fix recharge show current red / blue life during combat, skip if 0 recharge and apply css
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16d319c706
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@ -10,8 +10,6 @@
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* can't reset password without knowing password =\
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* can't reset password without knowing password =\
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* fix recharge combat display bug
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## SOON (Before or After PAX)
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## SOON (Before or After PAX)
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* bot game grind
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* bot game grind
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@ -177,7 +177,10 @@ function getText(resolution, sequence) {
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if (type === 'Recharge') {
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if (type === 'Recharge') {
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const { red, blue } = event;
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const { red, blue } = event;
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return { text: [`+${red}R ${blue}B`, ''], css: '' };
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if (red > 0 && blue > 0) return { text: [`+${red}R +${blue}B`, ''], css: 'purple-damage' };
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if (red > 0) return { text: [`+${red}R`, ''], css: 'red-damage' };
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if (blue > 0) return { text: [`+${blue}B`, ''], css: 'blue-damage' };
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return nullText;
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}
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}
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if (type === 'Removal') {
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if (type === 'Removal') {
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@ -1358,22 +1358,36 @@ fn sleep(source: &mut Construct, target: &mut Construct, mut results: Resolution
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fn sustain(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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fn sustain(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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let red_amount = source.red_power().pct(skill.multiplier());
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let red_amount = source.red_power().pct(skill.multiplier());
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results.push(Resolution::new(source, target)
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results.push(Resolution::new(source, target).event(target.add_effect(skill, skill.effect()[0])));
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.event(target.recharge(skill, red_amount, 0)));
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let e = target.recharge(skill, red_amount, 0);
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let stages = match e {
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Event::Recharge { red, blue, skill: _ } => {
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if red > 0 || blue > 0 { EventStages::PostOnly }
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else { EventStages::None }
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}
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_ => panic!("not recharge")
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};
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results.push(Resolution::new(source, target)
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results.push(Resolution::new(source, target).event(e).stages(stages));
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.event(target.add_effect(skill, skill.effect()[0]))
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.stages(EventStages::PostOnly));
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return results;
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return results;
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}
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}
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fn intercept(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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fn intercept(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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let red_amount = source.red_power().pct(skill.multiplier());
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results.push(Resolution::new(source, target).event(target.recharge(skill, red_amount, 0)));
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let intercept = skill.effect()[0];
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let intercept = skill.effect()[0];
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results.push(Resolution::new(source, target).event(target.add_effect(skill, intercept)).stages(EventStages::PostOnly));
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results.push(Resolution::new(source, target).event(target.add_effect(skill, intercept)));
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let red_amount = source.red_power().pct(skill.multiplier());
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let e = target.recharge(skill, red_amount, 0);
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let stages = match e {
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Event::Recharge { red, blue, skill: _ } => {
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if red > 0 || blue > 0 { EventStages::PostOnly }
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else { EventStages::None }
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}
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_ => panic!("not recharge")
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};
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results.push(Resolution::new(source, target).event(e).stages(stages));
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return results;
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return results;
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}
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}
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@ -1656,18 +1670,30 @@ fn reflect(source: &mut Construct, target: &mut Construct, mut results: Resoluti
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results.push(Resolution::new(source, target).event(target.add_effect(skill, skill.effect()[0])));
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results.push(Resolution::new(source, target).event(target.add_effect(skill, skill.effect()[0])));
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let blue_amount = source.blue_power().pct(skill.multiplier());
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let blue_amount = source.blue_power().pct(skill.multiplier());
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results.push(Resolution::new(source, target)
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let e = target.recharge(skill, 0, blue_amount);
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.event(target.recharge(skill, 0, blue_amount))
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let stages = match e {
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.stages(EventStages::PostOnly));
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Event::Recharge { red, blue, skill: _ } => {
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if red > 0 || blue > 0 { EventStages::PostOnly }
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else { EventStages::None }
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}
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_ => panic!("not recharge")
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};
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results.push(Resolution::new(source, target).event(e).stages(stages));
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return results;;
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return results;;
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}
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}
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fn recharge(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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fn recharge(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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let red_amount = source.red_power().pct(skill.multiplier());
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let red_amount = source.red_power().pct(skill.multiplier());
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let blue_amount = source.blue_power().pct(skill.multiplier());
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let blue_amount = source.blue_power().pct(skill.multiplier());
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let e = target.recharge(skill, red_amount, blue_amount);
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results.push(Resolution::new(source, target).event(target.recharge(skill, red_amount, blue_amount)));
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let stages = match e {
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Event::Recharge { red, blue, skill: _ } => {
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if red > 0 || blue > 0 { EventStages::AllStages }
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else { EventStages::StartEnd }
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}
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_ => panic!("not recharge")
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};
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results.push(Resolution::new(source, target).event(e).stages(stages));
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return results;
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return results;
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}
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}
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