on ko fn
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@ -947,6 +947,14 @@ impl Construct {
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return removals;
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}
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pub fn on_ko(&mut self, _cast: &Cast, _event: &Event) -> Vec<Cast> {
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self.effects.clear();
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self.green_life.value = 0;
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self.red_life.value = 0;
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self.blue_life.value = 0;
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return vec![];
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}
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pub fn damage_trigger_casts(&mut self, cast: &Cast, event: &Event) -> Vec<Cast> {
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if self.is_ko() { return vec![] }
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@ -588,11 +588,9 @@ impl Game {
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let casts = match event {
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Event::Damage { construct, colour, amount, mitigation, display: _ } =>
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self.construct_by_id(*construct).unwrap().damage_trigger_casts(cast, event),
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Event::Ko { construct } =>{
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self.construct_by_id(*construct).unwrap().effects.clear();
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vec![]
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},
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// Event::Cast {} => set_cooldown()
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Event::Ko { construct } =>
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self.construct_by_id(*construct).unwrap().on_ko(cast, event),
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_ => vec![],
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};
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