loser = self.players.iter_mut()
|
||||
.find(|p| p.id != winner_id)
|
||||
.unwrap();
|
||||
|
||||
loser.score = loser.score.add_loss();
|
||||
loser.vbox.balance_add(bits.into());
|
||||
}
|
||||
winner.score = winner.score.add_win(&Score::Zero);
|
||||
};
|
||||
|
||||
if self.all_games_finished() {
|
||||
self.next_round();
|
||||
@ -799,7 +771,7 @@ pub fn instance_state(tx: &mut Transaction, instance_id: Uuid) -> Result<RpcMess
|
||||
let game = game_get(tx, game_id)?;
|
||||
|
||||
// return the game until it's finished
|
||||
if game.phase != Phase::Finish {
|
||||
if game.phase != Phase::Finished {
|
||||
return Ok(RpcMessage::GameState(game))
|
||||
}
|
||||
}
|
||||
|
||||
@ -64,6 +64,7 @@ pub struct Player {
|
||||
pub bot: bool,
|
||||
pub ready: bool,
|
||||
pub warnings: u8,
|
||||
pub draw_offered: bool,
|
||||
pub score: Score,
|
||||
}
|
||||
|
||||
@ -85,6 +86,7 @@ impl Player {
|
||||
bot: false,
|
||||
ready: false,
|
||||
warnings: 0,
|
||||
draw_offered: false,
|
||||
score: Score::Zero,
|
||||
})
|
||||
}
|
||||
@ -99,6 +101,7 @@ impl Player {
|
||||
bot: false,
|
||||
ready: false,
|
||||
warnings: 0,
|
||||
draw_offered: false,
|
||||
score: Score::Zero,
|
||||
}
|
||||
}
|
||||
|
||||
@ -22,7 +22,7 @@ use account::{Account};
|
||||
use account;
|
||||
use construct::{Construct};
|
||||
use events::{Event};
|
||||
use game::{Game, game_state, game_skill, game_skill_clear, game_ready};
|
||||
use game::{Game, game_state, game_skill, game_skill_clear, game_ready, game_offer_draw};
|
||||
use instance::{Instance, ChatState, instance_state, instance_practice, instance_ready, instance_abandon, demo};
|
||||
use item::{Item, ItemInfoCtr, item_info};
|
||||
use mtx;
|
||||
@ -90,6 +90,7 @@ pub enum RpcRequest {
|
||||
GameReady { id: Uuid },
|
||||
GameSkill { game_id: Uuid, construct_id: Uuid, target_construct_id: Uuid, skill: Skill },
|
||||
GameSkillClear { game_id: Uuid },
|
||||
GameOfferDraw { game_id: Uuid },
|
||||
|
||||
AccountState {},
|
||||
AccountShop {},
|
||||
@ -218,6 +219,9 @@ impl Connection {
|
||||
RpcRequest::GameReady { id } =>
|
||||
Ok(RpcMessage::GameState(game_ready(&mut tx, account, id)?)),
|
||||
|
||||
RpcRequest::GameOfferDraw { game_id } =>
|
||||
Ok(RpcMessage::GameState(game_offer_draw(&mut tx, account, game_id)?)),
|
||||
|
||||
RpcRequest::InstancePractice {} =>
|
||||
Ok(RpcMessage::InstanceState(instance_practice(&mut tx, account)?)),
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user