fix instance start
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WORKLOG.md
15
WORKLOG.md
@ -31,7 +31,6 @@
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*$$$*
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* rename costs 1cr
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* invader set
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* new construct costs 5cr
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@ -89,21 +88,11 @@ do not allow vbox actions for finished instances
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## LATER
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* redis for game events
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* store instances / games in redis?
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* not sure hwo to get sets of player games
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* set joined_games_$account [game_id]
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* move player -> player
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* chat
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* notifications
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* elo + leaderboards
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* constants
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* change to ownership pattern
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$$$
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* Items
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* Colour scheme
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@ -116,9 +105,11 @@ $$$
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# Art Styles
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* illusions
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* vaporwave
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* sacred geometry
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* skulls / day of the dead
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* Aztec
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* youkai
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* Pixel
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* Industrial
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# notables
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@ -65,6 +65,7 @@ function Game(props) {
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if (!game) return <div>...</div>;
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console.log('running game');
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const otherTeams = game.players.filter(t => t.id !== account.id);
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const playerTeam = game.players.find(t => t.id === account.id);
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@ -129,7 +129,7 @@ function List(args) {
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.sort(idSort)
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.map(construct => {
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const constructName = constructRename === construct.id
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? <input id='renameInput' type="text" style="text-align: center" placeholder={construct.name}></input>
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? <input id='renameInput' type="text" style="text-align: center" placeholder="enter a new name"></input>
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: <h2>{construct.name}</h2>;
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const confirm = constructRename === construct.id
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@ -745,15 +745,17 @@ pub fn instance_join(tx: &mut Transaction, account: &Account, instance_id: Uuid,
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instance_update(tx, instance)
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}
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pub fn instance_ready(tx: &mut Transaction, account: &Account, instance_id: Uuid) -> Result<Instance, Error> {
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pub fn instance_ready(tx: &mut Transaction, account: &Account, instance_id: Uuid) -> Result<RpcMessage, Error> {
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let mut instance = instance_get(tx, instance_id)?;
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let player_id = instance.account_player(account.id)?.id;
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if let Some(game) = instance.player_ready(player_id)? {
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game_write(tx, &game)?;
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instance_update(tx, instance)?;
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return Ok(RpcMessage::GameState(game));
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}
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instance_update(tx, instance)
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Ok(RpcMessage::InstanceState(instance_update(tx, instance)?))
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}
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pub fn instance_state(tx: &mut Transaction, _account: &Account, instance_id: Uuid) -> Result<RpcMessage, Error> {
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@ -122,8 +122,10 @@ pub fn receive(data: Vec<u8>, db: &Db, _client: &mut Ws, begin: Instant, account
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Ok(RpcMessage::InstanceState(instance_new(&mut tx, account, construct_ids, name, pve, password)?)),
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RpcRequest::InstanceJoin { instance_id, construct_ids } =>
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Ok(RpcMessage::InstanceState(instance_join(&mut tx, account, instance_id, construct_ids)?)),
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// these two can return GameState or InstanceState
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RpcRequest::InstanceReady { instance_id } =>
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Ok(RpcMessage::InstanceState(instance_ready(&mut tx, account, instance_id)?)),
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Ok(instance_ready(&mut tx, account, instance_id)?),
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RpcRequest::InstanceState { instance_id } =>
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Ok(instance_state(&mut tx, account, instance_id)?),
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