concede game round

This commit is contained in:
ntr
2019-11-20 12:39:09 +11:00
parent 40ca99d185
commit 8e6561499a
5 changed files with 58 additions and 4 deletions
+22
View File
@@ -349,6 +349,18 @@ impl Game {
return Ok(self);
}
fn concede(mut self, player_id: Uuid) -> Result<Game, Error> {
if self.phase != Phase::Skill {
return Err(err_msg("game not in skill phase"));
}
self.player_by_id(player_id)?
.forfeit();
return Ok(self.finish());
}
fn clear_skill(&mut self, player_id: Uuid) -> Result<&mut Game, Error> {
self.player_by_id(player_id)?;
if self.phase != Phase::Skill {
@@ -940,6 +952,16 @@ pub fn game_offer_draw(tx: &mut Transaction, account: &Account, game_id: Uuid) -
Ok(game)
}
pub fn game_concede(tx: &mut Transaction, account: &Account, game_id: Uuid) -> Result<Game, Error> {
let game = game_get(tx, game_id)?
.concede(account.id)?;
game_update(tx, &game)?;
Ok(game)
}
pub fn game_skill_clear(tx: &mut Transaction, account: &Account, game_id: Uuid) -> Result<Game, Error> {
let mut game = game_get(tx, game_id)?;
+5 -1
View File
@@ -22,7 +22,7 @@ use account::{Account};
use account;
use construct::{Construct};
use events::{Event};
use game::{Game, game_state, game_skill, game_skill_clear, game_ready, game_offer_draw};
use game::{Game, game_state, game_skill, game_skill_clear, game_ready, game_offer_draw, game_concede};
use instance::{Instance, ChatState, instance_state, instance_practice, instance_ready, instance_abandon, demo};
use item::{Item, ItemInfoCtr, item_info};
use mtx;
@@ -92,6 +92,7 @@ pub enum RpcRequest {
GameSkill { game_id: Uuid, construct_id: Uuid, target_construct_id: Uuid, skill: Skill },
GameSkillClear { game_id: Uuid },
GameOfferDraw { game_id: Uuid },
GameConcede { game_id: Uuid },
AccountState {},
AccountShop {},
@@ -227,6 +228,9 @@ impl Connection {
RpcRequest::GameReady { id } =>
Ok(RpcMessage::GameState(game_ready(&mut tx, account, id)?)),
RpcRequest::GameConcede { game_id } =>
Ok(RpcMessage::GameState(game_concede(&mut tx, account, game_id)?)),
RpcRequest::GameOfferDraw { game_id } =>
Ok(RpcMessage::GameState(game_offer_draw(&mut tx, account, game_id)?)),