fix roll numbers
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@ -3,6 +3,9 @@
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* Express something
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* Prove something
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# Key Mechanics
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* 10d chaos maths, not rock paper scissors
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# WORK WORK
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broken skills
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@ -11,6 +14,11 @@ strangle
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## NOW
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* clean up categories
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* scale down damage
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* why is the text fucked?
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* iconography
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* full svg buttons to not have to fuck around with text
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* FAQ
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## SOON
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* aoe skills
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@ -173,35 +173,35 @@ impl Cryp {
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pub fn roll_stat(&mut self, stat: Stat) -> &mut Cryp {
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let mut rng = thread_rng();
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let stam_max = match self.lvl == 64 {
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true => u64::max_value(),
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false => match self.lvl == 1 {
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true => 4_u64,
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false => 2_u64.pow(self.lvl.into()),
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},
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};
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// let stam_max = match self.lvl == 64 {
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// true => u64::max_value(),
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// false => match self.lvl == 1 {
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// true => 4_u64,
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// false => 2_u64.pow(self.lvl.into()),
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// },
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// };
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let stam_min = match self.lvl == 1 {
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true => 2_u64,
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false => 2_u64.pow(self.lvl.saturating_sub(1).into()),
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};
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// let stam_min = match self.lvl == 1 {
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// true => 2_u64,
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// false => 2_u64.pow(self.lvl.saturating_sub(1).into()),
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// };
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let other_max = match self.lvl == 1 {
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true => 4_u64,
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false => 2_u64.pow(self.lvl.saturating_sub(1).into()),
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};
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// let other_max = match self.lvl == 1 {
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// true => 4_u64,
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// false => 2_u64.pow(self.lvl.saturating_sub(1).into()),
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// };
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let other_min = match self.lvl == 1 {
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true => 2_u64,
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false => 2_u64.pow(self.lvl.saturating_sub(2).into()),
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};
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// let other_min = match self.lvl == 1 {
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// true => 2_u64,
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// false => 2_u64.pow(self.lvl.saturating_sub(2).into()),
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// };
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match stat {
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Stat::PhysicalDamage => self.phys_dmg.set(rng.gen_range(other_min, other_max)),
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Stat::SpellDamage => self.spell_dmg.set(rng.gen_range(other_min, other_max)),
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Stat::Speed => self.speed.set(rng.gen_range(other_min, other_max)),
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Stat::PhysicalDamage => self.phys_dmg.set(rng.gen_range(128, 256)),
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Stat::SpellDamage => self.spell_dmg.set(rng.gen_range(128, 256)),
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Stat::Speed => self.speed.set(rng.gen_range(128, 256)),
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Stat::Stamina => {
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self.stamina.set(rng.gen_range(stam_min, stam_max));
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self.stamina.set(rng.gen_range(512, 1024));
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self.hp.set(self.stamina.base)
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},
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_ => panic!("{:?} not a rollable stat", stat),
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