remove zombie skip code

This commit is contained in:
ntr 2019-11-12 15:54:08 +11:00
parent 3a498616fb
commit 9c4215ebba
4 changed files with 0 additions and 4 deletions

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@ -39,7 +39,6 @@ export const setPing = value => ({ type: 'SET_PING', value });
export const setPlayer = value => ({ type: 'SET_PLAYER', value }); export const setPlayer = value => ({ type: 'SET_PLAYER', value });
export const setReclaiming = value => ({ type: 'SET_RECLAIMING', value }); export const setReclaiming = value => ({ type: 'SET_RECLAIMING', value });
export const setShowLog = value => ({ type: 'SET_SHOW_LOG', value }); export const setShowLog = value => ({ type: 'SET_SHOW_LOG', value });
export const setSkip = value => ({ type: 'SET_SKIP', value });
export const setShop = value => ({ type: 'SET_SHOP', value }); export const setShop = value => ({ type: 'SET_SHOP', value });
export const setSubscription = value => ({ type: 'SET_SUBSCRIPTION', value }); export const setSubscription = value => ({ type: 'SET_SUBSCRIPTION', value });

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@ -78,7 +78,6 @@ function createSocket(store) {
store.dispatch(actions.setAnimText(null)); store.dispatch(actions.setAnimText(null));
store.dispatch(actions.setAnimating(false)); store.dispatch(actions.setAnimating(false));
store.dispatch(actions.setGameEffectInfo(null)); store.dispatch(actions.setGameEffectInfo(null));
store.dispatch(actions.setSkip(false));
// set the game state so resolutions don't fire twice // set the game state so resolutions don't fire twice
store.dispatch(actions.setGame(game)); store.dispatch(actions.setGame(game));

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@ -120,7 +120,6 @@ function registerEvents(store) {
store.dispatch(actions.setAnimText(null)); store.dispatch(actions.setAnimText(null));
store.dispatch(actions.setAnimating(false)); store.dispatch(actions.setAnimating(false));
store.dispatch(actions.setGameEffectInfo(null)); store.dispatch(actions.setGameEffectInfo(null));
store.dispatch(actions.setSkip(false));
// set the game state so resolutions don't fire twice // set the game state so resolutions don't fire twice
store.dispatch(actions.setGame(game)); store.dispatch(actions.setGame(game));

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@ -47,7 +47,6 @@ module.exports = {
ping: createReducer(null, 'SET_PING'), ping: createReducer(null, 'SET_PING'),
player: createReducer(null, 'SET_PLAYER'), player: createReducer(null, 'SET_PLAYER'),
reclaiming: createReducer(false, 'SET_RECLAIMING'), reclaiming: createReducer(false, 'SET_RECLAIMING'),
skip: createReducer(false, 'SET_SKIP'),
shop: createReducer(false, 'SET_SHOP'), shop: createReducer(false, 'SET_SHOP'),
subscription: createReducer(null, 'SET_SUBSCRIPTION'), subscription: createReducer(null, 'SET_SUBSCRIPTION'),