remove player from state

This commit is contained in:
ntr 2019-05-22 12:07:16 +10:00
parent 35bcd89c03
commit 9f15bf1def
11 changed files with 40 additions and 38 deletions

View File

@ -6,7 +6,6 @@ export const setVboxHighlight = value => ({ type: 'SET_VBOX_HIGHLIGHT', value })
export const setInstances = value => ({ type: 'SET_INSTANCES', value });
export const setNav = value => ({ type: 'SET_NAV', value });
export const setInstance = value => ({ type: 'SET_INSTANCE', value });
export const setPlayer = value => ({ type: 'SET_PLAYER', value });
export const setPing = value => ({ type: 'SET_PING', value });
export const setGame = value => ({ type: 'SET_GAME', value });
export const setResolution = value => ({ type: 'SET_RESOLUTION', value });

View File

@ -12,9 +12,11 @@ function Info(args) {
combiner,
instance,
player,
account,
} = args;
const player = instance.players.find(p => p.id === account.id);
function Info() {
if (!info) return false;
const fullInfo = itemInfo.items.find(i => i.item === info) || INFO[info];
@ -93,6 +95,7 @@ function Info(args) {
function Combos() {
if (!player) return false;
if (combiner.every(c => !c)) return false;
if (!(combiner.every(u => u === null))) {
const filteredCombos = itemInfo.combos

View File

@ -11,7 +11,7 @@ const addState = connect(
info,
itemInfo,
instance,
player,
account,
} = state;
return {
@ -20,7 +20,7 @@ const addState = connect(
info,
itemInfo,
instance,
player,
account,
};
},
);

View File

@ -10,13 +10,14 @@ const actions = require('../actions');
const addState = connect(
function receiveState(state) {
const { ws, instance, player } = state;
const { ws, instance, account } = state;
const player = instance.players.find(p => p.id === account.id);
function sendInstanceReady() {
return ws.sendInstanceReady(instance.id);
}
return { instance, player, sendInstanceReady };
return { player, instance, sendInstanceReady };
},
function receiveDispatch(dispatch) {

View File

@ -8,7 +8,8 @@ const actions = require('../actions');
const addState = connect(
function receiveState(state) {
const { ws, instance, player, account, itemInfo, itemEquip, activeCryp } = state;
const { ws, instance, account, itemInfo, itemEquip, activeCryp } = state;
const player = instance.players.find(p => p.id === account.id);
function sendInstanceReady() {
return ws.sendInstanceReady(instance.id);
@ -128,6 +129,7 @@ function Cryp(props) {
return (
<button
key={i}
disabled={!skill && !itemEquip}
className={classes}
onClick={skillClick}
onDblClick={skillDblClick}

View File

@ -8,7 +8,8 @@ const { convertItem, SPECS } = require('./../utils');
const addState = connect(
function receiveState(state) {
const { player, activeCryp, itemInfo, info, ws, instance, itemUnequip } = state;
const { account, activeCryp, itemInfo, info, ws, instance, itemUnequip } = state;
const player = instance.players.find(p => p.id === account.id);
function sendUnequip(crypId, item) {
return ws.sendVboxUnequip(instance.id, crypId, item);

View File

@ -17,8 +17,6 @@ const addState = connect(
} = state;
function sendInstanceState(instance) {
ws.clearGameStateTimeout();
ws.clearInstanceStateTimeout();
return ws.sendInstanceState(instance.id);
}

View File

@ -10,14 +10,16 @@ const addState = connect(
function receiveState(state) {
const {
ws,
account,
instance,
player,
combiner,
reclaiming,
vboxHighlight,
itemInfo,
} = state;
const player = instance.players.find(p => p.id === account.id);
function sendVboxDiscard() {
return ws.sendVboxDiscard(instance.id);
}
@ -34,7 +36,6 @@ const addState = connect(
return ws.sendVboxReclaim(instance.id, i);
}
return {
combiner,
instance,

View File

@ -17,24 +17,24 @@ function registerEvents(store) {
});
// cryp animations
function crypAnimations() {
const cryps = document.querySelectorAll('img');
if (!cryps.length) return window.requestAnimationFrame(crypAnimations);
return anime({
targets: 'img',
translateX: () => anime.random(-20, 20),
translateY: () => anime.random(0, -40),
rotate: () => anime.random(-15, 15),
duration: () => anime.random(5000, 6000),
delay: () => anime.random(0, 1000),
direction: 'alternate',
easing: 'linear',
loop: true,
});
}
setInterval(crypAnimations, 10000);
crypAnimations();
// // cryp animations
// function crypAnimations() {
// const cryps = document.querySelectorAll('img');
// if (!cryps.length) return window.requestAnimationFrame(crypAnimations);
// return anime({
// targets: 'img',
// translateX: () => anime.random(-20, 20),
// translateY: () => anime.random(0, -40),
// rotate: () => anime.random(-15, 15),
// duration: () => anime.random(5000, 6000),
// delay: () => anime.random(0, 1000),
// direction: 'alternate',
// easing: 'linear',
// loop: true,
// });
// }
// setInterval(crypAnimations, 10000);
// crypAnimations();
function setPing(ping) {
store.dispatch(actions.setPing(ping));
@ -141,8 +141,6 @@ function registerEvents(store) {
function setInstance(v) {
const { account, ws } = store.getState();
const player = v.players.find(p => p.id === account.id);
if (player) store.dispatch(actions.setPlayer(player));
if (v) ws.startInstanceStateTimeout(v.id);
return store.dispatch(actions.setInstance(v));
}

View File

@ -26,7 +26,6 @@ module.exports = {
itemUnequip: createReducer(null, 'SET_ITEM_UNEQUIP'),
nav: createReducer(null, 'SET_NAV'),
ping: createReducer(null, 'SET_PING'),
player: createReducer(null, 'SET_PLAYER'),
reclaiming: createReducer(false, 'SET_RECLAIMING'),
resolution: createReducer(null, 'SET_RESOLUTION'),
showLog: createReducer(false, 'SET_SHOW_LOG'),

View File

@ -895,11 +895,11 @@ impl Skill {
Skill::StrikeII => Skill::Strike.speed(),
Skill::StrikeIII => Skill::Strike.speed(),
Skill::SiphonTick => Item::from(Skill::Siphon).speed(),
Skill::DecayTick => Item::from(Skill::Decay).speed(),
Skill::TriageTick => Item::from(Skill::Triage).speed(),
Skill::StrangleTick => Item::from(Skill::Strangle).speed(),
Skill::CorruptionTick => Item::from(Skill::Corrupt).speed(),
Skill::SiphonTick => Skill::Siphon.speed(),
Skill::DecayTick => Skill::Decay.speed(),
Skill::TriageTick => Skill::Triage.speed(),
Skill::StrangleTick => Skill::Strangle.speed(),
Skill::CorruptionTick => Skill::Corrupt.speed(),
_ => Item::from(*self).speed(),
}