Cryps move for combat
This commit is contained in:
parent
ab7de7d77d
commit
98d8c7e29b
@ -1,6 +1,6 @@
|
|||||||
const Phaser = require('phaser');
|
const Phaser = require('phaser');
|
||||||
|
|
||||||
const { TEXT, POSITIONS: { COMBAT }, COLOURS } = require('./constants');
|
const { DELAYS, TEXT, POSITIONS: { COMBAT }, COLOURS } = require('./constants');
|
||||||
|
|
||||||
const calcMargin = () => {
|
const calcMargin = () => {
|
||||||
const CRYP_MARGIN = COMBAT.height() / 5;
|
const CRYP_MARGIN = COMBAT.height() / 5;
|
||||||
@ -72,6 +72,14 @@ class CrypImage extends Phaser.GameObjects.Image {
|
|||||||
this.scene.registry.set('activeCryp', null);
|
this.scene.registry.set('activeCryp', null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
takeDamage(damage) {
|
||||||
|
this.setTint(0xff0000);
|
||||||
|
this.healthbar.takeDamage(damage);
|
||||||
|
this.scene.time.delayedCall(DELAYS.DAMAGE_TICK, () => {
|
||||||
|
this.clearTint();
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class CrypSkill extends Phaser.GameObjects.Text {
|
class CrypSkill extends Phaser.GameObjects.Text {
|
||||||
|
|||||||
@ -5,8 +5,9 @@ const { POSITIONS: { COMBAT }, TEXT } = require('./constants');
|
|||||||
const { DrawCrypTeams, CrypImage, CrypSkill } = require('./combat.cryps');
|
const { DrawCrypTeams, CrypImage, CrypSkill } = require('./combat.cryps');
|
||||||
const combatRender = require('./combat.render');
|
const combatRender = require('./combat.render');
|
||||||
const CombatSkills = require('./combat.skills');
|
const CombatSkills = require('./combat.skills');
|
||||||
|
|
||||||
const CRYP_KEY_MAP = ['keydown_ONE', 'keydown_TWO', 'keydown_THREE'];
|
const CRYP_KEY_MAP = ['keydown_ONE', 'keydown_TWO', 'keydown_THREE'];
|
||||||
const SKILL_KEY_MAP = ['keydown_Q', 'keydown_W', 'keydown_E', 'keydown_R'];
|
const SKILL_KEY_MAP = ['keydown_Q', 'keydown_W', 'keydown_E', 'keydown_R'];
|
||||||
|
|
||||||
|
|
||||||
class Combat extends Phaser.Scene {
|
class Combat extends Phaser.Scene {
|
||||||
@ -68,10 +69,10 @@ class Combat extends Phaser.Scene {
|
|||||||
while (game.log.length !== this.logIter) {
|
while (game.log.length !== this.logIter) {
|
||||||
if (game.log[this.logIter] === '<Resolve Phase>') {
|
if (game.log[this.logIter] === '<Resolve Phase>') {
|
||||||
this.registry.set('resolve', true);
|
this.registry.set('resolve', true);
|
||||||
this.crypTeamRender.destroy(true);
|
|
||||||
this.logIter += 1;
|
this.logIter += 1;
|
||||||
|
this.crypTeamRender.destroy(true);
|
||||||
this.crypTeamRender = new DrawCrypTeams(this, game);
|
this.crypTeamRender = new DrawCrypTeams(this, game);
|
||||||
combatRender(this, game);
|
combatRender(this, game, this.crypTeamRender);
|
||||||
return true;
|
return true;
|
||||||
} this.logIter += 1;
|
} this.logIter += 1;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,5 +1,8 @@
|
|||||||
const Phaser = require('phaser');
|
const { CrypImage } = require('./combat.cryps');
|
||||||
const { renderCryp } = require('./combat.cryps');
|
const { DELAYS, POSITIONS: { COMBAT } } = require('./constants');
|
||||||
|
|
||||||
|
const MOVE_CREEP = 1000;
|
||||||
|
const DAMAGE_TICK = 750;
|
||||||
|
|
||||||
const randomSkill = () => {
|
const randomSkill = () => {
|
||||||
const skills = ['wall', 'spit', 'gravBlast', 'gravBomb', 'chargeBall'];
|
const skills = ['wall', 'spit', 'gravBlast', 'gravBomb', 'chargeBall'];
|
||||||
@ -7,6 +10,7 @@ const randomSkill = () => {
|
|||||||
};
|
};
|
||||||
|
|
||||||
function animatePhase(scene, group, game, account, delay) {
|
function animatePhase(scene, group, game, account, delay) {
|
||||||
|
// Find cryps and targets
|
||||||
const resolved = game.resolved[scene.resolvedIter];
|
const resolved = game.resolved[scene.resolvedIter];
|
||||||
const allyCryp = scene.cryps.filter(c => c.account === account.id).find(
|
const allyCryp = scene.cryps.filter(c => c.account === account.id).find(
|
||||||
c => c.id === resolved.source_cryp_id || c.id === resolved.target_cryp_id
|
c => c.id === resolved.source_cryp_id || c.id === resolved.target_cryp_id
|
||||||
@ -14,43 +18,78 @@ function animatePhase(scene, group, game, account, delay) {
|
|||||||
const enemyCryp = scene.cryps.filter(c => c.account !== account.id).find(
|
const enemyCryp = scene.cryps.filter(c => c.account !== account.id).find(
|
||||||
c => c.id === resolved.source_cryp_id || c.id === resolved.target_cryp_id
|
c => c.id === resolved.source_cryp_id || c.id === resolved.target_cryp_id
|
||||||
);
|
);
|
||||||
const allySpawn = renderCryp(scene, group, allyCryp, game, 0, 1);
|
const allySpawn = group.children.entries
|
||||||
const enemySpawn = renderCryp(scene, group, enemyCryp, game, 1, 1);
|
.filter(obj => obj instanceof CrypImage)
|
||||||
|
.find(c => c.cryp.id === allyCryp.id);
|
||||||
|
const enemySpawn = group.children.entries
|
||||||
|
.filter(obj => obj instanceof CrypImage)
|
||||||
|
.find(c => c.cryp.id === enemyCryp.id);
|
||||||
|
|
||||||
const target = allyCryp.id === resolved.target_cryp_id ? allySpawn : enemySpawn;
|
const target = allyCryp.id === resolved.target_cryp_id ? allySpawn : enemySpawn;
|
||||||
const targetCrypData = allyCryp.id === resolved.target_cryp_id ? allyCryp : enemyCryp;
|
const allyCrypX = allySpawn.x; const allyCrypY = allySpawn.y;
|
||||||
|
const enemyCrypX = enemySpawn.x; const enemyCrypY = enemySpawn.y;
|
||||||
|
// Move cryps into posistion
|
||||||
|
scene.tweens.add({
|
||||||
|
targets: allySpawn,
|
||||||
|
x: COMBAT.x() + COMBAT.width() * 0.3,
|
||||||
|
y: COMBAT.height() * 13.25 / 35,
|
||||||
|
ease: 'Power1',
|
||||||
|
duration: MOVE_CREEP,
|
||||||
|
});
|
||||||
|
|
||||||
scene.time.delayedCall(delay, () => {
|
scene.tweens.add({
|
||||||
targetCrypData.hp.base -= 100; // Mutates stored cryp data
|
targets: enemySpawn,
|
||||||
target.healthbar.takeDamage(100);
|
x: COMBAT.x() + COMBAT.width() * 0.7,
|
||||||
target.setTint(0xff0000);
|
y: COMBAT.height() * 13.25 / 35,
|
||||||
|
ease: 'Power1',
|
||||||
|
duration: MOVE_CREEP,
|
||||||
|
});
|
||||||
|
// Target cryp takes damage into posistion
|
||||||
|
scene.time.delayedCall(delay + DELAYS.MOVE_CREEP, () => {
|
||||||
|
target.takeDamage(100);
|
||||||
|
});
|
||||||
|
// Move cryps back
|
||||||
|
scene.time.delayedCall(delay + DELAYS.MOVE_CREEP + DELAYS.DAMAGE_TICK, () => {
|
||||||
|
scene.tweens.add({
|
||||||
|
targets: allySpawn,
|
||||||
|
x: allyCrypX,
|
||||||
|
y: allyCrypY,
|
||||||
|
ease: 'Power1',
|
||||||
|
duration: MOVE_CREEP,
|
||||||
|
});
|
||||||
|
|
||||||
|
scene.tweens.add({
|
||||||
|
targets: enemySpawn,
|
||||||
|
x: enemyCrypX,
|
||||||
|
y: enemyCrypY,
|
||||||
|
ease: 'Power1',
|
||||||
|
duration: MOVE_CREEP,
|
||||||
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
function combatRender(scene, game) {
|
function combatRender(scene, game, group) {
|
||||||
let delay = 0;
|
|
||||||
const skill = randomSkill();
|
const skill = randomSkill();
|
||||||
const resolved = game.resolved[scene.resolvedIter];
|
const resolved = game.resolved[scene.resolvedIter];
|
||||||
const account = scene.registry.get('account');
|
const account = scene.registry.get('account');
|
||||||
const animatedGroup = new Phaser.GameObjects.Group(scene);
|
|
||||||
const target = resolved.source_team_id === account.id;
|
const target = resolved.source_team_id === account.id;
|
||||||
|
const delay = DELAYS[skill];
|
||||||
delay = scene.skills[skill](target);
|
scene.time.delayedCall(DELAYS.MOVE_CREEP, () => {
|
||||||
// animatePhase(scene, animatedGroup, game, account, delay[0]);
|
scene.skills[skill](target);
|
||||||
|
});
|
||||||
|
animatePhase(scene, group, game, account, delay[0]);
|
||||||
|
|
||||||
if (scene.iterateLog(game)) {
|
if (scene.iterateLog(game)) {
|
||||||
scene.time.delayedCall(delay[1], () => {
|
scene.time.delayedCall(delay[1] + DELAYS.MOVE_CREEP * 2 + DELAYS.DAMAGE_TICK, () => {
|
||||||
scene.registry.set('resolve', false);
|
scene.registry.set('resolve', false);
|
||||||
scene.skills.cleanup();
|
scene.skills.cleanup();
|
||||||
animatedGroup.destroy(true);
|
|
||||||
scene.renderLog(game);
|
scene.renderLog(game);
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
scene.time.delayedCall(delay[1], () => {
|
scene.time.delayedCall(delay[1] + DELAYS.MOVE_CREEP * 2 + DELAYS.DAMAGE_TICK, () => {
|
||||||
scene.skills.cleanup();
|
scene.skills.cleanup();
|
||||||
animatedGroup.destroy(true);
|
combatRender(scene, game, group);
|
||||||
combatRender(scene, game);
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@ -7,7 +7,7 @@ const randomColour = () => {
|
|||||||
};
|
};
|
||||||
|
|
||||||
const animationParams = (target) => {
|
const animationParams = (target) => {
|
||||||
const spawnLocation = target ? COMBAT.width() * 0.175 : COMBAT.width() * 0.55;
|
const spawnLocation = target ? COMBAT.width() * 0.35 : COMBAT.width() * 0.65;
|
||||||
const speed = target ? 250 : -250;
|
const speed = target ? 250 : -250;
|
||||||
const img = randomColour();
|
const img = randomColour();
|
||||||
const angleMin = target ? 320 : 180;
|
const angleMin = target ? 320 : 180;
|
||||||
@ -26,7 +26,7 @@ class CombatSkills extends Phaser.GameObjects.Group {
|
|||||||
const particles = this.scene.add.particles(img);
|
const particles = this.scene.add.particles(img);
|
||||||
const emitter = particles.createEmitter({
|
const emitter = particles.createEmitter({
|
||||||
x: spawnLocation,
|
x: spawnLocation,
|
||||||
y: { min: COMBAT.height() * 0.45, max: COMBAT.height() * 0.7 },
|
y: { min: COMBAT.height() * 0.2, max: COMBAT.height() * 0.5 },
|
||||||
lifespan: 2000,
|
lifespan: 2000,
|
||||||
speedX: { min: speed, max: speed * 2 },
|
speedX: { min: speed, max: speed * 2 },
|
||||||
scale: { start: 0.4, end: 0 },
|
scale: { start: 0.4, end: 0 },
|
||||||
@ -35,7 +35,6 @@ class CombatSkills extends Phaser.GameObjects.Group {
|
|||||||
});
|
});
|
||||||
this.add(particles);
|
this.add(particles);
|
||||||
this.scene.time.delayedCall(1000, () => { emitter.stop(); }, [], this.scene);
|
this.scene.time.delayedCall(1000, () => { emitter.stop(); }, [], this.scene);
|
||||||
return [1500, 3000];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
spit(target) {
|
spit(target) {
|
||||||
@ -43,7 +42,7 @@ class CombatSkills extends Phaser.GameObjects.Group {
|
|||||||
const particles = this.scene.add.particles(img);
|
const particles = this.scene.add.particles(img);
|
||||||
const emitter = particles.createEmitter({
|
const emitter = particles.createEmitter({
|
||||||
x: spawnLocation,
|
x: spawnLocation,
|
||||||
y: COMBAT.height() * 0.5,
|
y: COMBAT.height() * 0.35,
|
||||||
lifespan: 2000,
|
lifespan: 2000,
|
||||||
angle: { min: angleMin, max: angleMax },
|
angle: { min: angleMin, max: angleMax },
|
||||||
speed: speed * 2,
|
speed: speed * 2,
|
||||||
@ -54,7 +53,6 @@ class CombatSkills extends Phaser.GameObjects.Group {
|
|||||||
});
|
});
|
||||||
this.add(particles);
|
this.add(particles);
|
||||||
this.scene.time.delayedCall(1000, () => { emitter.stop(); }, [], this);
|
this.scene.time.delayedCall(1000, () => { emitter.stop(); }, [], this);
|
||||||
return [1500, 3000];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
gravBomb(target) {
|
gravBomb(target) {
|
||||||
@ -77,26 +75,25 @@ class CombatSkills extends Phaser.GameObjects.Group {
|
|||||||
});
|
});
|
||||||
this.add(particles);
|
this.add(particles);
|
||||||
this.scene.time.delayedCall(1000, () => { this.emitter.stop(); well.active = false; }, [], this.scene);
|
this.scene.time.delayedCall(1000, () => { this.emitter.stop(); well.active = false; }, [], this.scene);
|
||||||
return [1000, 2500];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
gravBlast(target) {
|
gravBlast(target) {
|
||||||
const img = randomColour();
|
const img = randomColour();
|
||||||
const spawnLocation = target ? COMBAT.width() * 0.2 : COMBAT.width() * 0.45;
|
const spawnLocation = target ? COMBAT.width() * 0.35 : COMBAT.width() * 0.65;
|
||||||
const targetLocation = target ? COMBAT.width() * 0.6 : COMBAT.width() * 0.1;
|
const targetLocation = target ? COMBAT.width() * 0.7 : COMBAT.width() * 0.3;
|
||||||
const particles = this.scene.add.particles(img);
|
const particles = this.scene.add.particles(img);
|
||||||
const bounds = target
|
const bounds = target
|
||||||
? { x: COMBAT.width() * 0.15, y: COMBAT.height() * 0.35, w: COMBAT.width() * 0.55, h: COMBAT.height() * 0.2 }
|
? { x: COMBAT.width() * 0.3, y: COMBAT.height() * 0.2, w: COMBAT.width() * 0.5, h: COMBAT.height() * 0.2 }
|
||||||
: { x: 0, y: COMBAT.height() * 0.35, w: COMBAT.width() * 0.55, h: COMBAT.height() * 0.2 };
|
: { x: 0.2 * COMBAT.width(), y: COMBAT.height() * 0.2, w: COMBAT.width() * 0.5, h: COMBAT.height() * 0.2 };
|
||||||
const well = particles.createGravityWell({
|
const well = particles.createGravityWell({
|
||||||
x: spawnLocation,
|
x: spawnLocation,
|
||||||
y: COMBAT.height() * 0.5,
|
y: COMBAT.height() * 0.35,
|
||||||
power: 4,
|
power: 4,
|
||||||
gravity: 500,
|
gravity: 500,
|
||||||
});
|
});
|
||||||
const emitter = particles.createEmitter({
|
const emitter = particles.createEmitter({
|
||||||
x: spawnLocation,
|
x: spawnLocation,
|
||||||
y: COMBAT.height() * 0.5,
|
y: COMBAT.height() * 0.35,
|
||||||
lifespan: 2000,
|
lifespan: 2000,
|
||||||
speed: 1000,
|
speed: 1000,
|
||||||
scale: { start: 0.7, end: 1 },
|
scale: { start: 0.7, end: 1 },
|
||||||
@ -106,19 +103,18 @@ class CombatSkills extends Phaser.GameObjects.Group {
|
|||||||
this.add(particles);
|
this.add(particles);
|
||||||
this.scene.time.delayedCall(1000, () => { emitter.stop(); well.x = targetLocation; }, [], this.scene);
|
this.scene.time.delayedCall(1000, () => { emitter.stop(); well.x = targetLocation; }, [], this.scene);
|
||||||
this.scene.time.delayedCall(3000, () => { well.active = false; }, [], this.scene);
|
this.scene.time.delayedCall(3000, () => { well.active = false; }, [], this.scene);
|
||||||
return [1500, 3000];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
chargeBall(target) {
|
chargeBall(target) {
|
||||||
const { img, spawnLocation } = animationParams(target);
|
const { img, spawnLocation } = animationParams(target);
|
||||||
const targetLocation = target ? 0.7 * COMBAT.width() : 0;
|
const targetLocation = target ? 0.7 * COMBAT.width() : 0.25 * COMBAT.width();
|
||||||
const particles = this.scene.add.particles(img);
|
const particles = this.scene.add.particles(img);
|
||||||
const emitter = particles.createEmitter({
|
const emitter = particles.createEmitter({
|
||||||
x: 0,
|
x: 0,
|
||||||
y: 0,
|
y: 0,
|
||||||
lifespan: 1000,
|
lifespan: 1000,
|
||||||
moveToX: spawnLocation,
|
moveToX: spawnLocation,
|
||||||
moveToY: COMBAT.height() * 0.2,
|
moveToY: COMBAT.height() * 0.1,
|
||||||
scale: 0.75,
|
scale: 0.75,
|
||||||
quantity: 4,
|
quantity: 4,
|
||||||
_frequency: 20,
|
_frequency: 20,
|
||||||
@ -128,7 +124,7 @@ class CombatSkills extends Phaser.GameObjects.Group {
|
|||||||
const emitter2 = particles.createEmitter({
|
const emitter2 = particles.createEmitter({
|
||||||
radial: false,
|
radial: false,
|
||||||
x: { min: spawnLocation, max: targetLocation, steps: 256 },
|
x: { min: spawnLocation, max: targetLocation, steps: 256 },
|
||||||
y: { min: COMBAT.height() * 0.2, max: COMBAT.height() * 0.6, steps: 256 },
|
y: { min: COMBAT.height() * 0.1, max: COMBAT.height() * 0.4, steps: 256 },
|
||||||
lifespan: 1000,
|
lifespan: 1000,
|
||||||
quantity: 4,
|
quantity: 4,
|
||||||
gravityY: 0,
|
gravityY: 0,
|
||||||
@ -140,7 +136,6 @@ class CombatSkills extends Phaser.GameObjects.Group {
|
|||||||
this.scene.time.delayedCall(1000, () => { emitter.stop(); }, [], this.scene);
|
this.scene.time.delayedCall(1000, () => { emitter.stop(); }, [], this.scene);
|
||||||
this.scene.time.delayedCall(2000, () => { emitter2.active = true; }, [], this.scene);
|
this.scene.time.delayedCall(2000, () => { emitter2.active = true; }, [], this.scene);
|
||||||
this.scene.time.delayedCall(3000, () => { emitter2.stop(); }, [], this.scene);
|
this.scene.time.delayedCall(3000, () => { emitter2.stop(); }, [], this.scene);
|
||||||
return [3000, 4000];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
cleanup() {
|
cleanup() {
|
||||||
|
|||||||
@ -103,6 +103,16 @@ module.exports = {
|
|||||||
WHITE: 0xffffff,
|
WHITE: 0xffffff,
|
||||||
},
|
},
|
||||||
|
|
||||||
|
DELAYS: {
|
||||||
|
MOVE_CREEP: 1000,
|
||||||
|
DAMAGE_TICK: 750,
|
||||||
|
wall: [1500, 3000],
|
||||||
|
spit: [1500, 3000],
|
||||||
|
gravBomb: [1500, 3000],
|
||||||
|
gravBlast: [1500, 3000],
|
||||||
|
chargeBall: [3000, 4000],
|
||||||
|
},
|
||||||
|
|
||||||
SKILLS: {
|
SKILLS: {
|
||||||
LEARNABLE: [
|
LEARNABLE: [
|
||||||
'Attack',
|
'Attack',
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user