Combat turns working

This commit is contained in:
Mashy 2018-11-22 16:12:42 +10:00
parent 9651f57a78
commit 9273f53432
5 changed files with 89 additions and 29 deletions

View File

@ -16,6 +16,10 @@ function registerEvents(registry, events) {
registry.set('account', account); registry.set('account', account);
} }
function setActiveSkill(skill) {
registry.set('activeSkill', skill);
}
function setItems(items) { function setItems(items) {
registry.set('items', items); registry.set('items', items);
} }
@ -40,6 +44,7 @@ function registerEvents(registry, events) {
return { return {
setAccount, setAccount,
setActiveSkill,
setCryps, setCryps,
setGame, setGame,
setItems, setItems,

View File

@ -1,6 +1,6 @@
const Phaser = require('phaser'); const Phaser = require('phaser');
const { TEXT, POSITIONS: { COMBAT } } = require('./constants'); const { TEXT, POSITIONS: { COMBAT }, COLOURS } = require('./constants');
const calcMargin = () => { const calcMargin = () => {
const CRYP_MARGIN = COMBAT.height() / 3.4; const CRYP_MARGIN = COMBAT.height() / 3.4;
@ -12,23 +12,62 @@ const calcMargin = () => {
}; };
class CrypAvatar extends Phaser.GameObjects.Image { class CrypAvatar extends Phaser.GameObjects.Image {
constructor(scene, j, team, cryp, avatar) { constructor(scene, j, team, avatar, cryp, teamId) {
// Avatar will be a property of cryp // Avatar will be a property of cryp
const { CRYP_MARGIN, TEAM_MARGIN, X_PADDING, Y_PADDING } = calcMargin(); const { CRYP_MARGIN, TEAM_MARGIN, X_PADDING, Y_PADDING } = calcMargin();
super(scene, X_PADDING + TEAM_MARGIN * team, Y_PADDING * 1.25 + CRYP_MARGIN * j, avatar); super(scene, X_PADDING + TEAM_MARGIN * team, Y_PADDING * 1.25 + CRYP_MARGIN * j, avatar);
this.scene = scene;
this.setScale(0.5); this.setScale(0.5);
this.setInteractive(); this.setInteractive();
this.cryp = cryp; this.id = cryp.id;
this.teamId = teamId;
}
clickHandler() {
const activeSkill = this.scene.registry.get('activeSkill');
const game = this.scene.registry.get('game');
if (activeSkill) {
if (activeSkill.cryp.teamId !== this.teamId) {
const ws = this.scene.registry.get('ws');
if (game.phase === 'Skill') {
ws.sendGameSkill(game.id, activeSkill.cryp.id, this.teamId, activeSkill.skill.skill);
} else if (game.phase === 'Target') {
ws.sendGameTarget(game.id, this.id, activeSkill.skill.id);
}
}
}
} }
} }
class CrypSkill extends Phaser.GameObjects.Text { class CrypSkill extends Phaser.GameObjects.Text {
constructor(scene, i, j, team, skill) { constructor(scene, i, j, team, skill, cryp) {
// Avatar will be a property of cryp // Avatar will be a property of cryp
const { CRYP_MARGIN, TEXT_MARGIN, TEAM_MARGIN, X_PADDING, Y_PADDING } = calcMargin(); const { CRYP_MARGIN, TEXT_MARGIN, TEAM_MARGIN, X_PADDING, Y_PADDING } = calcMargin();
super(scene, X_PADDING * 2 + TEAM_MARGIN * team, Y_PADDING / 2 + TEXT_MARGIN * (i + 2) + CRYP_MARGIN * j, skill.skill, TEXT.NORMAL); super(scene, X_PADDING * 2 + TEAM_MARGIN * team,
Y_PADDING / 2 + TEXT_MARGIN * (i + 2) + CRYP_MARGIN * j, skill.skill, TEXT.NORMAL);
this.setInteractive(); this.setInteractive();
this.scene = scene;
this.cryp = cryp;
this.skill = skill; this.skill = skill;
this.checkActive();
}
checkActive() {
const activeSkill = this.scene.registry.get('activeSkill');
if (activeSkill) {
if (activeSkill.skill === this.skill && activeSkill.cryp.id === this.cryp.id) {
this.setTint(COLOURS.BLUE);
}
}
}
clickHandler() {
const activeSkill = this.scene.registry.get('activeSkill');
if (activeSkill) {
activeSkill.clearTint();
}
this.scene.registry.set('activeSkill', this);
this.setTint(COLOURS.BLUE);
} }
} }
@ -36,29 +75,41 @@ class DrawCrypTeams extends Phaser.GameObjects.Group {
constructor(scene, game) { constructor(scene, game) {
super(scene); super(scene);
const { CRYP_MARGIN, TEXT_MARGIN, TEAM_MARGIN, X_PADDING, Y_PADDING } = calcMargin(); const { CRYP_MARGIN, TEXT_MARGIN, TEAM_MARGIN, X_PADDING, Y_PADDING } = calcMargin();
// this.id = cryp.id; const account = scene.registry.get('account');
this.scene = scene;
this.ws = scene.registry.get('ws'); this.ws = scene.registry.get('ws');
let team = 0; let team = 0;
// Cryp Avatar // Cryp Avatar
const renderCryp = (cryp, j) => { const renderCryp = (cryp, j) => {
const avatar = team ? 'magmar' : 'alk'; const avatar = team ? 'magmar' : 'alk';
this.add(scene.add.existing(new CrypAvatar(scene, j, team, cryp, avatar))); const teamId = team
? game.teams.filter(t => t.id !== account.id)[0].id
: game.teams.find(t => t.id === account.id).id;
const crypSpawn = new CrypAvatar(scene, j, team, avatar, cryp, teamId);
this.add(scene.add.existing(crypSpawn));
// Cryp HP and Name // Cryp HP and Name
const crypHp = `${cryp.hp.base.toString()} / ${cryp.stamina.base.toString()} HP`; const crypHp = `${cryp.hp.base.toString()} / ${cryp.stamina.base.toString()} HP`;
this.add(scene.add.text(X_PADDING / 2 + TEAM_MARGIN * team, Y_PADDING / 2 + CRYP_MARGIN * j, crypHp, TEXT.NORMAL)); this.add(scene.add.text(X_PADDING / 2 + TEAM_MARGIN * team,
this.add(scene.add.text(X_PADDING / 2 + TEAM_MARGIN * team, Y_PADDING / 2 + TEXT_MARGIN + CRYP_MARGIN * j, cryp.name, TEXT.HEADER)); Y_PADDING / 2 + CRYP_MARGIN * j, crypHp, TEXT.NORMAL));
this.add(scene.add.text(X_PADDING / 2 + TEAM_MARGIN * team,
Y_PADDING / 2 + TEXT_MARGIN + CRYP_MARGIN * j, cryp.name, TEXT.HEADER));
// Cryp Skills // Cryp Skills
const knownSkill = (skill, i) => { if (game.phase === 'Skill') {
this.add(scene.add.existing(new CrypSkill(scene, i, j, team, skill))); cryp.skills.forEach((skill, i) => {
this.add(scene.add.existing(new CrypSkill(scene, i, j, team, skill, crypSpawn)));
});
} else if (game.phase === 'Target') {
game.stack.forEach((skill) => {
if (skill.source_cryp_id === cryp.id) {
this.add(scene.add.existing(new CrypSkill(scene, 1, j, team, skill, crypSpawn)));
}
});
}
}; };
cryp.skills.forEach(knownSkill);
};
const account = scene.registry.get('account');
game.teams.find(t => t.id === account.id).cryps.forEach(renderCryp); game.teams.find(t => t.id === account.id).cryps.forEach(renderCryp);
team = 1; team = 1;
game.teams.filter(t => t.id !== account.id)[0].cryps.forEach(renderCryp); game.teams.filter(t => t.id !== account.id)[0].cryps.forEach(renderCryp);
} }
} }
module.exports = { DrawCrypTeams, CrypAvatar, CrypSkill }; module.exports = { CrypAvatar, CrypSkill, DrawCrypTeams };

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@ -1,7 +1,7 @@
const Phaser = require('phaser'); const Phaser = require('phaser');
const fs = require('fs'); const fs = require('fs');
const { POSITIONS, TEXT } = require('./constants'); const { POSITIONS, TEXT, COLOURS } = require('./constants');
const { DrawCrypTeams, CrypAvatar, CrypSkill } = require('./combat.cryps'); const { DrawCrypTeams, CrypAvatar, CrypSkill } = require('./combat.cryps');
class Combat extends Phaser.Scene { class Combat extends Phaser.Scene {
@ -33,14 +33,6 @@ class Combat extends Phaser.Scene {
this.input.keyboard.on('keydown_S', () => { this.input.keyboard.on('keydown_S', () => {
this.scene.switch('CrypList'); // Switch back to cryp list this.scene.switch('CrypList'); // Switch back to cryp list
}, 0, this); }, 0, this);
this.input.on('pointerup', (pointer, gameObjects) => {
if (gameObjects[0] instanceof CrypAvatar) {
console.log(gameObjects[0].cryp.id);
}
if (gameObjects[0] instanceof CrypSkill) {
console.log(gameObjects[0].skill.skill);
}
});
this.input.keyboard.on('keydown_G', () => { this.input.keyboard.on('keydown_G', () => {
this.skills('chargeBall', 'green', 400, -250); this.skills('chargeBall', 'green', 400, -250);
@ -50,6 +42,16 @@ class Combat extends Phaser.Scene {
this.skills('spit', 'blue', 180, 250); this.skills('spit', 'blue', 180, 250);
}, 0, this); }, 0, this);
this.input.on('pointerup', (pointer, obj) => {
const activeSkill = this.registry.get('activeSkill');
if (obj[0] instanceof CrypAvatar || obj[0] instanceof CrypSkill) {
obj[0].clickHandler();
} else if (activeSkill) {
activeSkill.clearTint();
this.registry.set(null);
}
});
const logX = POSITIONS.COMBAT.LOG.x(); const logX = POSITIONS.COMBAT.LOG.x();
const logY = POSITIONS.COMBAT.LOG.y(); const logY = POSITIONS.COMBAT.LOG.y();
const logWidth = POSITIONS.COMBAT.LOG.width(); const logWidth = POSITIONS.COMBAT.LOG.width();
@ -60,9 +62,11 @@ class Combat extends Phaser.Scene {
updateData(parent, key, data) { updateData(parent, key, data) {
if (key === 'game') { if (key === 'game') {
if (!this.registry.get('activeSkill')) {
this.renderCryps(data); this.renderCryps(data);
this.renderCombat(data); this.renderCombat(data);
} }
}
return true; return true;
} }

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@ -50,7 +50,7 @@ class PhaserPassives extends Phaser.Scene {
this.input.on('pointerover', (pointer, gameObjects) => { this.input.on('pointerover', (pointer, gameObjects) => {
if (gameObjects[0] instanceof PassiveNode) { if (gameObjects[0] instanceof PassiveNode) {
if (!gameObjects[0].alloc) { if (!gameObjects[0].alloc) {
gameObjects[0].setTint(0xff00ff); gameObjects[0].setTint(0xffffff);
} }
this.displayPassiveText(gameObjects[0], pointer); this.displayPassiveText(gameObjects[0], pointer);
} }

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@ -175,7 +175,7 @@ function createSocket(events) {
function sendGameTarget(gameId, crypId, skillId) { function sendGameTarget(gameId, crypId, skillId) {
send({ method: 'game_target', params: { game_id: gameId, cryp_id: crypId, skill_id: skillId } }); send({ method: 'game_target', params: { game_id: gameId, cryp_id: crypId, skill_id: skillId } });
events.setActiveIncoming(null); events.setActiveSkill(null);
} }
function sendItemUse(item, target) { function sendItemUse(item, target) {