add skills to events

This commit is contained in:
ntr 2019-03-26 13:02:23 +11:00
parent 2b22b85acb
commit 9cee9f4bfb
4 changed files with 48 additions and 33 deletions

View File

@ -22,6 +22,8 @@ ensure all skills impl
Skill::Slay -> red attack with bonus somethingorother for blue / maim no healing
Hatred -> damage received converted into bonus dmg
change inversion to several events
make parry semi-aggressive
constants
change to ownership pattern

View File

@ -439,8 +439,10 @@ impl Cryp {
}
pub fn recharge(&mut self) -> Event {
if let Some(immunity) = self.immune(Skill::Recharge) {
let skill = Skill::Recharge;
if let Some(immunity) = self.immune(skill) {
return Event::Immunity {
skill,
immunity,
};
}
@ -451,13 +453,14 @@ impl Cryp {
let blue = self.blue_shield.max.saturating_sub(self.blue_shield.value);
self.blue_shield.value = self.blue_shield.max;
Event::Recharge { red, blue }
Event::Recharge { red, blue, skill }
}
pub fn deal_green_damage(&mut self, skill: Skill, amount: u64) -> Event {
if let Some(immunity) = self.immune(skill) {
return Event::Immunity {
immunity,
skill,
};
}
@ -480,6 +483,7 @@ impl Cryp {
let overhealing = modified_healing - healing;
return Event::Healing {
skill,
amount: healing,
overhealing,
};
@ -491,6 +495,7 @@ impl Cryp {
let delta = current_hp - self.hp();
return Event::Inversion {
skill,
damage: delta,
healing: 0,
recharge: 0,
@ -503,6 +508,7 @@ impl Cryp {
pub fn deal_red_damage(&mut self, skill: Skill, amount: u64) -> Event {
if let Some(immunity) = self.immune(skill) {
return Event::Immunity {
skill,
immunity,
};
}
@ -534,6 +540,7 @@ impl Cryp {
let delta = current_hp - self.hp();
return Event::Damage {
skill,
amount: delta,
mitigation,
category: Category::RedDamage,
@ -554,6 +561,7 @@ impl Cryp {
damage: 0,
healing,
recharge,
skill,
category: Category::RedDamage,
};
}
@ -563,6 +571,7 @@ impl Cryp {
pub fn deal_blue_damage(&mut self, skill: Skill, amount: u64) -> Event {
if let Some(immunity) = self.immune(skill) {
return Event::Immunity {
skill,
immunity,
};
}
@ -587,6 +596,7 @@ impl Cryp {
let delta = current_hp - self.hp();
return Event::Damage {
skill,
amount: delta,
mitigation,
category: Category::BlueDamage,
@ -604,6 +614,7 @@ impl Cryp {
let recharge = self.blue_shield.value - current_shield;
return Event::Inversion {
skill,
damage: 0,
healing,
recharge,
@ -616,6 +627,7 @@ impl Cryp {
pub fn add_effect(&mut self, skill: Skill, effect: CrypEffect) -> Event {
if let Some(immunity) = self.immune(skill) {
return Event::Immunity {
skill,
immunity,
};
}
@ -624,6 +636,7 @@ impl Cryp {
let result = Event::Effect {
effect: effect.effect,
duration: effect.effect.duration(),
skill,
};
// println!("{:?} {:?} adding effect", self.name, effect.effect);

View File

@ -435,7 +435,7 @@ impl Game {
resolutions.reverse();
while let Some(resolution) = resolutions.pop() {
// fixme for mash
self.log_resolution(cast.speed, cast.skill, &resolution);
self.log_resolution(cast.speed, &resolution);
// the results go into the resolutions
self.resolved.push(resolution);
}
@ -490,33 +490,33 @@ impl Game {
self
}
fn log_resolution(&mut self, speed: u64, skill: Skill, resolution: &Resolution) -> &mut Game {
fn log_resolution(&mut self, speed: u64, resolution: &Resolution) -> &mut Game {
let Resolution { source, target, event } = resolution;
match event {
Event::Ko =>
self.log.push(format!("{:} KO!", target.name)),
Event::Disable { disable } =>
Event::Disable { skill, disable } =>
self.log.push(format!("{:} {:?} {:} disabled {:?}",
source.name, skill, target.name, disable)),
Event::Immunity { immunity } =>
Event::Immunity { skill, immunity } =>
self.log.push(format!("[{:}] {:} {:?} {:} immune {:?}",
speed, source.name, skill, target.name, immunity)),
Event::TargetKo =>
Event::TargetKo { skill } =>
self.log.push(format!("[{:}] {:} {:?} {:} - target is KO",
speed, source.name, skill, target.name)),
Event::Damage { amount, mitigation, category: _ } =>
Event::Damage { skill, amount, mitigation, category: _ } =>
self.log.push(format!("[{:}] {:} {:?} {:} {:} ({:} mitigated)",
speed, source.name, skill, target.name, amount, mitigation)),
Event::Healing { amount, overhealing } =>
Event::Healing { skill, amount, overhealing } =>
self.log.push(format!("[{:}] {:} {:?} {:} {:} ({:}OH)",
speed, source.name, skill, target.name, amount, overhealing)),
Event::Inversion { healing, damage, recharge, category: _ } => {
Event::Inversion { skill, healing, damage, recharge, category: _ } => {
match *healing > 0 {
true => self.log.push(format!("[{:}] {:} {:?} {:} INVERTED {:} ({:} recharge)",
speed, source.name, skill, target.name, healing, recharge)),
@ -525,7 +525,7 @@ impl Game {
}
},
Event::Effect { effect, duration } =>
Event::Effect { skill, effect, duration } =>
self.log.push(format!("[{:}] {:} {:?} {:} {:?} {:}T",
speed, source.name, skill, target.name, effect, duration)),
@ -533,11 +533,11 @@ impl Game {
self.log.push(format!("[{:}] {:?} removed {:} {:?}",
speed, source.name, target.name, effect)),
Event::Recharge { red, blue } =>
Event::Recharge { skill, red, blue } =>
self.log.push(format!("[{:}] {:} {:?} {:} {:}R {:}B",
speed, source.name, skill, target.name, red, blue)),
Event::Evasion { skill: _, evasion_rating } =>
Event::Evasion { skill, evasion_rating } =>
self.log.push(format!("[{:}] {:} {:?} {:} evaded ({:}%)",
speed, source.name, skill, target.name, evasion_rating)),
@ -1150,7 +1150,7 @@ mod tests {
let Resolution { source, target: _, event } = r;
match source.id == x_cryp.id {
true => match event {
Event::Effect { effect, duration } => {
Event::Effect { effect, duration, skill: _ } => {
assert!(*effect == Effect::Ruin);
assert!(*duration == 1);
true

View File

@ -72,16 +72,16 @@ impl Resolution {
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
pub enum Event {
TargetKo,
Disable { disable: Disable },
Immunity { immunity: Immunity },
Damage { amount: u64, mitigation: u64, category: Category },
Healing { amount: u64, overhealing: u64 },
Recharge { red: u64, blue: u64 },
Inversion { healing: u64, damage: u64, recharge: u64, category: Category },
Effect { effect: Effect, duration: u8 },
Removal { effect: Effect },
Evasion { skill: Skill, evasion_rating: u64 },
Disable { skill: Skill, disable: Disable },
Immunity { skill: Skill, immunity: Immunity },
Damage { skill: Skill, amount: u64, mitigation: u64, category: Category },
Healing { skill: Skill, amount: u64, overhealing: u64 },
Recharge { skill: Skill, red: u64, blue: u64 },
Inversion { skill: Skill, healing: u64, damage: u64, recharge: u64, category: Category },
Effect { skill: Skill, effect: Effect, duration: u8 },
Removal { effect: Effect },
Evasion { skill: Skill, evasion_rating: u64 },
TargetKo { skill: Skill },
Ko,
Incomplete,
@ -616,12 +616,12 @@ impl Skill {
let mut results = vec![];
if let Some(disable) = source.disabled(*self) {
results.push(Resolution::new(source, target).event(Event::Disable { disable }));
results.push(Resolution::new(source, target).event(Event::Disable { disable, skill: *self }));
return results;
}
if target.is_ko() {
results.push(Resolution::new(source, target).event(Event::TargetKo));
results.push(Resolution::new(source, target).event(Event::TargetKo { skill: *self }));
return results;
}
@ -700,7 +700,7 @@ impl Skill {
results = match target.affected(Effect::Corrupt) {
true => match results.iter().any(|r|
match r.event {
Event::Damage { amount: _, mitigation: _, category: _ } => true,
Event::Damage { amount: _, mitigation: _, category: _, skill: _ } => true,
_ => false,
}) {
true => corruption(target, source, results),
@ -976,7 +976,7 @@ fn siphon_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -
results.push(Resolution::new(source, target).event(siphon_damage.clone()));
match siphon_damage {
Event::Damage { amount, mitigation: _, category: _, } => {
Event::Damage { amount, mitigation: _, category: _, skill: _ } => {
results.push(Resolution::new(source, source).event(source.deal_green_damage(Skill::Heal, amount)));
},
_ => panic!("siphon tick damage not dealt {:?}", siphon_damage),
@ -1087,7 +1087,7 @@ mod tests {
let Resolution { source: _, target: _, event } = results.remove(0);
match event {
Event::Damage { amount, mitigation: _, category: _ } => assert_eq!(amount, 50),
Event::Damage { amount, mitigation: _, category: _, skill: _ } => assert_eq!(amount, 50),
_ => panic!("not damage"),
};
}
@ -1110,7 +1110,7 @@ mod tests {
let Resolution { source: _, target: _, event } = results.remove(0);
match event {
Event::Damage { amount, mitigation: _, category: _ } => assert_eq!(amount, 1023),
Event::Damage { amount, mitigation: _, category: _, skill: _ } => assert_eq!(amount, 1023),
_ => panic!("not damage"),
};
}
@ -1141,7 +1141,7 @@ mod tests {
let Resolution { source: _, target: _, event } = results.remove(0);
match event {
Event::Inversion { damage: _, healing: _, recharge, category: _ } => assert_eq!(recharge, 64),
Event::Inversion { damage: _, healing: _, recharge, category: _, skill: _ } => assert_eq!(recharge, 64),
_ => panic!("not inversion"),
};
}
@ -1163,7 +1163,7 @@ mod tests {
let Resolution { source: _, target: _, event } = results.remove(0);
match event {
Event::Damage { amount, mitigation: _, category: _ } => assert_eq!(amount, 256),
Event::Damage { amount, mitigation: _, category: _, skill: _ } => assert_eq!(amount, 256),
_ => panic!("not damage"),
};
}
@ -1226,7 +1226,7 @@ mod tests {
let Resolution { source: _, target: _, event } = results.remove(0);
match event {
Event::Recharge { red, blue } => {
Event::Recharge { red, blue, skill: _ } => {
assert!(red == 5);
assert!(blue == 5);
}