fix siphon order
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@ -74,7 +74,7 @@ pub fn resolve(skill: Skill, source: &mut Cryp, target: &mut Cryp, mut resolutio
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Skill::Strike => strike(source, target, resolutions, Skill::Strike),
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Skill::Strike => strike(source, target, resolutions, Skill::Strike),
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Skill::StrikeII => strike(source, target, resolutions, Skill::StrikeII),
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Skill::StrikeII => strike(source, target, resolutions, Skill::StrikeII),
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Skill::StrikeIII => strike(source, target, resolutions, Skill::StrikeIII),
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Skill::StrikeIII => strike(source, target, resolutions, Skill::StrikeIII),
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Skill::Stun => stun(source, target, resolutions, Skill::Stun),
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Skill::Stun => stun(source, target, resolutions, Skill::Stun),
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Skill::Taunt => taunt(source, target, resolutions, Skill::Taunt),
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Skill::Taunt => taunt(source, target, resolutions, Skill::Taunt),
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Skill::Throw => throw(source, target, resolutions, Skill::Throw), // no damage stun, adds vulnerable
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Skill::Throw => throw(source, target, resolutions, Skill::Throw), // no damage stun, adds vulnerable
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@ -1100,6 +1100,8 @@ fn siphon_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, s
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let siphon_events = target.deal_blue_damage(Skill::SiphonTick, amount);
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let siphon_events = target.deal_blue_damage(Skill::SiphonTick, amount);
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for e in siphon_events {
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for e in siphon_events {
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results.push(Resolution::new(source, target).event(e));
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match e {
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match e {
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Event::Damage { amount, mitigation: _, colour: _, skill: _ } => {
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Event::Damage { amount, mitigation: _, colour: _, skill: _ } => {
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let heal = source.deal_green_damage(Skill::Siphon, amount);
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let heal = source.deal_green_damage(Skill::Siphon, amount);
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@ -1109,8 +1111,6 @@ fn siphon_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions, s
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},
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},
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_ => (),
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_ => (),
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}
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}
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results.push(Resolution::new(source, target).event(e));
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}
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}
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return results;
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return results;
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