restrict
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@@ -4,13 +4,14 @@ const anime = require('animejs').default;
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const AttackCharge = require('./anims/attack.charge');
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const Amplify = require('./anims/amplify');
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const Blast = require('./anims/blast');
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const Banish = require('./anims/banish');
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const Bash = require('./anims/bash');
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const Blast = require('./anims/blast');
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const Block = require('./anims/block');
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const Buff = require('./anims/buff');
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const Chaos = require('./anims/chaos');
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const Clutch = require('./anims/clutch');
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const Counter = require('./anims/counter');
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const Curse = require('./anims/curse');
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const Debuff = require('./anims/debuff');
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const Decay = require('./anims/decay');
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@@ -22,14 +23,14 @@ const Hex = require('./anims/hex');
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const Hybrid = require('./anims/hybrid');
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const Intercept = require('./anims/intercept');
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const Invert = require('./anims/invert');
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const Counter = require('./anims/counter');
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const Purify = require('./anims/purify');
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const Recharge = require('./anims/recharge');
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const Refl = require('./anims/reflect');
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const Slay = require('./anims/slay');
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const Sleep = require('./anims/sleep');
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const Restrict = require('./anims/restrict');
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const Siphon = require('./anims/siphon');
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const SiphonTick = require('./anims/siphon.tick');
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const Slay = require('./anims/slay');
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const Sleep = require('./anims/sleep');
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const Strike = require('./anims/strike');
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const Stun = require('./anims/stun');
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const Triage = require('./anims/triage');
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@@ -133,7 +134,7 @@ function animations(props) {
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case 'Invert': return <Invert id={construct.id} />;
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case 'Purge': return false;
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case 'Silence': return false;
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case 'Snare': return false;
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case 'Restrict': return <Restrict />;
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// Stun Base
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case 'Stun': return <Stun />;
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@@ -0,0 +1,102 @@
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const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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class Restrict extends Component {
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constructor() {
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super();
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this.animations = [];
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}
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render() {
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return (
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<svg
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class='skill-animation red'
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version="1.1"
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id="restrict"
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xmlns="http://www.w3.org/2000/svg"
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style={{ transform: 'scale(3)' }}
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viewBox="0 0 128 128">
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<filter id='restrictFilter'>
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<feTurbulence type="turbulence" baseFrequency="0" numOctaves="1" result="turbulence"></feTurbulence>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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</filter>
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<g filter="url(#restrictFilter)" stroke-width="2px" >
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<path id="rOne" d="M 32 96 L 32 32" />
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<path id="rTwo" d="M 96 32 L 96 96" />
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</g>
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</svg>
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);
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}
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componentDidMount() {
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this.animations.push(anime({
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targets: ['#restrict'],
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opacity: [
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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],
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easing: 'easeInOutSine',
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}));
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this.animations.push(anime({
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targets: ['#restrict'],
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scale: {
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value: 1,
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS * 0.2,
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easing: 'easeInExpo',
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},
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delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.1,
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duration: TIMES.TARGET_DURATION_MS * 0.2,
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easing: 'easeOutSine',
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}));
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this.animations.push(anime({
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targets: ['#restrictFilter feTurbulence', '#restrictFilter feDisplacementMap'],
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baseFrequency: 2,
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scale: 5,
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numOctaves: 5,
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easing: 'easeOutSine',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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targets: ['#rOne'],
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d: 'M 96 32 L 32 96',
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delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.4,
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duration: TIMES.TARGET_DURATION_MS * 0.4,
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easing: 'easeOutSine',
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}));
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this.animations.push(anime({
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targets: ['#rTwo'],
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d: 'M 96 96 L 32 32',
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delay: TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS * 0.4,
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duration: TIMES.TARGET_DURATION_MS * 0.4,
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easing: 'easeOutSine',
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}));
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}
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// this is necessary because
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// skipping / timing / unmounting race conditions
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// can cause the animations to cut short, this will ensure the values are reset
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// because preact will recycle all these components
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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}
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}
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module.exports = Restrict;
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