actually fix curse (anime doesn't seem to reset 'reverse')
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@ -36,15 +36,15 @@ class Curse extends Component {
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</filter>
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</defs>
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<g filter="url(#curseFilter)" class="blue" >
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<circle cx="100" cy="100" r="30" />
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<circle cx="100" cy="100" r="60" />
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<circle cx="100" cy="100" r="90" />
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<circle id="curseFilterOne" cx="100" cy="100" r="0" />
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<circle id="curseFilterTwo" cx="100" cy="100" r="0" />
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<circle id="curseFilterThree" cx="100" cy="100" r="0" />
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</g>
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<g class="white" style={{ strokeWidth: '2px' }}>
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<circle cx="100" cy="100" r="30" />
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<circle cx="100" cy="100" r="60" />
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<circle cx="100" cy="100" r="90" />
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<circle id="curseCircleOne" cx="100" cy="100" r="0" />
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<circle id="curseCircleTwo" cx="100" cy="100" r="0" />
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<circle id="curseCircleThree" cx="100" cy="100" r="0" />
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</g>
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</svg>
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);
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@ -61,12 +61,27 @@ class Curse extends Component {
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}));
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this.animations.push(anime({
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targets: ['#curse circle'],
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r: 0,
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targets: ['#curseCircleOne', '#curseFilterOne'],
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r: 30,
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easing: 'easeInOutSine',
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delay: TIMES.TIMES.TARGET_DELAY_MS,
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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targets: ['#curseCircleTwo', '#curseFilterTwo'],
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r: 60,
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easing: 'easeInOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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targets: ['#curseCircleThree', '#curseFilterThree'],
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r: 90,
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easing: 'easeInOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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direction: 'reverse',
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}));
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}
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