finish games when finishing idle instances
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36b5b5088b
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@ -804,7 +804,7 @@ impl Game {
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}
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}
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}
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}
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fn finish(mut self) -> Game {
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pub fn finish(mut self) -> Game {
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self.phase = Phase::Finished;
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self.phase = Phase::Finished;
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// self.log.push(format!("Game finished."));
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// self.log.push(format!("Game finished."));
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@ -13,6 +13,7 @@ use pg::{
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PgPool,
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PgPool,
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games_need_upkeep,
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games_need_upkeep,
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game_get,
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game_update,
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game_update,
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game_write,
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game_write,
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game_delete,
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game_delete,
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@ -157,6 +158,12 @@ fn fetch_instances(mut tx: Transaction) -> Result<Transaction, Error> {
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}
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}
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for mut instance in instances_idle(&mut tx)? {
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for mut instance in instances_idle(&mut tx)? {
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if let Some(game_id) = instance.current_game_id() {
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let mut game = game_get(&mut tx, game_id)?;
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game = game.finish();
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game_update(&mut tx, &game)?;
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}
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instance.finish();
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instance.finish();
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instance_update(&mut tx, instance)?;
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instance_update(&mut tx, instance)?;
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}
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}
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