remove player from state
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@@ -12,9 +12,11 @@ function Info(args) {
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combiner,
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instance,
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player,
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account,
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} = args;
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const player = instance.players.find(p => p.id === account.id);
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function Info() {
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if (!info) return false;
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const fullInfo = itemInfo.items.find(i => i.item === info) || INFO[info];
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@@ -93,6 +95,7 @@ function Info(args) {
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function Combos() {
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if (!player) return false;
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if (combiner.every(c => !c)) return false;
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if (!(combiner.every(u => u === null))) {
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const filteredCombos = itemInfo.combos
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@@ -11,7 +11,7 @@ const addState = connect(
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info,
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itemInfo,
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instance,
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player,
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account,
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} = state;
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return {
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@@ -20,7 +20,7 @@ const addState = connect(
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info,
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itemInfo,
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instance,
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player,
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account,
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};
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},
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);
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@@ -10,13 +10,14 @@ const actions = require('../actions');
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const addState = connect(
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function receiveState(state) {
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const { ws, instance, player } = state;
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const { ws, instance, account } = state;
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const player = instance.players.find(p => p.id === account.id);
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function sendInstanceReady() {
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return ws.sendInstanceReady(instance.id);
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}
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return { instance, player, sendInstanceReady };
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return { player, instance, sendInstanceReady };
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},
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function receiveDispatch(dispatch) {
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@@ -8,7 +8,8 @@ const actions = require('../actions');
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const addState = connect(
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function receiveState(state) {
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const { ws, instance, player, account, itemInfo, itemEquip, activeCryp } = state;
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const { ws, instance, account, itemInfo, itemEquip, activeCryp } = state;
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const player = instance.players.find(p => p.id === account.id);
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function sendInstanceReady() {
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return ws.sendInstanceReady(instance.id);
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@@ -128,6 +129,7 @@ function Cryp(props) {
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return (
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<button
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key={i}
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disabled={!skill && !itemEquip}
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className={classes}
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onClick={skillClick}
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onDblClick={skillDblClick}
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@@ -8,7 +8,8 @@ const { convertItem, SPECS } = require('./../utils');
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const addState = connect(
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function receiveState(state) {
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const { player, activeCryp, itemInfo, info, ws, instance, itemUnequip } = state;
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const { account, activeCryp, itemInfo, info, ws, instance, itemUnequip } = state;
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const player = instance.players.find(p => p.id === account.id);
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function sendUnequip(crypId, item) {
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return ws.sendVboxUnequip(instance.id, crypId, item);
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@@ -17,8 +17,6 @@ const addState = connect(
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} = state;
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function sendInstanceState(instance) {
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ws.clearGameStateTimeout();
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ws.clearInstanceStateTimeout();
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return ws.sendInstanceState(instance.id);
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}
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@@ -10,14 +10,16 @@ const addState = connect(
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function receiveState(state) {
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const {
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ws,
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account,
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instance,
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player,
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combiner,
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reclaiming,
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vboxHighlight,
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itemInfo,
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} = state;
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const player = instance.players.find(p => p.id === account.id);
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function sendVboxDiscard() {
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return ws.sendVboxDiscard(instance.id);
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}
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@@ -34,7 +36,6 @@ const addState = connect(
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return ws.sendVboxReclaim(instance.id, i);
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}
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return {
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combiner,
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instance,
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