reimplement animations

This commit is contained in:
ntr
2019-12-18 16:32:29 +10:00
parent 14ddc0b237
commit 90bffcb6b7
8 changed files with 161 additions and 188 deletions
+13 -56
View File
@@ -4,9 +4,7 @@ const toast = require('izitoast');
const eachSeries = require('async/eachSeries');
const actions = require('./actions');
const { TIMES } = require('./constants');
const animations = require('./animations.utils');
const { removeTier } = require('./utils');
const { setAnimations, clearAnimations } = require('./animations.utils');
const SOCKET_URL = process.env.NODE_ENV === 'production' ? 'wss://mnml.gg/api/ws' : 'ws://localhost/api/ws';
@@ -20,73 +18,32 @@ function createSocket(store) {
ws.send(cbor.encode(msg));
}
function sendDevResolve(a, b, skill) {
send(['DevResolve', { a, b, skill }]);
function sendDevResolve(skill) {
send(['DevResolve', { skill }]);
}
function onDevResolutions(newRes) {
const { game, account, animating } = store.getState();
if (animating) return false;
function setGame(game) {
store.dispatch(actions.setGame(game));
store.dispatch(actions.setAnimating(true));
store.dispatch(actions.setGameSkillInfo(null));
// stop fetching the game state til animations are done
const newRes = game.resolutions[game.resolutions.length - 1];
return eachSeries(newRes, (r, cb) => {
if (!r.event) return cb();
const timeout = animations.getTime(r.stages);
const anims = animations.getObjects(r, game, account);
const text = animations.getText(r);
store.dispatch(actions.setAnimFocus(animations.getFocusTargets(r, game)));
if (anims.animSkill) store.dispatch(actions.setAnimSkill(anims.animSkill));
if (r.stages.includes('START_SKILL') && anims.animSource) {
store.dispatch(actions.setAnimSource(anims.animSource));
}
if (r.stages.includes('END_SKILL') && anims.animTarget) {
store.dispatch(actions.setAnimTarget(anims.animTarget));
if (animations.isCbAnim(anims.animSkill)) store.dispatch(actions.setAnimCb(cb));
}
if (r.stages.includes('POST_SKILL') && text) {
// timeout to prevent text classes from being added too soon
if (timeout === TIMES.POST_SKILL_DURATION_MS) {
store.dispatch(actions.setResolution(text));
} else {
setTimeout(
() => store.dispatch(actions.setResolution(text)),
timeout - TIMES.POST_SKILL_DURATION_MS
);
}
}
return setTimeout(() => {
store.dispatch(actions.setAnimSkill(null));
store.dispatch(actions.setAnimSource(null));
store.dispatch(actions.setAnimTarget(null));
store.dispatch(actions.setResolution(null));
store.dispatch(actions.setAnimFocus([]));
if (r.stages.includes('END_SKILL') && animations.isCbAnim(anims.animSkill)) return true;
return cb();
}, timeout);
// if (r.delay === 0) return cb(); // TargetKo etc
setAnimations(r, store);
return setTimeout(cb, r.delay);
}, err => {
if (err) return console.error(err);
// clear animation state
store.dispatch(actions.setAnimSkill(null));
store.dispatch(actions.setAnimSource(null));
store.dispatch(actions.setAnimTarget(null));
store.dispatch(actions.setResolution(null));
store.dispatch(actions.setAnimating(false));
store.dispatch(actions.setGameEffectInfo(null));
clearAnimations(store);
// set the game state so resolutions don't fire twice
store.dispatch(actions.setGame(game));
// ws.sendGameState(game.id);
return true;
});
}
const handlers = {
DevResolutions: onDevResolutions,
GameState: setGame,
};
// decodes the cbor and
+11 -27
View File
@@ -5,18 +5,7 @@ const { createStore, combineReducers } = require('redux');
const reducers = require('./reducers');
const actions = require('./actions');
const createSocket = require('./animations.socket');
// const TrippyTriangle = require('./components/svgs/trippy.triangle');
// const Amplify = require('./components/svgs/amplify');
// const Hex = require('./components/svgs/hex');
const Game = require('./components/game');
const testGameBuilder = require('./test.game');
const testGame = testGameBuilder('8552e0bf-340d-4fc8-b6fc-cccccccccccc');
const testAccount = {
id: '8552e0bf-340d-4fc8-b6fc-cccccccccccc',
name: 'ntr',
};
// Redux Store
const store = createStore(
@@ -24,20 +13,15 @@ const store = createStore(
window.__REDUX_DEVTOOLS_EXTENSION__ && window.__REDUX_DEVTOOLS_EXTENSION__(),
);
const testAccount = {
id: '8552e0bf-340d-4fc8-b6fc-cccccccccccc',
name: 'ntr',
};
store.dispatch(actions.setAccount(testAccount));
store.dispatch(actions.setGame(testGame));
function animationsNav(ws) {
function useSkill(skill) {
const ateam = Math.round(Math.random());
const bteam = Math.round(Math.random());
const acon = Math.floor(Math.random() * 3);
const bcon = Math.floor(Math.random() * 3);
const a = testGame.players[ateam].constructs[acon].id;
const b = testGame.players[bteam].constructs[bcon].id;
return ws.sendDevResolve(a, b, skill);
return ws.sendDevResolve(skill);
}
return SKILLS.map((s, i) => (
@@ -81,19 +65,19 @@ const SKILLS = [
'Buff',
'Chaos',
'Counter',
'CounterAttack',
// 'CounterAttack',
'Curse',
'Debuff',
'Decay',
'DecayTick',
'Electrify',
'Electrocute',
'ElectrocuteTick',
// 'ElectrocuteTick',
'Haste',
'HasteStrike',
// 'HasteStrike',
'Heal',
'Hybrid',
'HybridBlast',
// 'HybridBlast',
'Intercept',
'Invert',
'Link',
@@ -105,12 +89,12 @@ const SKILLS = [
'Ruin',
'Silence',
'Siphon',
'SiphonTick',
// 'SiphonTick',
'Slay',
'Sleep',
'Strike',
'Stun',
'Sustain',
'Triage',
'TriageTick',
// 'TriageTick',
];
-1
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@@ -75,7 +75,6 @@ class ConstructAnimation extends Component {
const animSkill = removeTier(skill);
if (!constructId.includes(construct.id)) return false;
// find target animation
const chooseAnim = () => {
switch (animSkill) {
-1
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@@ -87,7 +87,6 @@ function registerEvents(store) {
store.dispatch(actions.setGameSkillInfo(null));
// stop fetching the game state til animations are done
const newRes = game.resolutions[game.resolutions.length - 1];
console.log(newRes);
return eachSeries(newRes, (r, cb) => {
if (r.delay === 0) return cb(); // TargetKo etc
setAnimations(r, store);