Merge branch 'release/1.6.5' into face-imgs
This commit is contained in:
commit
91501428ef
16
CHANGELOG.md
16
CHANGELOG.md
@ -2,6 +2,22 @@
|
||||
All notable changes to this project will be documented in this file.
|
||||
This project adheres to [Semantic Versioning](http://semver.org/).
|
||||
|
||||
## [1.6.4] - 2019-10-24
|
||||
### Changed
|
||||
- Animations processing on client side reduced.
|
||||
|
||||
## [1.6.3] - 2019-10-23
|
||||
### Added
|
||||
- MNNI: the MNML guide
|
||||
- Delivers the message of the day
|
||||
|
||||
### Fixed
|
||||
- Fixed issue where dots / hots would not trigger when reapplied at a higher speed
|
||||
- Changed layout of home page. UI elements for rerolling construct avatars moved to a separate tab.
|
||||
- Added highlighting to first round of a game against the bots to guide new users
|
||||
- Fixed UI issues related to scrolling
|
||||
- Improved the invite link
|
||||
|
||||
## [1.6.2] - 2019-10-20
|
||||
### Fixed
|
||||
- Combiner bug where it would preview items for different combinations
|
||||
|
||||
22
WORKLOG.md
22
WORKLOG.md
@ -3,39 +3,20 @@
|
||||
|
||||
*PRODUCTION*
|
||||
|
||||
* rename vbox to shop (just for display)
|
||||
* give the shop and inventory distinct delineation
|
||||
* proper victory / lose page instead of just face off (you are the winner or something)
|
||||
* vbox phase skill list navigator (overlay maybe?)
|
||||
|
||||
* clear active mtx after joining game
|
||||
|
||||
* Check results stack for whether a construct has ticked a dot already. Current issue E.g.
|
||||
Construct 1 with slow speed applies siphon round 1 on Enemy Construct 1
|
||||
Construct 2 with fast speed applies siphon round 2 on Enemy Construct 2
|
||||
Siphon tick won't proc at all that turn
|
||||
It assumes the dot has triggered already from existing dot from pre_resolve
|
||||
Instead of checking a dot already exists instead search for a matching dot tick event in results
|
||||
* can't reset password without knowing password =\
|
||||
|
||||
* mobile styles
|
||||
* mobile info page
|
||||
|
||||
* fix info page for tablet layout
|
||||
|
||||
* can't reset password without knowing password =\
|
||||
* Invert recharge
|
||||
|
||||
* serde serialize privatise
|
||||
* chat
|
||||
|
||||
* Convert spec 'Plus' -> '+' when it appears as combo text in combiner and in info text
|
||||
|
||||
## SOON
|
||||
|
||||
* equip from shop (buy and equip without putting in your inventory) for bases
|
||||
* move item from one construct to another
|
||||
|
||||
* bot game grind
|
||||
* ACP
|
||||
* essential
|
||||
* audio
|
||||
@ -75,6 +56,7 @@
|
||||
|
||||
## LATER
|
||||
* constants
|
||||
* bot game grind
|
||||
|
||||
$$$
|
||||
* Items
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "mnml-client",
|
||||
"version": "1.6.2",
|
||||
"version": "1.6.5",
|
||||
"description": "",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
|
||||
File diff suppressed because one or more lines are too long
|
Before Width: | Height: | Size: 5.0 KiB |
2557
client/assets/mnni.svg
Normal file
2557
client/assets/mnni.svg
Normal file
File diff suppressed because it is too large
Load Diff
|
After Width: | Height: | Size: 94 KiB |
@ -131,6 +131,15 @@ svg {
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes co-text {
|
||||
from {
|
||||
color: @black;
|
||||
}
|
||||
to {
|
||||
color: @gray-exists;
|
||||
}
|
||||
}
|
||||
|
||||
button {
|
||||
&.blue {
|
||||
border-color: @blue;
|
||||
|
||||
@ -50,31 +50,6 @@ aside {
|
||||
}
|
||||
}
|
||||
|
||||
// button.ready:enabled {
|
||||
// &:hover {
|
||||
// color: forestgreen;
|
||||
// border-color: forestgreen;
|
||||
// }
|
||||
|
||||
// &:active, &:focus, &.enabled {
|
||||
// background: forestgreen;
|
||||
// color: black;
|
||||
// border-color: forestgreen;
|
||||
// }
|
||||
// }
|
||||
|
||||
button.ready:enabled {
|
||||
color: forestgreen;
|
||||
border-color: forestgreen;
|
||||
|
||||
&:hover {
|
||||
background: forestgreen;
|
||||
color: black;
|
||||
border-color: forestgreen;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
.timer-container {
|
||||
grid-area: timer;
|
||||
|
||||
@ -110,6 +85,17 @@ aside {
|
||||
transition-property: color, background;
|
||||
transition-duration: 0.25s;
|
||||
transition-timing-function: ease;
|
||||
|
||||
&:enabled {
|
||||
color: forestgreen;
|
||||
border-color: forestgreen;
|
||||
|
||||
&:hover {
|
||||
background: forestgreen;
|
||||
color: black;
|
||||
border-color: forestgreen;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.team-page-ctrl {
|
||||
@ -142,11 +128,9 @@ aside {
|
||||
font-size: 200%;
|
||||
animation: co 0.75s cubic-bezier(0, 0, 1, 1) 0s infinite alternate;
|
||||
}
|
||||
}
|
||||
|
||||
.play-ctrl {
|
||||
.controls {
|
||||
grid-template-rows: 1fr 1fr 1fr 3fr 1fr;
|
||||
.flex {
|
||||
flex: 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -235,6 +235,9 @@
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
position: absolute;
|
||||
overflow: hidden;
|
||||
max-height: 100%;
|
||||
max-width: 100%;
|
||||
}
|
||||
|
||||
.combat-anim svg {
|
||||
@ -339,6 +342,9 @@
|
||||
.skill-animation {
|
||||
opacity: 0;
|
||||
stroke-width: 5px;
|
||||
overflow: hidden;
|
||||
max-height: 100%;
|
||||
max-width: 100%;
|
||||
// height: 5em;
|
||||
}
|
||||
|
||||
|
||||
@ -97,8 +97,7 @@
|
||||
grid-template-columns: 1fr min-content 1fr;
|
||||
grid-template-areas:
|
||||
"vbox varrow inventory"
|
||||
"vbox . carrow"
|
||||
"vbox . combiner";
|
||||
"vbox varrow combiner";
|
||||
}
|
||||
|
||||
.vbox-inventory {
|
||||
@ -112,15 +111,6 @@
|
||||
justify-content: flex-end;
|
||||
}
|
||||
|
||||
.vbox-combiner-arrow {
|
||||
color: @gray-hint;
|
||||
grid-area: carrow;
|
||||
display: block;
|
||||
text-align: center;
|
||||
font-size: 2em;
|
||||
vertical-align: center;
|
||||
}
|
||||
|
||||
.vbox-arrow, .vbox-arrow-mobile {
|
||||
display: flex;
|
||||
justify-content:center;
|
||||
@ -413,9 +403,10 @@
|
||||
text-align: center;
|
||||
overflow: hidden;
|
||||
display: grid;
|
||||
grid-template-rows: 1fr 1.5fr;
|
||||
grid-template-rows: 1fr 0.5fr 1.5fr;
|
||||
grid-template-areas:
|
||||
"opponent"
|
||||
"text"
|
||||
"player";
|
||||
|
||||
h1 {
|
||||
@ -428,14 +419,9 @@
|
||||
margin-top: 1em;
|
||||
}
|
||||
|
||||
.opponent-name {
|
||||
margin-bottom: 1em;
|
||||
grid-area: oppname;
|
||||
}
|
||||
|
||||
.player-name {
|
||||
margin-top: 1em;
|
||||
grid-area: playername;
|
||||
.winner {
|
||||
color: @yellow;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.team {
|
||||
@ -445,6 +431,39 @@
|
||||
}
|
||||
}
|
||||
|
||||
.faceoff-text {
|
||||
grid-area: text;
|
||||
font-size: 200%;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1em;
|
||||
font-weight: bold;
|
||||
|
||||
color: @black;
|
||||
animation: faceoff 4s ease-in-out 0s 2 alternate;
|
||||
|
||||
&.winner {
|
||||
animation: win 2s ease-in-out 0s 1;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes faceoff {
|
||||
from {
|
||||
color: @black;
|
||||
}
|
||||
to {
|
||||
color: @white;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes win {
|
||||
from {
|
||||
color: @black;
|
||||
}
|
||||
to {
|
||||
color: @yellow;
|
||||
}
|
||||
}
|
||||
|
||||
/* Mobile Nav*/
|
||||
.instance-nav { display: none; }
|
||||
|
||||
|
||||
@ -35,6 +35,7 @@
|
||||
|
||||
.construct {
|
||||
flex: 1 1 33%;
|
||||
overflow: hidden;
|
||||
|
||||
display: flex;
|
||||
flex-flow: column;
|
||||
@ -108,13 +109,40 @@ section {
|
||||
letter-spacing: 0.25em;
|
||||
text-transform: uppercase;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(4, 1fr);
|
||||
// grid-template-columns: repeat(4, 1fr);
|
||||
grid-template-columns: 1fr 1fr;
|
||||
grid-gap: 1em;
|
||||
flex-flow: row wrap;
|
||||
align-items: flex-end;
|
||||
button {
|
||||
border-radius: 0.25em;
|
||||
// height: 3em;
|
||||
}
|
||||
|
||||
&.play {
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
align-items: flex-start;
|
||||
|
||||
&.rejoin {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
button.ready:enabled {
|
||||
color: forestgreen;
|
||||
border-color: forestgreen;
|
||||
|
||||
&:hover {
|
||||
background: forestgreen;
|
||||
color: black;
|
||||
border-color: forestgreen;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.panes {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
}
|
||||
|
||||
figure {
|
||||
@ -188,9 +216,14 @@ section {
|
||||
|
||||
.list {
|
||||
grid-template-columns: 1fr 1fr;
|
||||
|
||||
&.play {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
.menu .team {
|
||||
grid-template-columns: 1fr;
|
||||
|
||||
|
||||
@ -2,6 +2,7 @@
|
||||
|
||||
.player-box {
|
||||
display: grid;
|
||||
overflow: hidden;
|
||||
grid-template-areas:
|
||||
"msg"
|
||||
"img"
|
||||
@ -45,6 +46,11 @@
|
||||
grid-area: msg;
|
||||
color: @white;
|
||||
}
|
||||
|
||||
&.winner {
|
||||
color: @yellow;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
|
||||
.chat {
|
||||
|
||||
@ -26,7 +26,7 @@ html body {
|
||||
|
||||
/* stops inspector going skitz*/
|
||||
overflow-x: hidden;
|
||||
overflow-y: hidden;
|
||||
// overflow-y: hidden;
|
||||
}
|
||||
|
||||
// @media (min-width: 1921px) {
|
||||
@ -281,7 +281,7 @@ ul {
|
||||
}
|
||||
|
||||
li {
|
||||
margin-bottom: 0.5em;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.logo {
|
||||
@ -299,6 +299,10 @@ li {
|
||||
background-position: center;
|
||||
}
|
||||
|
||||
.mnni {
|
||||
background-image: url("./../mnni.svg");
|
||||
}
|
||||
|
||||
.avatar {
|
||||
grid-area: avatar;
|
||||
object-fit: contain;
|
||||
|
||||
@ -9,7 +9,7 @@
|
||||
<meta name="application-name" content="mnml">
|
||||
<meta name="description" content="mnml pvp tbs">
|
||||
<meta name="author" content="ntr@smokestack.io">
|
||||
<title>mnml - abstract strategy</title>
|
||||
<title>MNML - abstract strategy</title>
|
||||
<link rel="manifest" href="manifest.webmanifest">
|
||||
<link rel="stylesheet" href="./node_modules/izitoast/dist/css/iziToast.min.css"></script>
|
||||
<link href="https://fonts.googleapis.com/css?family=Jura" rel="stylesheet">
|
||||
@ -19,7 +19,7 @@
|
||||
</head>
|
||||
<body>
|
||||
<noscript>
|
||||
<p>js is required to run mnml.</p>
|
||||
<p>js is required to run MNML.</p>
|
||||
<p>this site has no ads. free to play forever.</p>
|
||||
</noscript>
|
||||
</body>
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "mnml-client",
|
||||
"version": "1.6.2",
|
||||
"version": "1.6.5",
|
||||
"description": "",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
@ -15,9 +15,9 @@
|
||||
"license": "UNLICENSED",
|
||||
"dependencies": {
|
||||
"anime": "^0.1.2",
|
||||
"animejs": "^3.0.1",
|
||||
"async": "^2.6.2",
|
||||
"borc": "^2.0.3",
|
||||
"animejs": "^3.1.0",
|
||||
"async": "^2.6.3",
|
||||
"borc": "^2.1.1",
|
||||
"docco": "^0.7.0",
|
||||
"hammerjs": "^2.0.8",
|
||||
"izitoast": "^1.4.0",
|
||||
@ -26,15 +26,15 @@
|
||||
"lodash": "^4.17.15",
|
||||
"logrocket": "^1.0.3",
|
||||
"node-sass": "^4.12.0",
|
||||
"parcel": "^1.12.3",
|
||||
"preact": "^8.4.2",
|
||||
"parcel": "^1.12.4",
|
||||
"preact": "^8.5.2",
|
||||
"preact-compat": "^3.19.0",
|
||||
"preact-context": "^1.1.3",
|
||||
"preact-context": "^1.1.4",
|
||||
"preact-redux": "^2.1.0",
|
||||
"query-string": "^6.8.3",
|
||||
"react-string-replace": "^0.4.4",
|
||||
"react-stripe-elements": "^3.0.0",
|
||||
"redux": "^4.0.0"
|
||||
"react-stripe-elements": "^3.0.1",
|
||||
"redux": "^4.0.4"
|
||||
},
|
||||
"devDependencies": {
|
||||
"babel-core": "^6.26.3",
|
||||
@ -42,11 +42,11 @@
|
||||
"babel-preset-es2015": "^6.24.1",
|
||||
"babel-preset-react": "^6.24.1",
|
||||
"eslint": "^5.16.0",
|
||||
"eslint-config-airbnb-base": "^13.1.0",
|
||||
"eslint-plugin-import": "^2.14.0",
|
||||
"eslint-plugin-react": "^7.11.1",
|
||||
"jest": "^18.0.0",
|
||||
"less": "^3.9.0"
|
||||
"eslint-config-airbnb-base": "^13.2.0",
|
||||
"eslint-plugin-import": "^2.18.2",
|
||||
"eslint-plugin-react": "^7.16.0",
|
||||
"jest": "^25.0.0",
|
||||
"less": "^3.10.3"
|
||||
},
|
||||
"alias": {
|
||||
"react": "preact-compat",
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
const { TIMES } = require('./constants');
|
||||
const { removeTier } = require('./utils');
|
||||
|
||||
function none() {
|
||||
return {
|
||||
@ -7,7 +8,7 @@ function none() {
|
||||
};
|
||||
}
|
||||
|
||||
function getObjects(resolution, stages, game, account) {
|
||||
function getObjects(resolution, game, account) {
|
||||
if (!resolution) return none();
|
||||
if (!resolution.target) return none();
|
||||
|
||||
@ -52,7 +53,7 @@ function getObjects(resolution, stages, game, account) {
|
||||
};
|
||||
};
|
||||
|
||||
const skipSource = !stages.includes('START_SKILL')
|
||||
const skipSource = !resolution.stages.includes('START_SKILL')
|
||||
|| resolution.source.id === resolution.target.id;
|
||||
|
||||
const animSource = skipSource
|
||||
@ -72,25 +73,6 @@ function getObjects(resolution, stages, game, account) {
|
||||
};
|
||||
}
|
||||
|
||||
function getSequence(resolution) {
|
||||
if (!resolution.event) return [];
|
||||
if (resolution.event[0] === 'Inversion') return [];
|
||||
if (['TargetKo', 'Ko'].includes(resolution.event[0])) return [];
|
||||
if (['Skill', 'AoeSkill'].includes(resolution.event[0])) return ['START_SKILL', 'END_SKILL'];
|
||||
|
||||
switch (resolution.stages) {
|
||||
case 'AllStages': return ['START_SKILL', 'END_SKILL', 'POST_SKILL'];
|
||||
case 'StartEnd': return ['START_SKILL', 'END_SKILL'];
|
||||
case 'StartPost': return ['START_SKILL', 'POST_SKILL'];
|
||||
case 'StartOnly': return ['START_SKILL'];
|
||||
case 'EndPost': return ['END_SKILL', 'POST_SKILL'];
|
||||
case 'EndOnly': return ['END_SKILL'];
|
||||
case 'PostOnly': return ['POST_SKILL'];
|
||||
case 'NoStages': return [];
|
||||
default: return ['START_SKILL', 'END_SKILL', 'POST_SKILL'];
|
||||
}
|
||||
}
|
||||
|
||||
function getTime(stages) {
|
||||
let time = 0;
|
||||
if (stages.includes('START_SKILL') && stages.includes('END_SKILL')) {
|
||||
@ -121,10 +103,10 @@ function getFocusTargets(resolution, game) {
|
||||
return [target];
|
||||
}
|
||||
|
||||
function getText(resolution, sequence) {
|
||||
function getText(resolution) {
|
||||
const nullText = { text: null, constructId: null, life: null };
|
||||
if (!resolution) return nullText;
|
||||
if (!sequence.includes('POST_SKILL')) return nullText;
|
||||
if (!resolution.stages.includes('POST_SKILL')) return nullText;
|
||||
|
||||
function generatePostSkill() {
|
||||
const [type, event] = resolution.event;
|
||||
@ -202,14 +184,19 @@ function getText(resolution, sequence) {
|
||||
};
|
||||
}
|
||||
|
||||
function isCbAnim(skill) {
|
||||
return ['Attack', 'Blast', 'Siphon', 'SiphonTick', 'Strike', 'Chaos', 'Slay', 'Heal',
|
||||
'Buff', 'Amplify', 'Haste', 'Triage', 'TriageTick', 'Link', 'Hybrid', 'Intercept',
|
||||
'Debuff', 'Curse', 'Decay', 'DecayTick', 'Purge', 'Silence', 'Restrict',
|
||||
'Stun', 'Bash', 'Absorb', 'Sleep', 'Break', 'Ruin',
|
||||
'Block', 'Sustain', 'Electrify', 'Electrocute', 'ElectrocuteTick',
|
||||
'Counter', 'CounterAttack', 'Purify', 'Recharge', 'Reflect'].includes(removeTier(skill));
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
getFocusTargets,
|
||||
getObjects,
|
||||
getTime,
|
||||
getSequence,
|
||||
getText,
|
||||
isCbAnim,
|
||||
};
|
||||
|
||||
|
||||
// if (!(resolution.target.id === construct.id)
|
||||
// && !(resolution.event[0] === 'AoeSkill' && targetTeam.includes(construct.id))) return false;
|
||||
|
||||
@ -187,6 +187,7 @@ class AccountStatus extends Component {
|
||||
class="login-input"
|
||||
type="password"
|
||||
name="new"
|
||||
autocomplete="new-password"
|
||||
value={passwordState.password}
|
||||
onInput={linkState(this, 'passwordState.password')}
|
||||
placeholder="new password"
|
||||
@ -195,6 +196,7 @@ class AccountStatus extends Component {
|
||||
class="login-input"
|
||||
type="password"
|
||||
name="confirm"
|
||||
autocomplete="new-password"
|
||||
value={passwordState.confirm}
|
||||
onInput={linkState(this, 'passwordState.confirm')}
|
||||
placeholder="confirm"
|
||||
|
||||
@ -38,7 +38,7 @@ function Controls(args) {
|
||||
|
||||
if (game) return <GameCtrl />;
|
||||
if (instance) return <InstanceCtrl />;
|
||||
if (nav === 'play' || nav === 'shop' || !nav) return <PlayCtrl />
|
||||
if (nav === 'play' || nav === 'shop' || nav === 'reshape' || !nav) return <PlayCtrl />
|
||||
if (nav === 'team' || nav === 'account') return <TeamCtrl />
|
||||
|
||||
return false;
|
||||
|
||||
@ -58,7 +58,8 @@ function Faceoff(props) {
|
||||
const constructs = team.constructs.map((c, i) =>
|
||||
<FaceoffConstruct key={c.id} construct={c}/>);
|
||||
|
||||
const classes = `team player ${team.ready ? 'ready' : ''}`
|
||||
const winner = instance.winner === team.id;
|
||||
const classes = `team player ${winner ? 'winner' : team.ready ? 'ready' : ''}`
|
||||
return (
|
||||
<div class={classes}>
|
||||
{constructs}
|
||||
@ -66,11 +67,13 @@ function Faceoff(props) {
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
function OpponentTeam(team) {
|
||||
const constructs = team.constructs.map((c, i) =>
|
||||
<FaceoffConstruct key={c.id} construct={c}/>);
|
||||
|
||||
const classes = `team opponent ${team.ready ? 'ready' : ''}`
|
||||
const winner = instance.winner === team.id;
|
||||
const classes = `team opponent ${winner ? 'winner' : team.ready ? 'ready' : ''}`
|
||||
|
||||
return (
|
||||
<div class={classes}>
|
||||
@ -78,10 +81,30 @@ function Faceoff(props) {
|
||||
</div>
|
||||
);
|
||||
}
|
||||
function faceoffText() {
|
||||
if (!instance.winner) {
|
||||
return (
|
||||
<div class="faceoff-text">
|
||||
<div class="opponent-text"> {otherTeam.name} </div>
|
||||
<div class="vs"> vs </div>
|
||||
<div class="player-text"> {playerTeam.name} </div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
const winner = instance.winner === playerTeam.id ? playerTeam : otherTeam;
|
||||
return (
|
||||
<div class="faceoff-text winner">
|
||||
<div> {winner.name} </div>
|
||||
<div> wins </div>
|
||||
</div>
|
||||
)
|
||||
|
||||
}
|
||||
|
||||
return (
|
||||
<main class="faceoff">
|
||||
{OpponentTeam(otherTeam)}
|
||||
{faceoffText()}
|
||||
{PlayerTeam(playerTeam)}
|
||||
</main>
|
||||
);
|
||||
|
||||
@ -40,7 +40,7 @@ const addState = connect(
|
||||
dispatch(actions.setItemEquip(null));
|
||||
dispatch(actions.setItemUnequip([]));
|
||||
dispatch(actions.setVboxHighlight([]));
|
||||
|
||||
dispatch(actions.setMtxActive(null));
|
||||
return dispatch(actions.setNav(place));
|
||||
}
|
||||
|
||||
@ -88,6 +88,11 @@ function Header(args) {
|
||||
class={`login-btn ${nav === 'shop' ? 'highlight' : ''}`}>
|
||||
Shop
|
||||
</button>
|
||||
<button
|
||||
onClick={() => navTo('reshape')}
|
||||
class={`login-btn ${nav === 'reshape' ? 'highlight' : ''}`}>
|
||||
Reshape
|
||||
</button>
|
||||
<button
|
||||
onClick={accountClick}
|
||||
class={`login-btn ${nav === 'account' ? 'highlight' : ''}`}>
|
||||
|
||||
@ -152,10 +152,11 @@ function InfoComponent(args) {
|
||||
: false;
|
||||
const itemRegEx = /(Red|Blue|Green)/;
|
||||
const itemSourceDescription = reactStringReplace(itemSourceInfo, itemRegEx, match => shapes[match]());
|
||||
const infoText = info.replace('Plus', '+');
|
||||
|
||||
return (
|
||||
<div class="info-spec">
|
||||
<h2>{info} - {fullInfo.cost}b</h2>
|
||||
<h2>{infoText} - {fullInfo.cost}b</h2>
|
||||
<h3>SPEC</h3>
|
||||
{itemSourceDescription}
|
||||
<div>{infoDescription}</div>
|
||||
|
||||
@ -95,7 +95,6 @@ class Instance extends Component {
|
||||
bindSwipes() {
|
||||
const instance = document.getElementById('instance');
|
||||
if (!instance) {
|
||||
console.log('no instance, binding in 50');
|
||||
return setTimeout(this.bindSwipes, 50);
|
||||
}
|
||||
if (this.h) this.h.destroy();
|
||||
@ -116,7 +115,6 @@ class Instance extends Component {
|
||||
setNavInstance((navInstance + 1) % 4);
|
||||
});
|
||||
|
||||
console.log('hammer gestures bound');
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -43,11 +43,11 @@ function Controls(args) {
|
||||
const zero = Date.parse(instance.phase_start);
|
||||
const now = Date.now();
|
||||
const end = Date.parse(instance.phase_end);
|
||||
const timerPct = instance.phase_end
|
||||
const timerPct = instance.phase !== 'Finished' && instance.phase_end
|
||||
? ((now - zero) / (end - zero) * 100)
|
||||
: 100;
|
||||
|
||||
const displayColour = !instance.phase_end
|
||||
const displayColour = !instance.phase_end || instance.phase === 'Finished'
|
||||
? '#222'
|
||||
: player.ready
|
||||
? 'forestgreen'
|
||||
|
||||
@ -6,6 +6,7 @@ const actions = require('./../actions');
|
||||
const AccountTop = require('./account.top');
|
||||
const Play = require('./play');
|
||||
const Shop = require('./shop');
|
||||
const Reshape = require('./reshape');
|
||||
|
||||
const addState = connect(
|
||||
function receiveState(state) {
|
||||
@ -27,6 +28,7 @@ function Top(args) {
|
||||
if (nav === 'account') return <AccountTop />;
|
||||
if (nav === 'play') return <Play />
|
||||
if (nav === 'shop') return <Shop />
|
||||
if (nav === 'reshape') return <Reshape />
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
63
client/src/components/mnni.jsx
Normal file
63
client/src/components/mnni.jsx
Normal file
@ -0,0 +1,63 @@
|
||||
const { Component } = require('preact');
|
||||
const preact = require('preact');
|
||||
// const { connect } = require('preact-redux');
|
||||
|
||||
const idleAnimation = require('./anims/idle');
|
||||
const wiggle = require('./anims/wiggle');
|
||||
|
||||
class MnniAvatatr extends Component {
|
||||
constructor() {
|
||||
super();
|
||||
// The animation ids are a check to ensure that animations are not repeated
|
||||
// When a new account animation is communicated with state it will have a corresponding Id
|
||||
// which is a count of how many resoluttions have passed
|
||||
this.animations = [];
|
||||
this.resetAnimations = this.resetAnimations.bind(this);
|
||||
}
|
||||
|
||||
render() {
|
||||
const { account, mtxActive } = this.props;
|
||||
return (
|
||||
<div
|
||||
class="img avatar mnni"
|
||||
id="mnni"
|
||||
onMouseDown={this.onClick.bind(this)}>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
onClick() {
|
||||
if (this.props.mtxActive) {
|
||||
return this.props.sendMtxAccountApply();
|
||||
}
|
||||
return this.animations.push(wiggle('mnni', this.idle));
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
this.idle = idleAnimation('mnni');
|
||||
return this.animations.push(this.idle);
|
||||
}
|
||||
|
||||
resetAnimations() {
|
||||
for (let i = this.animations.length - 1; i >= 0; i--) {
|
||||
this.animations[i].reset();
|
||||
}
|
||||
}
|
||||
|
||||
componentWillUnmount() {
|
||||
this.resetAnimations();
|
||||
}
|
||||
}
|
||||
|
||||
function Mnni(args) {
|
||||
return (
|
||||
<div class='player-box top'>
|
||||
<MnniAvatatr />
|
||||
<div class="msg">hi!</div>
|
||||
<div class="name">MNNI</div>
|
||||
<div class="score"> </div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
module.exports = Mnni;
|
||||
@ -1,156 +1,26 @@
|
||||
const preact = require('preact');
|
||||
const { connect } = require('preact-redux');
|
||||
|
||||
const { errorToast, infoToast } = require('../utils');
|
||||
// const { connect } = require('preact-redux');
|
||||
|
||||
const AccountBox = require('./account.box');
|
||||
|
||||
const addState = connect(
|
||||
function receiveState(state) {
|
||||
const {
|
||||
ws,
|
||||
instances,
|
||||
invite,
|
||||
} = state;
|
||||
|
||||
function sendInstanceState(id) {
|
||||
ws.sendInstanceState(id);
|
||||
}
|
||||
|
||||
function sendInstancePractice() {
|
||||
ws.sendInstancePractice();
|
||||
}
|
||||
|
||||
function sendInstanceQueue() {
|
||||
ws.sendInstanceQueue();
|
||||
}
|
||||
|
||||
function sendInstanceInvite() {
|
||||
ws.sendInstanceInvite();
|
||||
}
|
||||
|
||||
return {
|
||||
instances,
|
||||
invite,
|
||||
|
||||
sendInstanceState,
|
||||
sendInstanceQueue,
|
||||
sendInstancePractice,
|
||||
sendInstanceInvite,
|
||||
};
|
||||
}
|
||||
);
|
||||
const Mnni = require('./mnni');
|
||||
|
||||
function JoinButtons(args) {
|
||||
const {
|
||||
instances,
|
||||
invite,
|
||||
|
||||
sendInstanceState,
|
||||
sendInstanceQueue,
|
||||
sendInstancePractice,
|
||||
sendInstanceInvite,
|
||||
} = args;
|
||||
|
||||
const discordBtn = (
|
||||
<button
|
||||
class='discord-btn'
|
||||
onClick={() => window.open('https://discord.gg/YJJgurM') }>
|
||||
|
||||
</button>
|
||||
);
|
||||
|
||||
if (instances.length) {
|
||||
return (
|
||||
<aside class='play-ctrl'>
|
||||
<div class="timer-container"></div>
|
||||
<div class="controls">
|
||||
{discordBtn}
|
||||
<div class="flex">
|
||||
<div> </div>
|
||||
<div class="instance-ctrl-btns">
|
||||
<button disabled={true}>-</button>
|
||||
</div>
|
||||
<Mnni />
|
||||
<AccountBox />
|
||||
<div class="instance-ctrl-btns">
|
||||
<button disabled={true} >Chat</button>
|
||||
<button
|
||||
class='pvp ready full'
|
||||
onClick={() => sendInstanceState(instances[0].id)}
|
||||
type="submit">
|
||||
Rejoin
|
||||
</button>
|
||||
<button class="flex" disabled={true}>-</button>
|
||||
</div>
|
||||
</div>
|
||||
</aside>
|
||||
);
|
||||
}
|
||||
|
||||
const inviteBtn = () => {
|
||||
if (!invite) {
|
||||
return (
|
||||
<button
|
||||
class='pvp ready'
|
||||
onClick={() => sendInstanceInvite()}
|
||||
type="submit">
|
||||
Invite
|
||||
</button>
|
||||
);
|
||||
}
|
||||
|
||||
function copyClick(e) {
|
||||
const link = `${document.location.origin}#join=${invite}`;
|
||||
const textArea = document.createElement('textarea', { id: '#clipboard' });
|
||||
textArea.value = link;
|
||||
document.body.appendChild(textArea);
|
||||
textArea.focus();
|
||||
textArea.select();
|
||||
|
||||
try {
|
||||
document.execCommand('copy');
|
||||
infoToast('Invite link copied to clipboard.');
|
||||
} catch (err) {
|
||||
console.error('link copy error', err);
|
||||
errorToast('Invite link copy error.');
|
||||
}
|
||||
|
||||
document.body.removeChild(textArea);
|
||||
return true;
|
||||
}
|
||||
|
||||
return (
|
||||
<button
|
||||
class='pvp ready enabled'
|
||||
onClick={copyClick}
|
||||
type="submit">
|
||||
Copy <p> 🔗 </p>
|
||||
</button>
|
||||
);
|
||||
};
|
||||
|
||||
return (
|
||||
<aside class='play-ctrl'>
|
||||
<div class="timer-container"></div>
|
||||
<div class="controls">
|
||||
<button
|
||||
class='practice ready'
|
||||
onClick={() => sendInstancePractice()}
|
||||
type="submit">
|
||||
Learn
|
||||
</button>
|
||||
{inviteBtn()}
|
||||
{discordBtn}
|
||||
<AccountBox />
|
||||
<div class="instance-ctrl-btns">
|
||||
<button disabled={true} >Chat</button>
|
||||
<button
|
||||
class='pvp ready'
|
||||
onClick={() => sendInstanceQueue()}
|
||||
type="submit">
|
||||
PVP
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</aside>
|
||||
);
|
||||
}
|
||||
|
||||
module.exports = addState(JoinButtons);
|
||||
module.exports = JoinButtons;
|
||||
|
||||
@ -1,12 +1,8 @@
|
||||
// const { connect } = require('preact-redux');
|
||||
const preact = require('preact');
|
||||
const { connect } = require('preact-redux');
|
||||
const { Elements } = require('react-stripe-elements');
|
||||
|
||||
const Header = require('./header');
|
||||
const Team = require('./team');
|
||||
const StripeBtns = require('./stripe.buttons');
|
||||
|
||||
const { errorToast, infoToast } = require('../utils');
|
||||
const actions = require('./../actions');
|
||||
|
||||
const VERSION = process.env.npm_package_version;
|
||||
@ -16,17 +12,35 @@ const addState = connect(
|
||||
const {
|
||||
ws,
|
||||
account,
|
||||
shop,
|
||||
instances,
|
||||
invite,
|
||||
} = state;
|
||||
|
||||
function mtxBuy(mtx) {
|
||||
return ws.sendMtxBuy(mtx.variant);
|
||||
function sendInstanceState(id) {
|
||||
ws.sendInstanceState(id);
|
||||
}
|
||||
|
||||
function sendInstancePractice() {
|
||||
ws.sendInstancePractice();
|
||||
}
|
||||
|
||||
function sendInstanceQueue() {
|
||||
ws.sendInstanceQueue();
|
||||
}
|
||||
|
||||
function sendInstanceInvite() {
|
||||
ws.sendInstanceInvite();
|
||||
}
|
||||
|
||||
return {
|
||||
account,
|
||||
shop,
|
||||
mtxBuy,
|
||||
instances,
|
||||
invite,
|
||||
|
||||
sendInstanceState,
|
||||
sendInstanceQueue,
|
||||
sendInstancePractice,
|
||||
sendInstanceInvite,
|
||||
};
|
||||
},
|
||||
|
||||
@ -51,32 +65,66 @@ const addState = connect(
|
||||
function Play(args) {
|
||||
const {
|
||||
account,
|
||||
shop,
|
||||
mtxBuy,
|
||||
instances,
|
||||
invite,
|
||||
|
||||
sendInstanceState,
|
||||
sendInstanceQueue,
|
||||
sendInstancePractice,
|
||||
sendInstanceInvite,
|
||||
|
||||
setMtxActive,
|
||||
setNav,
|
||||
} = args;
|
||||
|
||||
if (!shop) return false;
|
||||
|
||||
const useMtx = (item, i) => {
|
||||
const price = item === 'Rename' ? 5 : 1;
|
||||
const inviteBtn = () => {
|
||||
if (!invite) {
|
||||
return (
|
||||
<figure key={i} onClick={() => setMtxActive(item)} >
|
||||
<figcaption>{item}</figcaption>
|
||||
<button disabled={account.balance === 0}>¤{price}</button>
|
||||
<figure>
|
||||
<button
|
||||
class='ready'
|
||||
onClick={() => sendInstanceInvite()}
|
||||
type="submit">
|
||||
Invite
|
||||
</button>
|
||||
<figcaption>Invite a Friend</figcaption>
|
||||
</figure>
|
||||
|
||||
);
|
||||
}
|
||||
|
||||
function copyClick(e) {
|
||||
const link = `${document.location.origin}#join=${invite}`;
|
||||
const textArea = document.createElement('textarea', { id: '#clipboard' });
|
||||
textArea.value = link;
|
||||
document.body.appendChild(textArea);
|
||||
textArea.focus();
|
||||
textArea.select();
|
||||
|
||||
try {
|
||||
document.execCommand('copy');
|
||||
infoToast('Invite link copied to clipboard.');
|
||||
} catch (err) {
|
||||
console.error('link copy error', err);
|
||||
errorToast('Invite link copy error.');
|
||||
}
|
||||
|
||||
document.body.removeChild(textArea);
|
||||
return true;
|
||||
}
|
||||
|
||||
return (
|
||||
<figure>
|
||||
<button
|
||||
class='ready'
|
||||
onClick={copyClick}
|
||||
type="submit">
|
||||
Copy 🔗
|
||||
</button>
|
||||
<figcaption>Click to Copy</figcaption>
|
||||
</figure>
|
||||
);
|
||||
};
|
||||
|
||||
const availableMtx = (item, i) => (
|
||||
<figure key={i}>
|
||||
<figcaption>Enable {item.variant}</figcaption>
|
||||
<button onClick={() => mtxBuy(item)} disabled={account.balance < item.credits}>¤{item.credits}</button>
|
||||
</figure>
|
||||
);
|
||||
|
||||
const subscription = account.subscribed
|
||||
? <button
|
||||
class="yellow-btn"
|
||||
@ -90,21 +138,56 @@ function Play(args) {
|
||||
Subscribe
|
||||
</button>;
|
||||
|
||||
const list = () => {
|
||||
if (!instances.length) return (
|
||||
<div class='list play'>
|
||||
<figure>
|
||||
<button
|
||||
class="ready"
|
||||
onClick={() => sendInstanceQueue()}>
|
||||
PVP
|
||||
</button>
|
||||
<figcaption>Matchmaking</figcaption>
|
||||
</figure>
|
||||
{inviteBtn()}
|
||||
<figure>
|
||||
<button
|
||||
class="ready"
|
||||
onClick={() => sendInstancePractice()}>
|
||||
Learn
|
||||
</button>
|
||||
<figcaption>Practice MNML</figcaption>
|
||||
</figure>
|
||||
<figure>
|
||||
<button
|
||||
class='discord-btn'
|
||||
onClick={() => window.open('https://discord.gg/YJJgurM') }>
|
||||
|
||||
</button>
|
||||
<figcaption>Join the Community</figcaption>
|
||||
</figure>
|
||||
</div>
|
||||
);
|
||||
|
||||
return (
|
||||
<div class='list play rejoin'>
|
||||
<figure>
|
||||
<button
|
||||
class="ready"
|
||||
onClick={() => sendInstanceState(instances[0].id)}>
|
||||
Rejoin
|
||||
</button>
|
||||
<figcaption>Resume playing</figcaption>
|
||||
</figure>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<section class="top">
|
||||
<div class="news">
|
||||
<h2>v{VERSION}</h2>
|
||||
<p class="play-p">Use the buttons on the right to join an instance.</p>
|
||||
<p>
|
||||
Select <b>PVP</b> to play against other players.<br />
|
||||
Select <b>INVITE</b> then click <b>COPY LINK</b> to generate an instance invitation for a friend.<br />
|
||||
Click <b>LEARN</b> to practice the game without time controls.
|
||||
</p>
|
||||
<p>Join our Discord server to find opponents, message @ntr or @mashy for some credits to get started.</p>
|
||||
<p>
|
||||
If you enjoy the game please support its development by <b>subscribing</b> or purchasing <b>credits</b>.<br />
|
||||
glhf
|
||||
</p>
|
||||
<h1>v{VERSION}</h1>
|
||||
{list()}
|
||||
</div>
|
||||
<div>
|
||||
<h1 class="credits">¤ {account.balance}</h1>
|
||||
@ -116,13 +199,18 @@ function Play(args) {
|
||||
role="link">
|
||||
Get Credits
|
||||
</button>
|
||||
<div id="error-message"></div>
|
||||
</div>
|
||||
<div class='list'>
|
||||
{shop.owned.map(useMtx)}
|
||||
<div>
|
||||
Join our Discord server to find opponents and talk to the devs. <br />
|
||||
Message <b>@ntr</b> or <b>@mashy</b> for some credits to get started.<br />
|
||||
</div>
|
||||
<div class='list'>
|
||||
{shop.available.map(availableMtx)}
|
||||
<br />
|
||||
<div>
|
||||
If you enjoy the game you can support the development:
|
||||
<ul>
|
||||
<li>Invite people to play pvp games and grow the community. </li>
|
||||
<li><b>Subscribe</b> or purchase <b>credits</b>.</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
@ -67,9 +67,11 @@ function Scoreboard(args) {
|
||||
return '';
|
||||
};
|
||||
|
||||
const winner = player.score === 'Win';
|
||||
|
||||
if (!isPlayer) {
|
||||
return (
|
||||
<div class={`player-box top ${player.ready ? 'ready' : ''}`}>
|
||||
<div class={`player-box top ${winner ? 'winner' : player.ready ? 'ready' : ''}`}>
|
||||
<div></div>
|
||||
<div class="score">{scoreText()}</div>
|
||||
<div class="name">{player.name}</div>
|
||||
@ -80,7 +82,7 @@ function Scoreboard(args) {
|
||||
}
|
||||
|
||||
return (
|
||||
<div class={`player-box bottom ${player.ready ? 'ready' : ''}`}>
|
||||
<div class={`player-box bottom ${winner ? 'winner': player.ready ? 'ready' : ''}`}>
|
||||
<div class="msg">{chat || '\u00A0'}</div>
|
||||
<div class="score">{scoreText()}</div>
|
||||
<div class="name">{player.name}</div>
|
||||
|
||||
129
client/src/components/reshape.jsx
Normal file
129
client/src/components/reshape.jsx
Normal file
@ -0,0 +1,129 @@
|
||||
// const { connect } = require('preact-redux');
|
||||
const preact = require('preact');
|
||||
const { connect } = require('preact-redux');
|
||||
|
||||
const actions = require('./../actions');
|
||||
|
||||
const addState = connect(
|
||||
function receiveState(state) {
|
||||
const {
|
||||
ws,
|
||||
account,
|
||||
shop,
|
||||
} = state;
|
||||
|
||||
function mtxBuy(mtx) {
|
||||
return ws.sendMtxBuy(mtx.variant);
|
||||
}
|
||||
|
||||
return {
|
||||
account,
|
||||
shop,
|
||||
mtxBuy,
|
||||
};
|
||||
},
|
||||
|
||||
function receiveDispatch(dispatch) {
|
||||
function setMtxActive(mtx) {
|
||||
dispatch(actions.setConstructRename(null));
|
||||
dispatch(actions.setMtxActive(mtx));
|
||||
return true;
|
||||
}
|
||||
|
||||
function setNav(place) {
|
||||
return dispatch(actions.setNav(place));
|
||||
}
|
||||
|
||||
return {
|
||||
setMtxActive,
|
||||
setNav,
|
||||
};
|
||||
}
|
||||
);
|
||||
|
||||
function Reshape(args) {
|
||||
const {
|
||||
account,
|
||||
shop,
|
||||
mtxBuy,
|
||||
|
||||
setMtxActive,
|
||||
setNav,
|
||||
} = args;
|
||||
|
||||
if (!shop) return false;
|
||||
|
||||
const useMtx = (item, i) => {
|
||||
const price = item === 'Rename' ? 5 : 1;
|
||||
return (
|
||||
<figure key={i} onClick={e => {
|
||||
e.stopPropagation();
|
||||
setMtxActive(item);
|
||||
}}>
|
||||
<figcaption>{item}</figcaption>
|
||||
<button disabled={account.balance === 0}>¤{price}</button>
|
||||
</figure>
|
||||
);
|
||||
};
|
||||
|
||||
const availableMtx = (item, i) => (
|
||||
<figure key={i}>
|
||||
<figcaption>Enable {item.variant}</figcaption>
|
||||
<button onClick={() => mtxBuy(item)} disabled={account.balance < item.credits}>¤{item.credits}</button>
|
||||
</figure>
|
||||
);
|
||||
|
||||
const subscription = account.subscribed
|
||||
? <button
|
||||
class="yellow-btn"
|
||||
disabled>
|
||||
Subscribed
|
||||
</button>
|
||||
: <button
|
||||
onClick={() => setNav('shop')}
|
||||
class="yellow-btn"
|
||||
role="link">
|
||||
Subscribe
|
||||
</button>;
|
||||
|
||||
return (
|
||||
<section class="top" onClick={() => setMtxActive(null)}>
|
||||
<div class="news">
|
||||
<p class="play-p">Use credits to modify your construct names and appearance.</p>
|
||||
<ul>
|
||||
|
||||
<li> Purchase image sets to unlock different types of avatars. </li>
|
||||
<li> You can reroll any avatar to a new avatar from owned sets. </li>
|
||||
<li> Reroll avatars by clicking the owned set and then the construct you wish to reroll. </li>
|
||||
<li>Press escape to clear any active mtx. </li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
You can switch out your active constructs in the account settings. <br />
|
||||
Accounts start with 4 constructs by default. <br />
|
||||
</p>
|
||||
</div>
|
||||
<div>
|
||||
<h1 class="credits">¤ {account.balance}</h1>
|
||||
<div class='list'>
|
||||
{subscription}
|
||||
<button
|
||||
onClick={() => setNav('shop')}
|
||||
class="yellow-btn"
|
||||
role="link">
|
||||
Get Credits
|
||||
</button>
|
||||
<div id="error-message"></div>
|
||||
</div>
|
||||
<div class='list'>
|
||||
{shop.owned.map(useMtx)}
|
||||
</div>
|
||||
<div class='list'>
|
||||
{shop.available.map(availableMtx)}
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
|
||||
module.exports = addState(Reshape);
|
||||
@ -1,52 +0,0 @@
|
||||
const preact = require('preact');
|
||||
const { connect } = require('preact-redux');
|
||||
|
||||
const addState = connect(
|
||||
function receiveState(state) {
|
||||
const {
|
||||
ws,
|
||||
instance
|
||||
} = state;
|
||||
|
||||
return { instance };
|
||||
},
|
||||
);
|
||||
|
||||
function ScoreBoard(args) {
|
||||
const {
|
||||
instance,
|
||||
} = args;
|
||||
|
||||
const players = instance.players.map((p, i) => {
|
||||
if (instance.phase === 'Finished') {
|
||||
const winner = p.wins > instance.max_rounds / 2;
|
||||
return <tr key={i}
|
||||
class={p.winner ? 'ready' : ''}>
|
||||
<td>{p.name}</td>
|
||||
<td>{p.wins} / {p.losses}</td>
|
||||
<td>{winner ? 'winner' : ''}</td>
|
||||
</tr>
|
||||
}
|
||||
|
||||
const text = instance.phase === 'Finished'
|
||||
? p.wins > instance.rounds / 2 && 'Winner'
|
||||
: '';
|
||||
|
||||
return <tr key={i}
|
||||
class={p.ready ? 'ready' : ''}>
|
||||
<td>{p.name}</td>
|
||||
<td>{p.wins} / {p.losses}</td>
|
||||
<td>{p.ready ? 'ready' : ''}</td>
|
||||
</tr>
|
||||
});
|
||||
|
||||
return (
|
||||
<table class="scoreboard">
|
||||
<tbody>
|
||||
{players}
|
||||
</tbody>
|
||||
</table>
|
||||
);
|
||||
}
|
||||
|
||||
module.exports = addState(ScoreBoard);
|
||||
@ -41,7 +41,8 @@ function Shop(args) {
|
||||
<b>Subscriptions</b> grant extra benefits:
|
||||
<ul>
|
||||
<li>¤150 per month</li>
|
||||
<li>More community features in the future including account icons and chat wheel</li>
|
||||
<li>Account img</li>
|
||||
<li>Chat wheel</li>
|
||||
</ul>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
@ -97,7 +97,7 @@ function Vbox(args) {
|
||||
const {
|
||||
combiner,
|
||||
navInstance,
|
||||
// instance,
|
||||
instance,
|
||||
itemInfo,
|
||||
player,
|
||||
reclaiming,
|
||||
@ -161,11 +161,20 @@ function Vbox(args) {
|
||||
|
||||
function availableBtn(v, group, index) {
|
||||
if (!v) return <button disabled class='empty' > </button>;
|
||||
const tutorial = instance.time_control === 'Practice'
|
||||
&& instance.rounds.length === 1
|
||||
&& group === 0
|
||||
&& combiner.length === 0
|
||||
&& vboxSelected.length === 0
|
||||
&& vbox.bits > 10
|
||||
&& vbox.free[0].filter(c => c).length > 4
|
||||
? 'combo-border' : null;
|
||||
|
||||
const selected = vboxSelected[0] === group && vboxSelected[1] === index;
|
||||
|
||||
// state not yet set in double click handler
|
||||
function onDblClick(e) {
|
||||
clearVboxSelected();
|
||||
sendVboxAccept(group, index);
|
||||
e.stopPropagation();
|
||||
}
|
||||
@ -194,7 +203,7 @@ function Vbox(args) {
|
||||
} return false;
|
||||
}) ? 'combo-border' : '';
|
||||
|
||||
const classes = `${v.toLowerCase()} ${selected ? 'highlight' : ''} ${comboHighlight}`;
|
||||
const classes = `${v.toLowerCase()} ${selected ? 'highlight' : ''} ${comboHighlight} ${tutorial}`;
|
||||
|
||||
if (shapes[v]) {
|
||||
return (
|
||||
@ -267,6 +276,16 @@ function Vbox(args) {
|
||||
return <button disabled={!inventoryHighlight} class={inventoryHighlight ? 'receiving' : 'empty'} > </button>;
|
||||
}
|
||||
|
||||
const tutorial = instance.time_control === 'Practice'
|
||||
&& instance.rounds.length === 1
|
||||
&& i === 0
|
||||
&& combiner.length === 0
|
||||
&& vboxSelected.length === 0
|
||||
&& vbox.bits === 16
|
||||
&& vbox.bound.length === 5
|
||||
&& vbox.free[0].filter(c => c).length === 4
|
||||
? 'combo-border' : null;
|
||||
|
||||
const combinerItems = combiner.map(j => vbox.bound[j]);
|
||||
const combinerCount = countBy(combinerItems, co => co);
|
||||
|
||||
@ -306,7 +325,7 @@ function Vbox(args) {
|
||||
|
||||
const highlighted = combiner.indexOf(i) > -1;
|
||||
const border = buttons[removeTier(v)] ? buttons[removeTier(v)]() : '';
|
||||
const classes = `${highlighted ? 'highlight' : border} ${comboHighlight}`;
|
||||
const classes = `${highlighted ? 'highlight' : border} ${comboHighlight} ${tutorial}`;
|
||||
if (shapes[v]) {
|
||||
return (
|
||||
<button
|
||||
@ -352,6 +371,7 @@ function Vbox(args) {
|
||||
return true;
|
||||
}));
|
||||
comboItem = comboItemObj ? comboItemObj.item : 'refine';
|
||||
comboItem = comboItem.replace('Plus', '+');
|
||||
text = `Combine - ${comboItem}`;
|
||||
}
|
||||
|
||||
|
||||
@ -1,172 +0,0 @@
|
||||
const preact = require('preact');
|
||||
const range = require('lodash/range');
|
||||
|
||||
const { INFO } = require('./../constants');
|
||||
const { convertItem } = require('../utils');
|
||||
const shapes = require('./shapes');
|
||||
|
||||
const ScoreBoard = require('./scoreboard');
|
||||
|
||||
function InfoComponent(args) {
|
||||
const {
|
||||
itemInfo,
|
||||
combiner,
|
||||
player,
|
||||
instance,
|
||||
} = args;
|
||||
|
||||
args.info = 'PowerRG';
|
||||
const { info } = args;
|
||||
|
||||
function Info() {
|
||||
if (!info) return false;
|
||||
const fullInfo = itemInfo.items.find(i => i.item === info) || INFO[info];
|
||||
if (!fullInfo) return false;
|
||||
const isSkill = fullInfo.skill;
|
||||
const isSpec = fullInfo.spec;
|
||||
|
||||
if (isSkill) {
|
||||
return (
|
||||
<div class="info-skill">
|
||||
<h2>{fullInfo.item}</h2>
|
||||
<div>{fullInfo.description}</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (isSpec) {
|
||||
let red = 0;
|
||||
let blue = 0;
|
||||
let green = 0;
|
||||
player.constructs.forEach(construct => {
|
||||
red += construct.colours.red;
|
||||
blue += construct.colours.blue;
|
||||
green += construct.colours.green;
|
||||
});
|
||||
const teamColours = { red, blue, green };
|
||||
|
||||
const colourReqs = fullInfo.values.bonuses || [];
|
||||
|
||||
const thresholds = colourReqs.map((bonus, i) => {
|
||||
const colours = ['red', 'green', 'blue'];
|
||||
const colourGoals = colours.map(c => {
|
||||
const colourReq = bonus.req[c];
|
||||
if (colourReqs === 0) return false;
|
||||
|
||||
const start = i === 0
|
||||
? 0
|
||||
: colourReqs[i - 1].req[c];
|
||||
|
||||
const dots = range(start, colourReq).map(j => {
|
||||
const unmet = teamColours[c] < j + 1;
|
||||
|
||||
const reqClass = unmet
|
||||
? 'unmet'
|
||||
: '';
|
||||
|
||||
return (
|
||||
<figure key={j} alt={c.colour} class={reqClass} >
|
||||
{shapes.square([c])}
|
||||
</figure>
|
||||
);
|
||||
});
|
||||
|
||||
return (
|
||||
<div key={c}>
|
||||
{dots}
|
||||
</div>
|
||||
);
|
||||
});
|
||||
|
||||
const reqsMet = colours.every(c => teamColours[c] >= bonus.req[c]);
|
||||
|
||||
const reqClass = reqsMet
|
||||
? ''
|
||||
: 'unmet';
|
||||
|
||||
return (
|
||||
<div key={i} class="spec-goal">
|
||||
<div class="colour-reqs">
|
||||
{colourGoals}
|
||||
</div>
|
||||
<div class={reqClass}>
|
||||
+ {bonus.bonus}
|
||||
<hr />
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
});
|
||||
|
||||
return (
|
||||
<div class="info-spec">
|
||||
<h2>{info}</h2>
|
||||
<div>{fullInfo.description}</div>
|
||||
<div class="thresholds">
|
||||
{thresholds}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div class="info-item">
|
||||
<h2>{fullInfo.item}</h2>
|
||||
<div>{fullInfo.description}</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function Combos() {
|
||||
if (!player) return false;
|
||||
|
||||
// show recipe for what's in combiner
|
||||
if (combiner.some(u => u !== null)) {
|
||||
const filteredCombos = itemInfo.combos
|
||||
.filter(combo => combiner.every(u => u === null
|
||||
|| combo.components.includes(player.vbox.bound[u])));
|
||||
if (filteredCombos.length > 6) return false;
|
||||
return (
|
||||
<table>
|
||||
<tbody>
|
||||
{filteredCombos.map((c, i) =>
|
||||
<tr key={i} >
|
||||
<td class="highlight" >{convertItem(c.item)}</td>
|
||||
{c.components.map((u, j) => <td key={j}>{convertItem(u)}</td>)}
|
||||
</tr>
|
||||
)}
|
||||
</tbody>
|
||||
</table>
|
||||
);
|
||||
}
|
||||
|
||||
if (!info) return false;
|
||||
const vboxCombos = itemInfo.combos.filter(c => c.components.includes(info));
|
||||
if (vboxCombos.length > 6) return false;
|
||||
return (
|
||||
<table class="combos">
|
||||
<tbody>
|
||||
{vboxCombos.map((c, i) =>
|
||||
<tr key={i} >
|
||||
<td class="highlight" >{convertItem(c.item)}</td>
|
||||
{c.components.map((u, j) => <td key={j} >{convertItem(u)}</td>)}
|
||||
</tr>
|
||||
)}
|
||||
</tbody>
|
||||
</table>
|
||||
);
|
||||
}
|
||||
|
||||
const scoreboard = instance.phase === 'Lobby' || info
|
||||
? null
|
||||
: <ScoreBoard />;
|
||||
|
||||
return (
|
||||
<div class='info' >
|
||||
{scoreboard}
|
||||
<Info />
|
||||
<Combos />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
module.exports = InfoComponent;
|
||||
@ -8,7 +8,7 @@ const Help = require('./welcome.help');
|
||||
const Demo = require('./demo');
|
||||
|
||||
function Welcome() {
|
||||
const page = this.state.page || 'login';
|
||||
const page = this.state.page || 'register';
|
||||
|
||||
const navRegister = () => this.setState({ page: 'register' });
|
||||
const pageEl = () => {
|
||||
|
||||
@ -63,6 +63,7 @@ function Register(args) {
|
||||
class="login-input"
|
||||
type="password"
|
||||
placeholder="password"
|
||||
autocomplete="new-password"
|
||||
value={this.state.password}
|
||||
onInput={linkState(this, 'password')}
|
||||
/>
|
||||
@ -71,6 +72,7 @@ function Register(args) {
|
||||
class={`${registerConfirm() ? '' : 'red'} login-input`}
|
||||
type="password"
|
||||
placeholder="confirm"
|
||||
autocomplete="new-password"
|
||||
value={this.state.confirm}
|
||||
onInput={linkState(this, 'confirm')}
|
||||
/>
|
||||
|
||||
@ -7,7 +7,7 @@ const sample = require('lodash/sample');
|
||||
const actions = require('./actions');
|
||||
const { TIMES } = require('./constants');
|
||||
const animations = require('./animations.utils');
|
||||
const { infoToast, errorToast, removeTier } = require('./utils');
|
||||
const { infoToast, errorToast } = require('./utils');
|
||||
|
||||
function registerEvents(store) {
|
||||
function notify(msg) {
|
||||
@ -28,7 +28,8 @@ function registerEvents(store) {
|
||||
|
||||
function setTeam(team) {
|
||||
store.dispatch(actions.setTeam(team));
|
||||
setNav('play');
|
||||
const { nav } = store.getState();
|
||||
if (nav !== 'reshape') setNav('play');
|
||||
}
|
||||
|
||||
function setSubscription(sub) {
|
||||
@ -62,27 +63,26 @@ function registerEvents(store) {
|
||||
if (game.resolved.length !== currentGame.resolved.length) {
|
||||
store.dispatch(actions.setAnimating(true));
|
||||
store.dispatch(actions.setGameSkillInfo(null));
|
||||
|
||||
// stop fetching the game state til animations are done
|
||||
const newRes = game.resolved.slice(currentGame.resolved.length);
|
||||
return eachSeries(newRes, (r, cb) => {
|
||||
if (['Disable', 'TargetKo'].includes(r.event[0])) return cb();
|
||||
|
||||
// convert server enum into anims keywords
|
||||
// todo make serersideonly
|
||||
const sequence = animations.getSequence(r);
|
||||
const timeout = animations.getTime(sequence);
|
||||
const anims = animations.getObjects(r, sequence, game, account);
|
||||
const text = animations.getText(r, sequence);
|
||||
if (!r.event || r.stages === '') return cb();
|
||||
const timeout = animations.getTime(r.stages);
|
||||
const anims = animations.getObjects(r, game, account);
|
||||
const text = animations.getText(r);
|
||||
store.dispatch(actions.setAnimFocus(animations.getFocusTargets(r, game)));
|
||||
if (anims.animSkill) store.dispatch(actions.setAnimSkill(anims.animSkill));
|
||||
|
||||
if (sequence.includes('START_SKILL') && anims.animSource) store.dispatch(actions.setAnimSource(anims.animSource));
|
||||
if (sequence.includes('END_SKILL') && anims.animTarget) {
|
||||
store.dispatch(actions.setAnimTarget(anims.animTarget));
|
||||
if (!['Banish', 'Invert'].includes(removeTier(anims.animTarget.skill))) store.dispatch(actions.setAnimCb(cb));
|
||||
if (r.stages.includes('START_SKILL') && anims.animSource) {
|
||||
store.dispatch(actions.setAnimSource(anims.animSource));
|
||||
}
|
||||
if (sequence.includes('POST_SKILL') && text) {
|
||||
|
||||
if (r.stages.includes('END_SKILL') && anims.animTarget) {
|
||||
store.dispatch(actions.setAnimTarget(anims.animTarget));
|
||||
if (animations.isCbAnim(anims.animSkill)) store.dispatch(actions.setAnimCb(cb));
|
||||
}
|
||||
|
||||
if (r.stages.includes('POST_SKILL') && text) {
|
||||
// timeout to prevent text classes from being added too soon
|
||||
if (timeout === TIMES.POST_SKILL_DURATION_MS) {
|
||||
store.dispatch(actions.setAnimText(text));
|
||||
@ -93,14 +93,15 @@ function registerEvents(store) {
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return setTimeout(() => {
|
||||
store.dispatch(actions.setAnimSkill(null));
|
||||
store.dispatch(actions.setAnimSource(null));
|
||||
store.dispatch(actions.setAnimTarget(null));
|
||||
store.dispatch(actions.setAnimText(null));
|
||||
store.dispatch(actions.setAnimFocus([]));
|
||||
if (!sequence.includes('END_SKILL') || (anims.animSkill && ['Banish', 'Invert'].includes(anims.animSkill))) return cb();
|
||||
return true;
|
||||
if (r.stages.includes('END_SKILL') && animations.isCbAnim(anims.animSkill)) return true;
|
||||
return cb();
|
||||
}, timeout);
|
||||
}, err => {
|
||||
if (err) return console.error(err);
|
||||
@ -179,6 +180,7 @@ function registerEvents(store) {
|
||||
}
|
||||
|
||||
function setAccountInstances(v) {
|
||||
store.dispatch(actions.setMtxActive(null));
|
||||
return store.dispatch(actions.setInstances(v));
|
||||
}
|
||||
|
||||
|
||||
@ -259,7 +259,7 @@ function createSocket(events) {
|
||||
|
||||
QueueRequested: () => events.notify('pvp queue request received'),
|
||||
QueueJoined: () => events.notify('you have joined the pvp queue'),
|
||||
InviteRequested: () => events.notify('pvp queue request received'),
|
||||
InviteRequested: () => events.notify('pvp invite request received'),
|
||||
Invite: code => events.setInvite(code),
|
||||
InstanceChat: chat => events.setInstanceChat(chat),
|
||||
ChatWheel: wheel => events.setChatWheel(wheel),
|
||||
|
||||
@ -142,6 +142,7 @@ function randomPoints(numPoints, radius, dimensions) {
|
||||
}
|
||||
|
||||
const removeTier = skill => {
|
||||
if (!skill) return skill;
|
||||
if (skill.includes('SiphonTick')) return 'SiphonTick';
|
||||
if (skill.includes('TriageTick')) return 'TriageTick';
|
||||
if (skill.includes('DecayTick')) return 'DecayTick';
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "mnml-ops",
|
||||
"version": "1.6.2",
|
||||
"version": "1.6.5",
|
||||
"description": "",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "mnml"
|
||||
version = "1.6.2"
|
||||
version = "1.6.5"
|
||||
authors = ["ntr <ntr@smokestack.io>"]
|
||||
|
||||
[dependencies]
|
||||
|
||||
@ -606,7 +606,7 @@ impl Construct {
|
||||
});
|
||||
},
|
||||
true => {
|
||||
events.push(Event::Inversion { skill });
|
||||
// events.push(Event::Inversion { skill });
|
||||
|
||||
// there is no green shield (yet)
|
||||
let current_green_life = self.green_life();
|
||||
@ -669,7 +669,7 @@ impl Construct {
|
||||
});
|
||||
},
|
||||
true => {
|
||||
events.push(Event::Inversion { skill });
|
||||
// events.push(Event::Inversion { skill });
|
||||
|
||||
let current_green_life = self.green_life();
|
||||
self.green_life.increase(modified_power);
|
||||
@ -738,7 +738,7 @@ impl Construct {
|
||||
});
|
||||
},
|
||||
true => {
|
||||
events.push(Event::Inversion { skill });
|
||||
// events.push(Event::Inversion { skill });
|
||||
|
||||
let current_green_life = self.green_life();
|
||||
self.green_life.increase(modified_power);
|
||||
|
||||
@ -377,9 +377,11 @@ impl Game {
|
||||
let mut sorted = self.stack.clone();
|
||||
sorted.iter_mut()
|
||||
.for_each(|s| {
|
||||
if !s.skill.is_tick() {
|
||||
let caster = self.construct_by_id(s.source_construct_id).unwrap();
|
||||
let speed = caster.skill_speed(s.skill);
|
||||
s.speed = speed;
|
||||
}
|
||||
});
|
||||
|
||||
sorted.sort_unstable_by_key(|s| s.speed);
|
||||
|
||||
@ -81,7 +81,7 @@ impl TimeControl {
|
||||
|
||||
pub fn lobby_timeout(&self) -> DateTime<Utc> {
|
||||
Utc::now()
|
||||
.checked_add_signed(Duration::seconds(30))
|
||||
.checked_add_signed(Duration::seconds(15))
|
||||
.expect("could not set phase end")
|
||||
}
|
||||
|
||||
|
||||
@ -16,7 +16,7 @@ pub fn dev_resolve(a_id: Uuid, b_id: Uuid, skill: Skill) -> Resolutions {
|
||||
let mut b = Construct::new();
|
||||
b.id = b_id;
|
||||
if skill.aoe() { // Send an aoe skill event for anims
|
||||
resolutions.push(Resolution::new(&a, &b).event(Event::AoeSkill { skill }));
|
||||
resolutions.push(Resolution::new(&a, &b).event(Event::AoeSkill { skill }).stages(EventStages::StartEnd));
|
||||
}
|
||||
return resolve(skill, &mut a, &mut b, resolutions);
|
||||
}
|
||||
@ -36,7 +36,7 @@ pub fn pre_resolve(cast: &Cast, game: &mut Game, mut resolutions: Resolutions) -
|
||||
|
||||
if skill.aoe() { // Send an aoe skill event for anims
|
||||
resolutions.push(Resolution::new(&source,
|
||||
&game.construct_by_id(cast.target_construct_id).unwrap().clone()).event(Event::AoeSkill { skill }));
|
||||
&game.construct_by_id(cast.target_construct_id).unwrap().clone()).event(Event::AoeSkill { skill }).stages(EventStages::StartEnd));
|
||||
}
|
||||
|
||||
for target_id in targets {
|
||||
@ -68,13 +68,13 @@ pub fn pre_resolve(cast: &Cast, game: &mut Game, mut resolutions: Resolutions) -
|
||||
}
|
||||
|
||||
pub fn resolve(skill: Skill, source: &mut Construct, target: &mut Construct, mut resolutions: Vec<Resolution>) -> Resolutions {
|
||||
if let Some(disable) = source.disabled(skill) {
|
||||
resolutions.push(Resolution::new(source, target).event(Event::Disable { disable, skill }));
|
||||
if let Some(_disable) = source.disabled(skill) {
|
||||
// resolutions.push(Resolution::new(source, target).event(Event::Disable { disable, skill }).stages(EventStages::PostOnly));
|
||||
return resolutions;
|
||||
}
|
||||
|
||||
if target.is_ko() {
|
||||
resolutions.push(Resolution::new(source, target).event(Event::TargetKo { skill }));
|
||||
// resolutions.push(Resolution::new(source, target).event(Event::TargetKo { skill }).stages(EventStages::PostOnly));
|
||||
return resolutions;
|
||||
}
|
||||
|
||||
@ -342,7 +342,7 @@ fn post_resolve(_skill: Skill, game: &mut Game, mut resolutions: Resolutions) ->
|
||||
};
|
||||
|
||||
if target.is_ko() {
|
||||
resolutions.push(Resolution::new(&source, &target).event(Event::Ko()));
|
||||
resolutions.push(Resolution::new(&source, &target).event(Event::Ko()).stages(EventStages::PostOnly));
|
||||
target.effects.clear();
|
||||
}
|
||||
|
||||
@ -384,7 +384,7 @@ impl Cast {
|
||||
source_player_id: source.account,
|
||||
target_construct_id: target.id,
|
||||
skill,
|
||||
speed: 0,
|
||||
speed: source.skill_speed(skill),
|
||||
}
|
||||
}
|
||||
|
||||
@ -408,13 +408,21 @@ pub struct EventConstruct {
|
||||
|
||||
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
|
||||
pub enum EventStages {
|
||||
#[serde(rename = "START_SKILL END_SKILL POST_SKILL")]
|
||||
AllStages, // Anim Anim Anim
|
||||
#[serde(rename = "START_SKILL END_SKILL")]
|
||||
StartEnd, // Anim Anim Skip
|
||||
#[serde(rename = "START_SKILL POST_SKILL")]
|
||||
StartPost, // Anim Skip Anim
|
||||
#[serde(rename = "START_SKILL")]
|
||||
StartOnly, // Anim Skip Skip
|
||||
#[serde(rename = "END_SKILL POST_SKILL")]
|
||||
EndPost, // Skip Anim Anim
|
||||
#[serde(rename = "END_SKILL")]
|
||||
EndOnly, // Skip Anim Skip
|
||||
#[serde(rename = "POST_SKILL")]
|
||||
PostOnly, // Skip Skip Anim
|
||||
#[serde(rename = "")]
|
||||
NoStages, // Skip Skip Skip
|
||||
}
|
||||
|
||||
@ -1499,7 +1507,13 @@ fn heal(source: &mut Construct, target: &mut Construct, mut results: Resolutions
|
||||
}
|
||||
|
||||
fn triage(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
|
||||
let skip_tick = target.effects.iter().any(|e| e.effect == Effect::Triage);
|
||||
let skip_tick = target.effects.iter().any(|e| {
|
||||
match e.effect {
|
||||
Effect::Triage => source.skill_speed(skill) <= e.tick.unwrap().speed,
|
||||
_ => false,
|
||||
}
|
||||
});
|
||||
|
||||
let ConstructEffect { effect, duration, meta, tick: _ } = skill.effect()[0];
|
||||
let tick_skill = match meta {
|
||||
Some(EffectMeta::Skill(s)) => s,
|
||||
@ -1565,7 +1579,12 @@ fn decay(source: &mut Construct, target: &mut Construct, mut results: Resolution
|
||||
let wither = skill.effect()[0];
|
||||
results.push(Resolution::new(source, target).event(target.add_effect(skill, wither)));
|
||||
|
||||
let skip_tick = target.effects.iter().any(|e| e.effect == Effect::Decay);
|
||||
let skip_tick = target.effects.iter().any(|e| {
|
||||
match e.effect {
|
||||
Effect::Decay => source.skill_speed(skill) <= e.tick.unwrap().speed,
|
||||
_ => false,
|
||||
}
|
||||
});
|
||||
let ConstructEffect { effect, duration, meta, tick: _ } = skill.effect()[1];
|
||||
let tick_skill = match meta {
|
||||
Some(EffectMeta::Skill(s)) => s,
|
||||
@ -1619,7 +1638,12 @@ fn electrocute(source: &mut Construct, target: &mut Construct, mut results: Reso
|
||||
_ => panic!("no electrocute tick skill"),
|
||||
};
|
||||
|
||||
let skip_tick = target.effects.iter().any(|e| e.effect == Effect::Electrocute);
|
||||
let skip_tick = target.effects.iter().any(|e| {
|
||||
match e.effect {
|
||||
Effect::Electrocute => source.skill_speed(skill) <= e.tick.unwrap().speed,
|
||||
_ => false,
|
||||
}
|
||||
});
|
||||
let electrocute = ConstructEffect::new(effect, duration).set_tick(Cast::new_tick(source, target, tick_skill));
|
||||
results.push(Resolution::new(source, target)
|
||||
.event(target.add_effect(skill, electrocute))
|
||||
@ -1716,7 +1740,12 @@ fn recharge(source: &mut Construct, target: &mut Construct, mut results: Resolut
|
||||
|
||||
fn siphon(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
|
||||
|
||||
let skip_tick = target.effects.iter().any(|e| e.effect == Effect::Siphon);
|
||||
let skip_tick = target.effects.iter().any(|e| {
|
||||
match e.effect {
|
||||
Effect::Siphon => source.skill_speed(skill) <= e.tick.unwrap().speed,
|
||||
_ => false,
|
||||
}
|
||||
});
|
||||
let ConstructEffect { effect, duration, meta, tick: _ } = skill.effect()[0];
|
||||
let tick_skill = match meta {
|
||||
Some(EffectMeta::Skill(s)) => s,
|
||||
@ -1790,7 +1819,7 @@ fn silence(source: &mut Construct, target: &mut Construct, mut results: Resoluti
|
||||
}
|
||||
|
||||
fn purge(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
|
||||
results.push(Resolution::new(source, target).event(Event::Skill { skill }));
|
||||
results.push(Resolution::new(source, target).event(Event::Skill { skill }).stages(EventStages::StartEnd));
|
||||
while let Some(i) = target.effects
|
||||
.iter()
|
||||
.position(|ce| {
|
||||
@ -1824,7 +1853,7 @@ fn purge(source: &mut Construct, target: &mut Construct, mut results: Resolution
|
||||
}
|
||||
|
||||
fn purify(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
|
||||
results.push(Resolution::new(source, target).event(Event::Skill { skill }));
|
||||
results.push(Resolution::new(source, target).event(Event::Skill { skill }).stages(EventStages::StartEnd));
|
||||
let amount = source.green_power().pct(skill.multiplier());
|
||||
while let Some(i) = target.effects
|
||||
.iter()
|
||||
@ -1848,7 +1877,7 @@ fn purify(source: &mut Construct, target: &mut Construct, mut results: Resolutio
|
||||
}
|
||||
|
||||
fn banish(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
|
||||
results.push(Resolution::new(source, target).event(Event::Skill { skill }));
|
||||
results.push(Resolution::new(source, target).event(Event::Skill { skill }).stages(EventStages::StartEnd));
|
||||
|
||||
let red_damage = target.red_life().pct(skill.multiplier());
|
||||
let blue_damage = target.blue_life().pct(skill.multiplier());
|
||||
@ -1983,10 +2012,10 @@ mod tests {
|
||||
// attack should heal and recharge red shield
|
||||
let mut results = attack(&mut x, &mut y, vec![], Skill::Attack);
|
||||
|
||||
match results.remove(0).event {
|
||||
Event::Inversion { skill } => assert_eq!(skill, Skill::Attack),
|
||||
_ => panic!("not inversion"),
|
||||
};
|
||||
// match results.remove(0).event {
|
||||
// Event::Inversion { skill } => assert_eq!(skill, Skill::Attack),
|
||||
// _ => panic!("not inversion"),
|
||||
//};
|
||||
|
||||
match results.remove(0).event {
|
||||
Event::Healing { skill: _, overhealing: _, amount } => assert!(amount > 0),
|
||||
|
||||
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Reference in New Issue
Block a user