event structure clean up

This commit is contained in:
Mashy
2019-12-09 08:32:56 +10:00
parent 2cc7be5b50
commit 912b2c9059
4 changed files with 22 additions and 22 deletions
+12 -12
View File
@@ -535,17 +535,17 @@ impl Game {
for action in cast.actions() {
let events = match action {
Action::Cast { construct } => self.cast(cast),
Action::Hit { construct } => self.hit(cast),
Action::Cast { construct } => self.cast(construct, cast),
Action::Hit { construct } => self.hit(construct, cast),
Action::Damage { construct, values, colour } => {
let amount = self.calculate_amount(&values, &resolved);
self.damage(cast, construct, amount, colour)
self.damage(construct, amount, colour)
},
Action::Heal { construct, values, colour } => {
let amount = self.calculate_amount(&values, &resolved);
self.heal(cast, construct, amount, colour)
self.heal(construct, amount, colour)
},
Action::Effect { construct, effect } => self.effect(construct, effect),
@@ -628,21 +628,21 @@ impl Game {
// }
}
fn cast(&mut self, cast: Cast) -> Vec<Event> {
vec![Event::Cast { construct: cast.source, player: cast.player, direction: self.direction(cast) }]
fn cast(&mut self, construct: Uuid, cast: Cast) -> Vec<Event> {
vec![Event::Cast { construct, player: cast.player, direction: self.direction(cast) }]
}
fn hit(&mut self, cast: Cast) -> Vec<Event> {
vec![Event::Hit { construct: cast.target, player: cast.player, direction: self.direction(cast) }]
fn hit(&mut self, construct: Uuid, cast: Cast) -> Vec<Event> {
vec![Event::Hit { construct, player: cast.player, direction: self.direction(cast) }]
}
fn damage(&mut self, cast: Cast, construct: Uuid, amount: usize, colour: Colour) -> Vec<Event> {
fn damage(&mut self, construct: Uuid, amount: usize, colour: Colour) -> Vec<Event> {
match colour {
_ => self.construct_by_id(construct).unwrap().deal_red_damage(amount) // fixme unwrap
}
}
fn heal(&mut self, cast: Cast, construct: Uuid, value: usize, colour: Colour) -> Vec<Event> {
fn heal(&mut self, construct: Uuid, value: usize, colour: Colour) -> Vec<Event> {
match colour {
_ => self.construct_by_id(construct).unwrap().deal_red_damage(value) // fixme unwrap
}
@@ -870,7 +870,7 @@ pub enum Action {
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
pub struct Resolution {
pub cast: Cast,
pub skill: Skill,
pub focus: Vec<Uuid>,
pub event: Event,
pub delay: i64,
@@ -888,7 +888,7 @@ impl Resolution {
let delay = event.delay();
Resolution {
cast,
skill: cast.skill,
delay,
focus,
event,
+2 -1
View File
@@ -599,7 +599,8 @@ impl Cast {
},
],
_ => unimplemented!()
// _ => unimplemented!(),
_ => vec![], // for client testing
};
actions.append(&mut rest);