highlight animation hurrr
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@ -85,6 +85,10 @@
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.effects {
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align-self: flex-start;
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}
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&.highlight {
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animation: highlight 1s infinite alternate;
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}
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}
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.game-construct .name {
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@ -93,6 +97,15 @@
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}
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}
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@keyframes highlight {
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from {
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background: @black;
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}
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to {
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background: @silver;
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}
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}
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.game-construct {
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display: grid;
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@ -15,6 +15,7 @@ const addState = connect(
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ws,
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game,
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authenticated,
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activeSkill,
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animFocus,
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resolution,
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@ -28,6 +29,8 @@ const addState = connect(
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}
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return {
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game,
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authenticated,
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activeSkill,
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animFocus,
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resolution,
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@ -51,6 +54,8 @@ class GameConstruct extends preact.Component {
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render() {
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const {
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// Changing state variables
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authenticated,
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game,
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activeSkill,
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animFocus,
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resolution,
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@ -74,6 +79,7 @@ class GameConstruct extends preact.Component {
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};
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const unfocus = animFocus && !animFocus.includes(construct.id) ? 'unfocus' : '';
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const highlight = !authenticated && activeSkill && game.stack.length === 0 ? 'highlight' : '';
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const crypSkills = player
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? <div class="skills"> {range(0, 3).map(j => <SkillBtn key={j} construct={construct} i={j} />)} </div>
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@ -84,7 +90,7 @@ class GameConstruct extends preact.Component {
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<div
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onClick={() => selectSkillTarget(construct.id)}
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style={ activeSkill ? { cursor: 'pointer' } : {}}
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class={`game-construct ${ko} ${koEvent()} ${unfocus}`}>
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class={`game-construct ${ko} ${koEvent()} ${unfocus} ${highlight}`}>
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<div class="left">
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{crypSkills}
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<ConstructEffectBox construct={construct} />
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