anim colour changes
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0e1098fa55
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@ -7,7 +7,6 @@ const { randomPoints } = require('../../utils');
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const duration = TIMES.START_SKILL;
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const duration = TIMES.START_SKILL;
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function projectile(x, y, radius, colour) {
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function projectile(x, y, radius, colour) {
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return (
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return (
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<circle
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<circle
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@ -69,6 +68,14 @@ class AttackCharge extends Component {
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rotate: Math.random() * 180 + 270,
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rotate: Math.random() * 180 + 270,
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});
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});
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}
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}
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const projectiles = document.querySelectorAll('#projectile');
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projectiles.forEach(proj => {
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const colour = Math.random() >= 0.5 ? '#a52a2a' : '#3498db';
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anime.set(proj, {
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stroke: colour,
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});
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});
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anime.set('.skill-anim', {
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anime.set('.skill-anim', {
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translateY: -200,
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translateY: -200,
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translateX: 0,
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translateX: 0,
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@ -94,7 +101,6 @@ class AttackCharge extends Component {
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easing: 'easeInQuad',
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easing: 'easeInQuad',
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});
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});
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const projectiles = document.querySelectorAll('#projectile');
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projectiles.forEach(proj => anime({
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projectiles.forEach(proj => anime({
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targets: proj,
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targets: proj,
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cx: Math.random() * 250 + 25,
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cx: Math.random() * 250 + 25,
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@ -37,7 +37,7 @@ class AttackCharge extends Component {
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super();
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super();
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this.team = props.team;
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this.team = props.team;
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// this.colour = props.colour;
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// this.colour = props.colour;
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this.colour = '#c5a443';
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this.colour = '#a52a2a';
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const points = new Array(30).fill(0);
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const points = new Array(30).fill(0);
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this.charges = points.map(() => projectile(150, 420, 7, '#1FF01F'));
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this.charges = points.map(() => projectile(150, 420, 7, '#1FF01F'));
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}
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}
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