Merge branch 'develop' into release/1.5.3
This commit is contained in:
+6
-9
@@ -161,14 +161,12 @@ impl Game {
|
||||
self.skill_phase_start(0)
|
||||
}
|
||||
|
||||
fn skill_phase_start(mut self, num_resolutions: usize) -> Game {
|
||||
let resolution_animation_ms = num_resolutions as i64 * 2500;
|
||||
|
||||
fn skill_phase_start(mut self, resolution_time: i64) -> Game {
|
||||
self.phase_start = Utc::now()
|
||||
.checked_add_signed(Duration::milliseconds(resolution_animation_ms))
|
||||
.checked_add_signed(Duration::milliseconds(resolution_time))
|
||||
.expect("could not set phase start");
|
||||
|
||||
self.phase_end = self.time_control.game_phase_end(resolution_animation_ms);
|
||||
self.phase_end = self.time_control.game_phase_end(resolution_time);
|
||||
|
||||
for player in self.players.iter_mut() {
|
||||
if player.skills_required() == 0 {
|
||||
@@ -428,13 +426,12 @@ impl Game {
|
||||
// temp vec of this round's resolving skills
|
||||
// because need to check cooldown use before pushing them into the complete list
|
||||
let mut casts = vec![];
|
||||
let mut turn_events = 0;
|
||||
|
||||
let mut resolution_delay = 0;
|
||||
while let Some(cast) = self.stack.pop() {
|
||||
// info!("{:} casts ", cast);
|
||||
|
||||
let mut resolutions = resolution_steps(&cast, &mut self);
|
||||
turn_events += resolutions.len();
|
||||
resolution_delay = resolutions.iter().fold(resolution_delay, |acc, r| acc + r.clone().get_delay());
|
||||
self.resolved.append(&mut resolutions);
|
||||
|
||||
// while let Some(resolution) = resolutions.pop() {
|
||||
@@ -460,7 +457,7 @@ impl Game {
|
||||
return self.finish()
|
||||
}
|
||||
|
||||
self.skill_phase_start(turn_events)
|
||||
self.skill_phase_start(resolution_delay)
|
||||
}
|
||||
|
||||
fn progress_durations(&mut self, resolved: &Vec<Cast>) -> &mut Game {
|
||||
|
||||
+24
-5
@@ -415,7 +415,7 @@ pub enum EventStages {
|
||||
EndPost, // Skip Anim Anim
|
||||
EndOnly, // Skip Anim Skip
|
||||
PostOnly, // Skip Skip Anim
|
||||
None, // Skip Skip Skip
|
||||
NoStages, // Skip Skip Skip
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
|
||||
@@ -455,6 +455,25 @@ impl Resolution {
|
||||
self.stages = s;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn get_delay(self) -> i64 {
|
||||
let source_duration = 1000; // Time for SOURCE ONLY
|
||||
let target_delay = 500; // Used for Source + Target
|
||||
let target_duration = 1500; // Time for TARGET ONLY
|
||||
let post_skill = 1000; // Time for all POST
|
||||
let source_and_target_total = target_delay + target_duration; // SOURCE + TARGET time
|
||||
|
||||
match self.stages {
|
||||
EventStages::AllStages => source_and_target_total + post_skill, // Anim Anim Anim
|
||||
EventStages::StartEnd => source_and_target_total, // Anim Anim Skip
|
||||
EventStages::StartPost => source_duration + post_skill, // Anim Skip Anim
|
||||
EventStages::StartOnly => source_duration, // Anim Skip Skip
|
||||
EventStages::EndPost => target_duration + post_skill, // Skip Anim Anim
|
||||
EventStages::EndOnly => target_duration, // Skip Anim Skip
|
||||
EventStages::PostOnly => post_skill, // Skip Skip Anim
|
||||
EventStages::NoStages => 0, // Skip Skip Skip
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1363,7 +1382,7 @@ fn sustain(source: &mut Construct, target: &mut Construct, mut results: Resoluti
|
||||
let stages = match e {
|
||||
Event::Recharge { red, blue, skill: _ } => {
|
||||
if red > 0 || blue > 0 { EventStages::PostOnly }
|
||||
else { EventStages::None }
|
||||
else { EventStages::NoStages }
|
||||
}
|
||||
_ => panic!("not recharge")
|
||||
};
|
||||
@@ -1382,7 +1401,7 @@ fn intercept(source: &mut Construct, target: &mut Construct, mut results: Resolu
|
||||
let stages = match e {
|
||||
Event::Recharge { red, blue, skill: _ } => {
|
||||
if red > 0 || blue > 0 { EventStages::PostOnly }
|
||||
else { EventStages::None }
|
||||
else { EventStages::NoStages }
|
||||
}
|
||||
_ => panic!("not recharge")
|
||||
};
|
||||
@@ -1606,7 +1625,7 @@ fn electrocute(source: &mut Construct, target: &mut Construct, mut results: Reso
|
||||
let electrocute = ConstructEffect::new(effect, duration).set_tick(Cast::new_tick(source, target, tick_skill));
|
||||
results.push(Resolution::new(source, target)
|
||||
.event(target.add_effect(skill, electrocute))
|
||||
.stages(EventStages::EndPost));
|
||||
.stages(EventStages::PostOnly));
|
||||
|
||||
|
||||
match skip_tick {
|
||||
@@ -1674,7 +1693,7 @@ fn reflect(source: &mut Construct, target: &mut Construct, mut results: Resoluti
|
||||
let stages = match e {
|
||||
Event::Recharge { red, blue, skill: _ } => {
|
||||
if red > 0 || blue > 0 { EventStages::PostOnly }
|
||||
else { EventStages::None }
|
||||
else { EventStages::NoStages }
|
||||
}
|
||||
_ => panic!("not recharge")
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user