Added sleep, changed recipe for clutch, taunt, hex, banish, throw
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@@ -228,7 +228,8 @@ function getCombatSequence(event) {
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if (['Healing'].includes(event[0])
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&& (event[1].skill === 'Slay'
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|| event[1].skill === 'SiphonTick'
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|| event[1].skill === 'Purify')) return ['POST_SKILL'];
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|| event[1].skill === 'Purify'
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|| event[1].skill === 'Sleep')) return ['POST_SKILL'];
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if (['Effect'].includes(event[0])
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&& event[1].skill === 'Decay' && event[1].effect === 'Wither') return ['POST_SKILL'];
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