triage
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client/src/components/anims/triage.jsx
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72
client/src/components/anims/triage.jsx
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const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES, COLOURS } = require('../../constants');
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const { randomPoints } = require('../../utils');
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function projectile(x, y, radius, colour) {
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return (
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<circle
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cx={x}
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cy={y}
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r={radius}
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fill={colour}
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stroke="none"
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/>
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);
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}
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class Triage extends Component {
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constructor(props) {
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super();
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this.team = props.team;
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this.animations = [];
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const points = randomPoints(15, 10, { x: 0, y: 0, width: 300, height: 400 });
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this.charges = points.map(coord => projectile(coord[0], coord[1], 15, COLOURS.GREEN));
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}
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render() {
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return (
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<svg
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class='skill-animation'
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id='triage'
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 400">
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<defs>
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<filter id="triageFilter">
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<feGaussianBlur stdDeviation="3"/>
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<feColorMatrix mode="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 19 -9" result="cutoff"/>
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<feComposite operator="atop" in="SourceGraphic" in2="cutoff"/>
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</filter>
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</defs>
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<g filter="url(#triageFilter)">
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{this.charges}
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</g>
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</svg>
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);
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}
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componentDidMount() {
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this.animations.push(anime({
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targets: ['#triage'],
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opacity: [
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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],
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easing: 'easeInOutSine',
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}));
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this.animations.push(anime({
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targets: ['#triage circle'],
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cx: 150,
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cy: 200,
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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easing: 'easeInOutElastic',
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}));
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}
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}
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module.exports = Triage;
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