diff --git a/client/src/components/info.component.jsx b/client/src/components/info.component.jsx
index f990d118..29edb8cb 100644
--- a/client/src/components/info.component.jsx
+++ b/client/src/components/info.component.jsx
@@ -9,7 +9,6 @@ const shapes = require('./shapes');
function InfoComponent(args) {
const {
itemInfo,
- combiner,
player,
info,
} = args;
@@ -25,6 +24,8 @@ function InfoComponent(args) {
hover over an item to see its effects and combinations.
+ combine a SKILL or SPEC with 2 COLOURS to create an item.
+ combine 3 of the same item to upgrade it.
click an item and then click a construct to equip that item to it.
{info}
+
SPEC
{infoDescription}
{thresholds}
diff --git a/client/src/socket.jsx b/client/src/socket.jsx
index d4a0c421..d3f91ff4 100644
--- a/client/src/socket.jsx
+++ b/client/src/socket.jsx
@@ -200,7 +200,7 @@ function createSocket(events) {
let pongTimeout;
function onPong() {
events.setPing(Date.now() - ping);
- pongTimeout = setTimeout(sendPing, 1000);
+ // pongTimeout = setTimeout(sendPing, 1000);
}
// -------------
diff --git a/server/src/item.rs b/server/src/item.rs
index 67efb76e..a2d4b5cf 100644
--- a/server/src/item.rs
+++ b/server/src/item.rs
@@ -88,181 +88,181 @@ pub enum Item {
AmplifyPlus,
#[serde(rename = "Amplify++")]
AmplifyPlusPlus,
-
+
Absorb,
#[serde(rename = "Absorb+")]
AbsorbPlus,
#[serde(rename = "Absorb++")]
AbsorbPlusPlus,
-
+
Banish,
#[serde(rename = "Banish+")]
BanishPlus,
#[serde(rename = "Banish++")]
BanishPlusPlus,
-
+
Bash,
#[serde(rename = "Bash+")]
BashPlus,
#[serde(rename = "Bash++")]
BashPlusPlus,
-
+
Blast,
#[serde(rename = "Blast+")]
BlastPlus,
#[serde(rename = "Blast++")]
BlastPlusPlus,
-
+
Chaos,
#[serde(rename = "Chaos+")]
ChaosPlus,
#[serde(rename = "Chaos++")]
ChaosPlusPlus,
-
+
Sustain,
#[serde(rename = "Sustain+")]
SustainPlus,
#[serde(rename = "Sustain++")]
SustainPlusPlus,
-
+
Electrify,
#[serde(rename = "Electrify+")]
ElectrifyPlus,
#[serde(rename = "Electrify++")]
ElectrifyPlusPlus,
-
+
Curse,
#[serde(rename = "Curse+")]
CursePlus,
#[serde(rename = "Curse++")]
CursePlusPlus,
-
+
Decay,
#[serde(rename = "Decay+")]
DecayPlus,
#[serde(rename = "Decay++")]
DecayPlusPlus,
-
+
Hex,
#[serde(rename = "Hex+")]
HexPlus,
#[serde(rename = "Hex++")]
HexPlusPlus,
-
+
Haste,
#[serde(rename = "Haste+")]
HastePlus,
#[serde(rename = "Haste++")]
HastePlusPlus,
-
+
Heal,
#[serde(rename = "Heal+")]
HealPlus,
#[serde(rename = "Heal++")]
HealPlusPlus,
-
+
Hybrid,
#[serde(rename = "Hybrid+")]
HybridPlus,
#[serde(rename = "Hybrid++")]
HybridPlusPlus,
-
+
Invert,
#[serde(rename = "Invert+")]
InvertPlus,
#[serde(rename = "Invert++")]
InvertPlusPlus,
-
+
Counter,
#[serde(rename = "Counter+")]
CounterPlus,
#[serde(rename = "Counter++")]
CounterPlusPlus,
-
+
Purge,
#[serde(rename = "Purge+")]
PurgePlus,
#[serde(rename = "Purge++")]
PurgePlusPlus,
-
+
Purify,
#[serde(rename = "Purify+")]
PurifyPlus,
#[serde(rename = "Purify++")]
PurifyPlusPlus,
-
+
Reflect,
#[serde(rename = "Reflect+")]
ReflectPlus,
#[serde(rename = "Reflect++")]
ReflectPlusPlus,
-
+
Recharge,
#[serde(rename = "Recharge+")]
RechargePlus,
#[serde(rename = "Recharge++")]
RechargePlusPlus,
-
+
Ruin,
#[serde(rename = "Ruin+")]
RuinPlus,
#[serde(rename = "Ruin++")]
RuinPlusPlus,
-
+
Link,
#[serde(rename = "Link+")]
LinkPlus,
#[serde(rename = "Link++")]
LinkPlusPlus,
-
+
Silence,
#[serde(rename = "Silence+")]
SilencePlus,
#[serde(rename = "Silence++")]
SilencePlusPlus,
-
+
Slay,
#[serde(rename = "Slay+")]
SlayPlus,
#[serde(rename = "Slay++")]
SlayPlusPlus,
-
+
Sleep,
#[serde(rename = "Sleep+")]
SleepPlus,
#[serde(rename = "Sleep++")]
SleepPlusPlus,
-
+
Restrict,
#[serde(rename = "Restrict+")]
RestrictPlus,
#[serde(rename = "Restrict++")]
RestrictPlusPlus,
-
+
Strike,
#[serde(rename = "Strike+")]
StrikePlus,
#[serde(rename = "Strike++")]
StrikePlusPlus,
-
+
Siphon,
#[serde(rename = "Siphon+")]
SiphonPlus,
#[serde(rename = "Siphon++")]
SiphonPlusPlus,
-
+
Intercept,
#[serde(rename = "Intercept+")]
InterceptPlus,
#[serde(rename = "Intercept++")]
InterceptPlusPlus,
-
+
Break,
#[serde(rename = "Break+")]
BreakPlus,
#[serde(rename = "Break++")]
BreakPlusPlus,
-
+
Triage,
#[serde(rename = "Triage+")]
TriagePlus,
@@ -748,7 +748,7 @@ impl Item {
Item::Counter|
Item::CounterPlus |
- Item::CounterPlusPlus => format!("Self targetting skill. Recharges RedLife for {:?}% RedPower and blocks red skills for {:?}T.
+ Item::CounterPlusPlus => format!("Self targetting skill. Recharges RedLife for {:?}% RedPower and blocks red skills for {:?}T.
If a red skill is parried the construct will riposte the source dealing {:?}% RedPower as red damage.",
self.into_skill().unwrap().multiplier(),
self.into_skill().unwrap().effect()[0].get_duration(),