advanced technology
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@@ -5,6 +5,7 @@ const { STATS, eventClasses, getCombatText, crypAvatar } = require('../utils');
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const GameCryp = require('./game.cryp');
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const SkillBtn = require('./skill.btn');
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const TargetingArrows = require('./targeting.arrows');
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// const SKILL_HOT_KEYS = ['Q', 'W', 'E', 'R'];
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@@ -135,8 +136,6 @@ function GamePanel(props) {
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className={`game-cryp ${ko} ${classes}`}
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style={ activeSkill ? { cursor: 'pointer' } : {}}
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onClick={() => selectSkillTarget(cryp.id)} >
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<div className="skills">
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</div>
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<figure
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className="img"
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onClick={() => selectSkillTarget(cryp.id)} >
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@@ -171,6 +170,7 @@ function GamePanel(props) {
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{timer}
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{PlayerTeam(playerTeam, setActiveSkill)}
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<div className="mobile-spacer"> </div>
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<TargetingArrows />
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{otherTeams.map(OpponentTeam)}
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</main>
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);
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@@ -58,7 +58,7 @@ function Skill(props) {
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: '';
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const highlight = activeSkill
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? activeSkill.crypId === cryp.id && activeSkill.skill === s
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? activeSkill.crypId === cryp.id && activeSkill.skill === s.skill
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: false;
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function onClick(e) {
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@@ -66,28 +66,15 @@ function Skill(props) {
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return setActiveSkill(cryp.id, s.skill);
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}
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function findCryp(id) {
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const team = game.players.find(t => t.cryps.find(c => c.id === id));
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if (team) return team.cryps.find(c => c.id === id);
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return null;
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}
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const [target] = game.stack.filter(stack => stack.source_cryp_id === cryp.id && stack.skill === s.skill)
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.map(stack => findCryp(stack.target_cryp_id));
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const targetText = target
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? `-> ${target.name}`
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: '';
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console.log(target);
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const targeting = game.stack.some(stack => stack.source_cryp_id === cryp.id && stack.skill === s.skill);
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return (
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<button
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disabled={!!cdText || ko}
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className={`cryp-skill-btn ${side} ${(target || highlight) ? 'active' : ''}`}
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className={`cryp-skill-btn ${side} ${(targeting || highlight) ? 'active' : ''}`}
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type="submit"
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onClick={onClick}>
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{s.skill} {cdText} {targetText}
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{s.skill} {cdText}
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</button>
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);
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}
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@@ -7,7 +7,6 @@ const addState = connect(
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function TargetSvg(args) {
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const { game, account, resolution } = args;
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if (resolution) return false
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const playerTeam = game.players.find(t => t.id === account.id);
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const otherTeam = game.players.find(t => t.id !== account.id);
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@@ -22,18 +21,39 @@ function TargetSvg(args) {
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? playerTeam.cryps.findIndex(c => c.id === cast.target_cryp_id)
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: otherTeam.cryps.findIndex(c => c.id === cast.target_cryp_id);
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const skillIndex = playerTeam.cryps[source].skills.findIndex(s => s.skill === cast.skill);
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const skillOffset = (100 * skillIndex) + 50;
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const sourceX = 0;
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const sourceY = (source * 300) + 100;
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const targetX = defensive ? 0 : 900;
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const targetY = (target * 300) + 100;
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const sourceY = (source * 300) + skillOffset;
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const targetY = (target * 300) + 150;
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const curveStart = 150 + (150 * source);
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const curveEnd = 450 + curveStart;
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return <path d={`M${sourceX},${sourceY} L${targetX},${targetY}`} />;
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if (defensive) {
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const path = `
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M${sourceX},${sourceY}
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L150,${sourceY}
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C150,${sourceY} 150,${targetY} 150,${targetY}
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L0,${targetY}
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`;
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// indexOf cryp in list * 300
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// indexOf skill in skillList * 100 + 50
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return <path d={path} />;
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}
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const path = `
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M${sourceX},${sourceY}
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L${curveStart},${sourceY}
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C${curveEnd},${sourceY} ${curveStart},${targetY} ${curveEnd},${targetY}
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L900,${targetY}
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`;
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return <path d={path} />;
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}
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const arrows = outgoing.map(getPath);
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const arrows = resolution
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? null
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: outgoing.map(getPath);
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return (
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<svg viewBox="0 0 900 900" preserveAspectRatio="none" className="target-svg">
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