menu
This commit is contained in:
parent
46ebdc2ced
commit
8cd8e61b7a
BIN
client/assets/alakazam-f.png
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client/assets/alakazam-f.png
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client/assets/aztec.jpg
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client/assets/aztec.jpg
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client/assets/magmar.png
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client/assets/magmar.png
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42
client/src/scenes/cryp.list.js
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client/src/scenes/cryp.list.js
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const Phaser = require('phaser');
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const crypRow = require('./cryp.row');
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class CrypList extends Phaser.Scene {
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constructor() {
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super({ key: 'CrypList', active: true });
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}
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create() {
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this.registry.events.on('changedata', this.updateData, this);
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const cryps = this.registry.get('cryps');
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this.graphics = this.add.graphics();
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this.graphics.originX = 0;
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this.graphics.originY = 0;
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this.renderCryps(cryps);
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return true;
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}
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updateData(parent, key, data) {
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if (key === 'cryps') {
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return this.scene.restart();
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}
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return true;
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}
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renderCryps(cryps) {
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if (!cryps) return true;
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const crypRows = cryps.forEach((cryp, i) => {
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crypRow(this, cryp, i);
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});
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// seal the boxes in and stop rerendering them
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this.graphics.generateTexture();
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return true;
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}
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}
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module.exports = CrypList;
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26
client/src/scenes/cryp.row.js
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client/src/scenes/cryp.row.js
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const Phaser = require('phaser');
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const ROW_WIDTH = 400;
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const ROW_HEIGHT = 200;
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const ROW_FILL = 0x888888;
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const TOP_MARGIN = 50;
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const ROW_MARGIN = 50;
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const TEXT_MARGIN = 24;
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const xPos = i => 0;
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const yPos = i => (i * ROW_HEIGHT + ROW_MARGIN) + TOP_MARGIN;
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function crypRow(list, cryp, i) {
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const X_ORIGIN = xPos(i);
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const Y_ORIGIN = yPos(i);
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list.graphics.fillStyle(ROW_FILL * Math.random(), 1.0);
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list.graphics.fillRect(X_ORIGIN, Y_ORIGIN, ROW_WIDTH, ROW_HEIGHT);
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list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 0), cryp.name, { fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold' });
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list.add.text(X_ORIGIN, Y_ORIGIN + (TEXT_MARGIN * 1), cryp.stamina.base, { fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold' });
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return true;
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}
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module.exports = crypRow;
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38
client/src/scenes/cryps.js
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client/src/scenes/cryps.js
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const Phaser = require('phaser');
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const CrypList = require('./cryp.list');
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const Menu = require('./menu');
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// const Passives = require('./passives');
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function renderCryps(store) {
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const config = {
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type: Phaser.AUTO,
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// parent: 'cryps',
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backgroundColor: '#181818',
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resolution: window.devicePixelRatio,
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width: window.innerWidth,
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height: window.innerHeight,
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physics: {
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default: 'arcade',
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arcade: {
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debug: false,
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gravity: { y: 0 },
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},
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},
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scene: [
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Menu,
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CrypList,
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],
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};
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const game = new Phaser.Game(config);
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store.subscribe(() => {
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const state = store.getState();
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game.registry.set('cryps', state.cryps);
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});
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window.addEventListener('resize', () => game.resize(window.innerWidth, window.innerHeight), false);
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}
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module.exports = renderCryps;
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13
client/src/scenes/menu.js
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client/src/scenes/menu.js
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const Phaser = require('phaser');
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class Menu extends Phaser.Scene {
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constructor(props) {
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super({ key: 'Menu', active: true });
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}
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create() {
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this.add.text(0, 0, 'cryps.gg', { fontFamily: 'Arial', fontSize: 24, color: '#ffffff', fontStyle: 'bold' });
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}
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}
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module.exports = Menu;
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121
client/src/scenes/passive.data.edge.js
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client/src/scenes/passive.data.edge.js
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const passiveEdges = [
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['CMED1', 'CSTAT7'],
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['CSTAT7', 'CSTAT8'],
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['CSTAT8', 'CSTAT9'],
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['CSTAT9', 'CMED20'],
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['CMED20', 'CSTAT10'],
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['CSTAT10', 'CSTAT11'],
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['CSTAT11', 'CSTAT12'],
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['CSTAT12', 'CMED21'],
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['CMED21', 'CSTAT15'],
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['CSTAT15', 'CMED22'],
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['CMED21', 'CSTAT14'],
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['CSTAT14', 'CLRG4'],
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['CLRG4', 'CSTAT16'],
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['CSTAT16', 'CMED22'],
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['CMED22', 'CSTAT17'],
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['CMED23', 'CSTAT17'],
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['CMED23', 'CSTAT13'],
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['CSTAT13', 'CLRG4'],
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['CSTAT17', 'CSTAT18'],
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['CSTAT18', 'CSTAT19'],
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['CSTAT18', 'CSTAT20'],
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['CSTAT20', 'CSTAT21'],
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['CSTAT21', 'CSTAT22'],
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['CSTAT22', 'CMED9'],
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['CMED9', 'CSTAT23'],
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['CSTAT23', 'CSTAT24'],
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['CSTAT24', 'CLRG2'],
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['CLRG2', 'CSTAT25'],
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['CSTAT25', 'CMED8'],
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['CMED8', 'CSTAT26'],
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['CSTAT26', 'CLRG1'],
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['CLRG1', 'CSTAT27'],
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['CSTAT27', 'CSTAT28'],
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['CMED7', 'CSTAT28'],
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['CMED7', 'CSTAT29'],
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['CSTAT29', 'CSTAT30'],
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['CSTAT30', 'CSTAT31'],
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['CSTAT31', 'CSTAT32'],
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['CSTAT32', 'CSTAT33'],
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['CSTAT31', 'CSTAT34'],
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['CSTAT34', 'CSTAT35'],
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['CSTAT34', 'CSTAT36'],
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['CSTAT36', 'CSTAT37'],
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['CSTAT20', 'CSTAT36'],
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['CMED6', 'CSTAT33'],
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['CMED25', 'CSTAT18'],
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['CMED25', 'CMED24'],
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['CMED24', 'CLRG3'],
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['CSTAT6', 'CSTAT7'],
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['CSTAT6', 'CMED18'],
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['CMED2', 'CSDMG1'],
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['CSDMG1', 'CSDMG2'],
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['CSDMG2', 'CSDMG3'],
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['CMED18', 'CSDMG3'],
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['CMED2', 'CHEAL1'],
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['CHEAL1', 'CHEAL2'],
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['CHEAL2', 'CHEAL3'],
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['CHEAL3', 'CMED18'],
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['CMED18', 'CSDMG4'],
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['CSDMG4', 'CSDMG5'],
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['CSDMG5', 'CSDMG6'],
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['CSDMG5', 'CSTAT5'],
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['CSTAT5', 'CSTAT4'],
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['CSTAT4', 'CMED3'],
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['CMED3', 'CSTAT1'],
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['CSTAT1', 'CSTAT2'],
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['CSTAT1', 'CSTAT3'],
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['CSTAT2', 'CMED4'],
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['CMED4', 'CSDMG10'],
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['CSDMG10', 'CMED5'],
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['CMED5', 'CSDMG11'],
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['CSDMG11', 'CMED6'],
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['CMED4', 'CPHYS2'],
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['CPHYS2', 'CMED5'],
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['CMED5', 'CPHYS3'],
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['CPHYS3', 'CMED6'],
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['CSTAT3', 'CMED10'],
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['CMED10', 'CPHYS1'],
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['CPHYS1', 'CMED11'],
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['CMED10', 'CHEAL14'],
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['CHEAL14', 'CMED11'],
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['CMED11', 'CHEAL15'],
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['CHEAL15', 'CMED13'],
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['CMED13', 'CSDMG6'],
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['CPHYS4', 'CMED11'],
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['CPHYS4', 'CMED13'],
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['CPHYS4', 'CPHYS5'],
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['CPHYS5', 'CPHYS6'],
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['CPHYS6', 'CMED12'],
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['CPHYS6', 'CSTAT34'],
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['CMED12', 'CPHYS7'],
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['CPHYS7', 'CSTAT33'],
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['CMED13', 'CSDMG7'],
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['CSDMG7', 'CSDMG9'],
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['CSDMG7', 'CMED15'],
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['CSDMG9', 'CSTAT37'],
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['CSDMG9', 'CSTAT35'],
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['CMED18', 'CHEAL4'],
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['CHEAL4', 'CHEAL5'],
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['CHEAL5', 'CHEAL6'],
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['CHEAL6', 'CHEAL7'],
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['CHEAL7', 'CHEAL8'],
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['CHEAL7', 'CHEAL9'],
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['CHEAL8', 'CMED20'],
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['CHEAL9', 'CMED16'],
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['CHEAL5', 'CMED19'],
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['CMED16', 'CHEAL11'],
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['CHEAL11', 'CHEAL12'],
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['CHEAL12', 'CHEAL13'],
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['CHEAL13', 'CMED17'],
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['CHEAL13', 'CSTAT19'],
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['CMED15', 'CHEAL10'],
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['CHEAL10', 'CMED16'],
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['CMED15', 'CSDMG8'],
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['CSDMG8', 'CMED16'],
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['CMED14', 'CMED15'],
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['CMED8', 'CNOTE'],
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];
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module.exports = passiveEdges;
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104
client/src/scenes/passive.data.node.js
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104
client/src/scenes/passive.data.node.js
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const passiveNodes = [
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{ x: 860, y: 1011, id: 'CMED1', alloc: false, text: '5% Increased Speed for Chaos Slow skills, 5% Increased Slow Effect'},
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{ x: 905, y: 970, id: 'CSTAT7', alloc: false, text: '+2 Chaos Stat'},
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{ x: 940, y: 917.5, id: 'CSTAT8', alloc: false, text: '+2 Chaos Stat'},
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{ x: 950, y: 1172.5, id: 'CMED2', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Healing Skills'},
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{ x: 955, y: 1120, id: 'CSDMG1', alloc: false, text: '+5% Increased Spell Damage'},
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{ x: 965, y: 1082.5, id: 'CSDMG2', alloc: false, text: '+5% Increased Spell Damage'},
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{ x: 970, y: 872.5, id: 'CSTAT9', alloc: false, text: '+2 Chaos Stat'},
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{ x: 975, y: 1012.5, id: 'CSTAT6', alloc: false, text: '+2 Chaos Stat'},
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{ x: 995, y: 1062.5, id: 'CSDMG3', alloc: false, text: '+5% Increased Spell Damage'},
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{ x: 1000, y: 1150, id: 'CHEAL1', alloc: false, text: '+5% Increased Healing'},
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{ x: 1005, y: 812.5, id: 'CMED20', alloc: false, text: '5% Increased Speed for Healing skills, 5% Increased Stamina'},
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{ x: 1024.5, y: 1122.5, id: 'CHEAL2', alloc: false, text: '+5% Increased Healing'},
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{ x: 1036.5, y: 896.5, id: 'CMED19', alloc: false, text: '5% Increased Speed for Healing skills, 5% Increased Stamina'},
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{ x: 1036.5, y: 1042.5, id: 'CMED18', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Healing Skills'},
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{ x: 1036.5, y: 1082.5, id: 'CHEAL3', alloc: false, text: '+5% Increased Healing'},
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{ x: 1041.5, y: 772.5, id: 'CSTAT10', alloc: false, text: '+2 Chaos Stat'},
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{ x: 1055, y: 1327.5, id: 'CMED3', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Banish Skills'},
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{ x: 1066.5, y: 939.5, id: 'CHEAL5', alloc: false, text: '+5% Increased Healing'},
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{ x: 1067.5, y: 995, id: 'CHEAL4', alloc: false, text: '+5% Increased Healing'},
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{ x: 1070, y: 1250, id: 'CSTAT4', alloc: false, text: '+2 Chaos Stat'},
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{ x: 1072.5, y: 840.5, id: 'CHEAL8', alloc: false, text: '+5% Increased Healing'},
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{ x: 1087.5, y: 700, id: 'CSTAT11', alloc: false, text: '+2 Chaos Stat'},
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{ x: 1097.5, y: 1052.5, id: 'CSDMG4', alloc: false, text: '+5% Increased Spell Damage'},
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{ x: 1102.5, y: 1140, id: 'CSTAT5', alloc: false, text: '+2 Chaos Stat'},
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{ x: 1102.5, y: 917.5, id: 'CHEAL6', alloc: false, text: '+5% Increased Healing'},
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{ x: 1115, y: 1332.5, id: 'CSTAT1', alloc: false, text: '+2 Chaos Stat'},
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{ x: 1115, y: 875, id: 'CHEAL7', alloc: false, text: '+5% Increased Healing'},
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{ x: 1130, y: 640, id: 'CSTAT12', alloc: false, text: '+2 Chaos Stat'},
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{ x: 1145, y: 1287.5, id: 'CSTAT3', alloc: false, text: '+2 Chaos Stat'},
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{ x: 1145, y: 1057.5, id: 'CSDMG5', alloc: false, text: '+5% Increased Spell Damage'},
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{ x: 1175, y: 1332.5, id: 'CSTAT2', alloc: false, text: '+2 Chaos Stat'},
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{ x: 1180, y: 1247.5, id: 'CMED10', alloc: false, text: '5% Increased Speed for Banish Spells, 5% Increased Stamina'},
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{ x: 1180, y: 950, id: 'CMED14', alloc: false, text: '5% Increased Speed for Chaos Slow skills, 5% Increased Speed for Banish Skills'},
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{ x: 1195, y: 875, id: 'CHEAL9', alloc: false, text: '+5% Increased Healing'},
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{ x: 1196.5, y: 635, id: 'CMED21', alloc: false, text: '5% Increased Effect of Slow, 5% Increased Stamina'},
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{ x: 1205, y: 1062.5, id: 'CSDMG6', alloc: false, text: '+5% Increased Spell Damage'},
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{ x: 1212.5, y: 1200, id: 'CHEAL14', alloc: false, text: '+5% Increased Healing'},
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{ x: 1231.5, y: 590, id: 'CSTAT14', alloc: false, text: '+2 Chaos Stat'},
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{ x: 1235, y: 772.5, id: 'CHEAL12', alloc: false, text: '+5% Increased Healing'},
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{ x: 1240, y: 1225, id: 'CPHYS1', alloc: false, text: '+2% Reduced Physical Damage Taken'},
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{ x: 1240, y: 1322.5, id: 'CMED4', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Stamina'},
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{ x: 1258.5, y: 1107.5, id: 'CHEAL15', alloc: false, text: '+5% Increased Healing'},
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{ x: 1260, y: 917.5, id: 'CHEAL10', alloc: false, text: '+5% Increased Healing'},
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{ x: 1263, y: 520, id: 'CLRG4', alloc: false, text: 'Damaging spells have a 20% chance to inflict slow'},
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{ x: 1273.5, y: 1057.5, id: 'CMED13', alloc: false, text: '5% Increased Speed for Banish Spells, 5% Increased Speed for Damaging Spells'},
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{ x: 1275, y: 1167.5, id: 'CMED11', alloc: false, text: '5% Increased Speed for Banish Spells, 5% Increased Stamina'},
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{ x: 1275, y: 947.5, id: 'CMED15', alloc: false, text: '5% Increased Speed for Chaos Slow skills, 5% Increased Speed for Damaging Spells'},
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{ x: 1277.5, y: 872.5, id: 'CMED16', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Healing Skills'},
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{ x: 1278.5, y: 812.5, id: 'CHEAL11', alloc: false, text: '+5% Increased Healing'},
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||||||
|
{ x: 1280, y: 732.5, id: 'CHEAL13', alloc: false, text: '+5% Increased Healing'},
|
||||||
|
{ x: 1281.5, y: 1002.5, id: 'CSDMG7', alloc: false, text: '+5% Increased Spell Damage'},
|
||||||
|
{ x: 1284, y: 640, id: 'CSTAT15', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1298.5, y: 1107.5, id: 'CPHYS4', alloc: false, text: '+2% Reduced Physical Damage Taken'},
|
||||||
|
{ x: 1302.5, y: 917.5, id: 'CSDMG8', alloc: false, text: '+5% Increased Spell Damage'},
|
||||||
|
{ x: 1305, y: 1307.5, id: 'CPHYS2', alloc: false, text: '+2% Reduced Physical Damage Taken'},
|
||||||
|
{ x: 1306, y: 1347.5, id: 'CSDMG10', alloc: false, text: '+5% Increased Spell Damage'},
|
||||||
|
{ x: 1315, y: 762.5, id: 'CMED17', alloc: false, text: '5% Increased Speed for Healing skills, 5% Increased Stamina'},
|
||||||
|
{ x: 1326.5, y: 590, id: 'CSTAT16', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1346.5, y: 635, id: 'CMED22', alloc: false, text: '5% Increased Effect of Slow, 5% Increased Stamina'},
|
||||||
|
{ x: 1348.5, y: 535, id: 'CSTAT13', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1355, y: 1322.5, id: 'CMED5', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Stamina'},
|
||||||
|
{ x: 1360, y: 1002.5, id: 'CSDMG9', alloc: false, text: '+5% Increased Spell Damage'},
|
||||||
|
{ x: 1399.5, y: 1107.5, id: 'CPHYS5', alloc: false, text: '+2% Reduced Physical Damage Taken'},
|
||||||
|
{ x: 1400, y: 807.5, id: 'CMED24', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Healing Skills'},
|
||||||
|
{ x: 1409.5, y: 1312.5, id: 'CPHYS3', alloc: false, text: '+2% Reduced Physical Damage Taken'},
|
||||||
|
{ x: 1410, y: 1347.5, id: 'CSDMG11', alloc: false, text: '+5% Increased Spell Damage'},
|
||||||
|
{ x: 1410, y: 532.5, id: 'CMED23', alloc: false, text: '5% Increased Speed for Banish Spells, 5% Increased Effect of Slow'},
|
||||||
|
{ x: 1420, y: 732.5, id: 'CSTAT19', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1430, y: 1205, id: 'CPHYS7', alloc: false, text: '+2% Reduced Physical Damage Taken'},
|
||||||
|
{ x: 1447.5, y: 765, id: 'CMED25', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Speed for Healing Skills'},
|
||||||
|
{ x: 1452.5, y: 1322.5, id: 'CMED6', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Stamina'},
|
||||||
|
{ x: 1455, y: 1267.5, id: 'CSTAT33', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1455, y: 1147.5, id: 'CMED12', alloc: false, text: '5% Increased Speed for Banish Spells, 5% Increased Stamina'},
|
||||||
|
{ x: 1455, y: 1042.5, id: 'CSTAT35', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1457.5, y: 975, id: 'CSTAT37', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1462.5, y: 825, id: 'CLRG3', alloc: false, text: '20% critical strike chance for spells'},
|
||||||
|
{ x: 1485, y: 640, id: 'CSTAT17', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1500, y: 1110, id: 'CPHYS6', alloc: false, text: '+2% Reduced Physical Damage Taken'},
|
||||||
|
{ x: 1505, y: 1242.5, id: 'CSTAT32', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1555, y: 1242.5, id: 'CSTAT31', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1555, y: 1067.5, id: 'CSTAT34', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1555, y: 962.5, id: 'CSTAT36', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1555, y: 847.5, id: 'CSTAT20', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1555, y: 732.5, id: 'CSTAT18', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1597.5, y: 827.5, id: 'CSTAT21', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1607.5, y: 1277.5, id: 'CSTAT30', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1612.5, y: 1137.5, id: 'CLRG1', alloc: false, text: 'When you take physical damage there is a 20% chance to heal for 150% of physical damage taken'},
|
||||||
|
{ x: 1612.5, y: 955, id: 'CLRG2', alloc: false, text: 'Your healing spells have a 20% chance to increase ally speed by 100%'},
|
||||||
|
{ x: 1657.5, y: 822.5, id: 'CSTAT22', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1657.5, y: 1312.5, id: 'CSTAT29', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1685, y: 1187.5, id: 'CSTAT27', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1685, y: 1022.5, id: 'CSTAT25', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1690, y: 1117.5, id: 'CSTAT26', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1705, y: 960, id: 'CSTAT24', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1712.5, y: 850, id: 'CMED9', alloc: false, text: '5% Increased Speed for Healing skills, 5% Increased Stamina'},
|
||||||
|
{ x: 1717.5, y: 1267.5, id: 'CMED7', alloc: false, text: '5% Increased Speed for Damaging Spells, 5% Increased Stamina'},
|
||||||
|
{ x: 1725, y: 1222.5, id: 'CSTAT28', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1727.5, y: 1062.5, id: 'CMED8', alloc: false, text: '5% Increased Speed for Chaos Slow skills, 5% Increased Speed for Banish Skills'},
|
||||||
|
{ x: 1737.5, y: 917.5, id: 'CSTAT23', alloc: false, text: '+2 Chaos Stat'},
|
||||||
|
{ x: 1830, y: 1032.5, id: 'CNOTE', alloc: false, text: 'Increases duration of banish skills by 1 turn. Your chaos skills gain 20% increased speed for each successful banish. '},
|
||||||
|
];
|
||||||
|
|
||||||
|
module.exports = passiveNodes;
|
||||||
58
client/src/scenes/passive.node.js
Executable file
58
client/src/scenes/passive.node.js
Executable file
@ -0,0 +1,58 @@
|
|||||||
|
const Phaser = require('phaser');
|
||||||
|
|
||||||
|
class PassiveNode extends Phaser.GameObjects.Sprite {
|
||||||
|
constructor(scene, x, y, id, alloc, text) {
|
||||||
|
super(scene, x, y);
|
||||||
|
this.setTexture('eye');
|
||||||
|
this.scene = scene;
|
||||||
|
this.alloc = alloc;
|
||||||
|
this.text = text;
|
||||||
|
this.id = id;
|
||||||
|
this.setPosition(x, y);
|
||||||
|
|
||||||
|
const nodeNoDigits = this.id.replace(/[0-9]/g, '');
|
||||||
|
switch (nodeNoDigits) {
|
||||||
|
case 'CNOTE':
|
||||||
|
this.setScale(0.25);
|
||||||
|
break;
|
||||||
|
case 'CLRG':
|
||||||
|
this.setScale(0.15);
|
||||||
|
break;
|
||||||
|
case 'CMED':
|
||||||
|
this.setScale(0.1);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
this.setScale(0.05);
|
||||||
|
}
|
||||||
|
if (this.alloc) {
|
||||||
|
this.setTint(0xff0000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
allocate(alloc) {
|
||||||
|
if (alloc !== undefined) {
|
||||||
|
this.alloc = alloc;
|
||||||
|
} else {
|
||||||
|
this.alloc = !this.alloc;
|
||||||
|
}
|
||||||
|
this.updateNode();
|
||||||
|
}
|
||||||
|
|
||||||
|
updateNode() {
|
||||||
|
if (!this.alloc) {
|
||||||
|
this.clearTint();
|
||||||
|
} else {
|
||||||
|
this.setTint(0xff0000);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (let i = 0; i < this.scene.passiveNodeData.length; i += 1) {
|
||||||
|
if (this.scene.passiveNodeData[i].id === this.id) {
|
||||||
|
this.scene.passiveNodeData[i].alloc = this.alloc;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.scene.drawPassiveEdges();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module.exports = PassiveNode;
|
||||||
126
client/src/scenes/passives.js
Normal file
126
client/src/scenes/passives.js
Normal file
@ -0,0 +1,126 @@
|
|||||||
|
const Phaser = require('phaser');
|
||||||
|
const PassiveNode = require('./passive.node');
|
||||||
|
const passiveDataNode = require('./passive.data.node');
|
||||||
|
const passiveDataEdge = require('./passive.data.edge');
|
||||||
|
|
||||||
|
// Passive tree generator - proof of concept visuals need work
|
||||||
|
// Mouse click hold to move, Q + E to zoom in and out
|
||||||
|
// Press 'A' to reset allocated passive nodes
|
||||||
|
|
||||||
|
class Passives extends Phaser.Scene {
|
||||||
|
preload() {
|
||||||
|
this.load.image('eye', 'https://labs.phaser.io/assets/particles/green-orb.png');
|
||||||
|
this.load.image('background', 'http://labs.phaser.io/assets/skies/nebula.jpg');
|
||||||
|
}
|
||||||
|
|
||||||
|
create() {
|
||||||
|
this.background = this.add.image(0, 0, 'background');
|
||||||
|
this.background.setScale(5);
|
||||||
|
this.background.setInteractive();
|
||||||
|
this.graphics = this.add.graphics();
|
||||||
|
this.nodeText = this.add.text(10000, 10000, 'grep', {
|
||||||
|
fontSize: '32px',
|
||||||
|
fontFamily: 'Arial',
|
||||||
|
color: '#ffffff',
|
||||||
|
backgroundColor: '#000000',
|
||||||
|
}).setPadding(32);
|
||||||
|
|
||||||
|
this.passiveNodeData = passiveDataNode;
|
||||||
|
this.passiveEdgeData = passiveDataEdge;
|
||||||
|
this.addPassiveNodes();
|
||||||
|
this.drawPassiveEdges();
|
||||||
|
this.addCanmeraControl();
|
||||||
|
}
|
||||||
|
|
||||||
|
addPassiveNodes() {
|
||||||
|
this.passiveNodes = [];
|
||||||
|
this.passiveNodeData.forEach((n) => {
|
||||||
|
this.passiveNodes[n.id] = this.add.existing(
|
||||||
|
new PassiveNode(this, n.x, n.y, n.id, n.alloc, n.text)
|
||||||
|
).setInteractive();
|
||||||
|
});
|
||||||
|
|
||||||
|
this.input.on('pointerover', (pointer, gameObjects) => {
|
||||||
|
if (gameObjects[0] instanceof PassiveNode) {
|
||||||
|
if (!gameObjects[0].alloc) gameObjects[0].setTint(0xff00ff);
|
||||||
|
this.nodeText.x = pointer.x + this.cameras.main.scrollX;
|
||||||
|
this.nodeText.y = pointer.y + this.cameras.main.scrollY;
|
||||||
|
this.nodeText.text = gameObjects[0].text;
|
||||||
|
} else {
|
||||||
|
this.nodeText.text = '';
|
||||||
|
}
|
||||||
|
});
|
||||||
|
this.input.on('pointerout', (pointer, gameObjects) => {
|
||||||
|
if (gameObjects[0] instanceof PassiveNode) {
|
||||||
|
if (!gameObjects[0].alloc) gameObjects[0].clearTint();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
this.input.on('pointerup', (pointer, gameObjects) => {
|
||||||
|
if (Math.abs(pointer.upX - pointer.downX) < 5
|
||||||
|
&& Math.abs(pointer.upY - pointer.downY) < 5) {
|
||||||
|
// Check cursor hasn't significantly moved during point allocation
|
||||||
|
// If panning and mouse release is on node it won't allocate
|
||||||
|
if (gameObjects[0] instanceof PassiveNode) {
|
||||||
|
gameObjects[0].allocate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
this.input.keyboard.on('keydown_A', () => {
|
||||||
|
this.updatePassives(); // Will update nodes from state
|
||||||
|
}, 0, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
drawPassiveEdges() {
|
||||||
|
this.graphics.clear();
|
||||||
|
this.passiveEdgeData.forEach((e) => {
|
||||||
|
const drawEdge = this.passiveNodeData.filter(n => (
|
||||||
|
e[0] === n.id || e[1] === n.id
|
||||||
|
));
|
||||||
|
if (drawEdge[0].alloc && drawEdge[1].alloc) {
|
||||||
|
this.graphics.lineStyle(10, 0xfff00f, 0.2);
|
||||||
|
} else {
|
||||||
|
this.graphics.lineStyle(2, 0xffffff, 0.2);
|
||||||
|
}
|
||||||
|
// console.log(drawEdge);
|
||||||
|
this.graphics.lineBetween(drawEdge[0].x, drawEdge[0].y, drawEdge[1].x, drawEdge[1].y);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
addCanmeraControl() {
|
||||||
|
this.input.on('pointermove', (pointer) => {
|
||||||
|
if (this.pan) {
|
||||||
|
const points = pointer.getInterpolatedPosition(2);
|
||||||
|
this.cameras.main.scrollX -= (points[1].x - points[0].x) * 2;
|
||||||
|
this.cameras.main.scrollY -= (points[1].y - points[0].y) * 2;
|
||||||
|
}
|
||||||
|
}, this);
|
||||||
|
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl({
|
||||||
|
camera: this.cameras.main,
|
||||||
|
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
|
||||||
|
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
|
||||||
|
acceleration: 0.005,
|
||||||
|
drag: 0.0005,
|
||||||
|
maxSpeed: 0.001,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
updatePassives() {
|
||||||
|
this.passiveNodeData.forEach((n) => {
|
||||||
|
this.passiveNodes[n.id].alloc = false;
|
||||||
|
this.passiveNodes[n.id].updateNode();
|
||||||
|
});
|
||||||
|
// This function will be modified to just update from state
|
||||||
|
// State will update n.alloc instead of false
|
||||||
|
}
|
||||||
|
|
||||||
|
camPan(bool) {
|
||||||
|
this.pan = bool;
|
||||||
|
}
|
||||||
|
|
||||||
|
update(delta) {
|
||||||
|
this.controls.update(delta);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module.exports = Passives;
|
||||||
Loading…
x
Reference in New Issue
Block a user