Add instances from player list
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7589ae84d4
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@ -41,6 +41,10 @@ function registerEvents(registry, events, tutorial) {
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registry.set('vbox', items);
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registry.set('vbox', items);
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}
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}
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function setPlayerList(list) {
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registry.set('playerList', list);
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}
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function setPlayer(player) {
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function setPlayer(player) {
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registry.set('player', player);
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registry.set('player', player);
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if (!registry.get('inMenu')) {
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if (!registry.get('inMenu')) {
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@ -198,6 +202,7 @@ function registerEvents(registry, events, tutorial) {
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setGame,
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setGame,
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setMenu,
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setMenu,
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setPlayer,
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setPlayer,
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setPlayerList,
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setVbox,
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setVbox,
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setWs,
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setWs,
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setGameList,
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setGameList,
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@ -7,7 +7,7 @@ const genAvatar = require('./avatar');
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const ROW_HEIGHT = CRYP_LIST.height() * 0.2;
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const ROW_HEIGHT = CRYP_LIST.height() * 0.2;
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const ROW_WIDTH = CRYP_LIST.width();
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const ROW_WIDTH = CRYP_LIST.width();
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const menuY = CRYP_LIST.height() * 1.6;
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const menuY = CRYP_LIST.height();
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const KEY_MAP = [
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const KEY_MAP = [
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'keydown-ONE',
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'keydown-ONE',
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@ -35,6 +35,7 @@ class HomeCrypList extends Phaser.Scene {
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this.registry.events.on('changedata', this.updateData, this);
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this.registry.events.on('changedata', this.updateData, this);
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this.registry.events.on('setdata', this.updateData, this);
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this.registry.events.on('setdata', this.updateData, this);
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const cryps = this.registry.get('crypList');
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const cryps = this.registry.get('crypList');
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const playerList = this.registry.get('playerList');
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if (!cryps) return true;
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if (!cryps) return true;
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@ -97,21 +98,26 @@ class HomeCrypList extends Phaser.Scene {
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.text(spawn.getCenter().x, spawn.getCenter().y, '+', TEXT.HEADER)
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.text(spawn.getCenter().x, spawn.getCenter().y, '+', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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.setOrigin(0.5, 0.5);
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const joinNormal = this.add
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const addInstance = (player, i) => {
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.rectangle(ROW_WIDTH * 0.3, menuY, ROW_WIDTH * 0.4, ROW_HEIGHT * 0.5, 0x888888)
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const joinNormal = this.add
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.setInteractive()
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.rectangle(ROW_WIDTH * 0.1, menuY + ROW_HEIGHT * 0.75 * (i + 1), ROW_WIDTH, ROW_HEIGHT * 0.5, 0x888888)
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.setOrigin(0)
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.setInteractive()
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.on('pointerdown', () => {
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.setOrigin(0)
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const playerCryps = [];
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.on('pointerdown', () => {
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this.activeCryps.forEach(obj => playerCryps.push(obj.cryp.id));
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const playerCryps = [];
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ws.sendPlayerCrypsSet(NULL_UUID, playerCryps);
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this.activeCryps.forEach(obj => playerCryps.push(obj.cryp.id));
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});
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ws.sendPlayerCrypsSet(player.instance, playerCryps);
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this.add
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});
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.text(joinNormal.getCenter().x, joinNormal.getCenter().y, 'Join Normal', TEXT.HEADER)
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this.add
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.setOrigin(0.5, 0.5);
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.text(joinNormal.getCenter().x, joinNormal.getCenter().y, `${player.instance}`, TEXT.NORMAL)
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.setOrigin(0.5, 0.5);
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};
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const joinInstance = this.add
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playerList.forEach(addInstance);
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.rectangle(ROW_WIDTH * 0.8, menuY, ROW_WIDTH * 0.4, ROW_HEIGHT * 0.5, 0x888888)
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const newInstance = this.add
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.rectangle(ROW_WIDTH * 0.4, menuY, ROW_WIDTH * 0.6, ROW_HEIGHT * 0.5, 0x888888)
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.setInteractive()
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.setInteractive()
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.setOrigin(0)
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.setOrigin(0)
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.on('pointerdown', () => {
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.on('pointerdown', () => {
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@ -120,7 +126,7 @@ class HomeCrypList extends Phaser.Scene {
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ws.sendInstanceJoin(playerCryps);
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ws.sendInstanceJoin(playerCryps);
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});
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});
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this.add
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this.add
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.text(joinInstance.getCenter().x, joinInstance.getCenter().y, 'Join Instance', TEXT.HEADER)
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.text(newInstance.getCenter().x, newInstance.getCenter().y, 'New Instance', TEXT.HEADER)
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.setOrigin(0.5, 0.5);
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.setOrigin(0.5, 0.5);
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return this;
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return this;
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@ -160,6 +160,11 @@ function createSocket(events) {
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sendAccountPlayers();
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sendAccountPlayers();
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}
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}
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function accountPlayerList(res) {
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const [struct, playerList] = res;
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events.setPlayerList(playerList);
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}
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function accountCryps(response) {
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function accountCryps(response) {
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const [structName, cryps] = response;
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const [structName, cryps] = response;
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events.setCrypList(cryps);
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events.setCrypList(cryps);
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@ -203,6 +208,7 @@ function createSocket(events) {
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account_login: accountLogin,
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account_login: accountLogin,
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account_create: accountLogin,
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account_create: accountLogin,
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account_cryps: accountCryps,
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account_cryps: accountCryps,
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account_players: accountPlayerList,
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zone_create: res => console.log(res),
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zone_create: res => console.log(res),
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zone_state: zoneState,
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zone_state: zoneState,
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zone_close: res => console.log(res),
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zone_close: res => console.log(res),
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