This commit is contained in:
ntr
2019-07-04 23:11:59 +10:00
parent 9b250d4b7d
commit 95402ca10e
12 changed files with 160 additions and 57 deletions
+1 -1
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@@ -109,7 +109,7 @@ const SKILLS = [
'SiphonTickI',
'SlayI',
'SleepI',
'SnareI',
'RestrictI',
'StrikeI',
'ThrowI',
'TriageI',
+6 -5
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@@ -4,13 +4,14 @@ const anime = require('animejs').default;
const AttackCharge = require('./anims/attack.charge');
const Amplify = require('./anims/amplify');
const Blast = require('./anims/blast');
const Banish = require('./anims/banish');
const Bash = require('./anims/bash');
const Blast = require('./anims/blast');
const Block = require('./anims/block');
const Buff = require('./anims/buff');
const Chaos = require('./anims/chaos');
const Clutch = require('./anims/clutch');
const Counter = require('./anims/counter');
const Curse = require('./anims/curse');
const Debuff = require('./anims/debuff');
const Decay = require('./anims/decay');
@@ -22,14 +23,14 @@ const Hex = require('./anims/hex');
const Hybrid = require('./anims/hybrid');
const Intercept = require('./anims/intercept');
const Invert = require('./anims/invert');
const Counter = require('./anims/counter');
const Purify = require('./anims/purify');
const Recharge = require('./anims/recharge');
const Refl = require('./anims/reflect');
const Slay = require('./anims/slay');
const Sleep = require('./anims/sleep');
const Restrict = require('./anims/restrict');
const Siphon = require('./anims/siphon');
const SiphonTick = require('./anims/siphon.tick');
const Slay = require('./anims/slay');
const Sleep = require('./anims/sleep');
const Strike = require('./anims/strike');
const Stun = require('./anims/stun');
const Triage = require('./anims/triage');
@@ -133,7 +134,7 @@ function animations(props) {
case 'Invert': return <Invert id={construct.id} />;
case 'Purge': return false;
case 'Silence': return false;
case 'Snare': return false;
case 'Restrict': return <Restrict />;
// Stun Base
case 'Stun': return <Stun />;
+102
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@@ -0,0 +1,102 @@
const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { TIMES } = require('../../constants');
class Restrict extends Component {
constructor() {
super();
this.animations = [];
}
render() {
return (
<svg
class='skill-animation red'
version="1.1"
id="restrict"
xmlns="http://www.w3.org/2000/svg"
style={{ transform: 'scale(3)' }}
viewBox="0 0 128 128">
<filter id='restrictFilter'>
<feTurbulence type="turbulence" baseFrequency="0" numOctaves="1" result="turbulence"></feTurbulence>
<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
</filter>
<g filter="url(#restrictFilter)" stroke-width="2px" >
<path id="rOne" d="M 32 96 L 32 32" />
<path id="rTwo" d="M 96 32 L 96 96" />
</g>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#restrict'],
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
this.animations.push(anime({
targets: ['#restrict'],
scale: {
value: 1,
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS * 0.2,
easing: 'easeInExpo',
},
delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.1,
duration: TIMES.TARGET_DURATION_MS * 0.2,
easing: 'easeOutSine',
}));
this.animations.push(anime({
targets: ['#restrictFilter feTurbulence', '#restrictFilter feDisplacementMap'],
baseFrequency: 2,
scale: 5,
numOctaves: 5,
easing: 'easeOutSine',
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS,
}));
this.animations.push(anime({
targets: ['#rOne'],
d: 'M 96 32 L 32 96',
delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.4,
duration: TIMES.TARGET_DURATION_MS * 0.4,
easing: 'easeOutSine',
}));
this.animations.push(anime({
targets: ['#rTwo'],
d: 'M 96 96 L 32 32',
delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.4,
duration: TIMES.TARGET_DURATION_MS * 0.4,
easing: 'easeOutSine',
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
}
}
module.exports = Restrict;
+4 -4
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@@ -546,7 +546,7 @@ function testInstance(uuid) {
"cd": null
},
{
"skill": "Snare",
"skill": "Restrict",
"self_targeting": false,
"cd": 2
},
@@ -2984,7 +2984,7 @@ function testInstance(uuid) {
"cd": 1
},
{
"skill": "Snare",
"skill": "Restrict",
"self_targeting": false,
"cd": 2
}
@@ -3436,7 +3436,7 @@ function testInstance(uuid) {
"cd": null
},
{
"skill": "Snare",
"skill": "Restrict",
"self_targeting": false,
"cd": 2
},
@@ -3646,7 +3646,7 @@ function testInstance(uuid) {
"cd": null
},
{
"skill": "Snare",
"skill": "Restrict",
"self_targeting": false,
"cd": 2
}
+1 -1
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@@ -344,7 +344,7 @@ const removeTier = skill => {
if (skill.includes('Slay')) return 'Slay';
if (skill.includes('Siphon')) return 'Siphon';
if (skill.includes('Snare')) return 'Snare';
if (skill.includes('Restrict')) return 'Restrict';
if (skill.includes('Purge')) return 'Purge';
if (skill.includes('Silence')) return 'Silence';
if (skill.includes('Curse')) return 'Curse';