fix ko opacity bug
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@ -181,7 +181,6 @@
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.game-cryp.ko {
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.game-cryp.ko {
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animation: none;
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animation: none;
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opacity: 0.5;
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opacity: 0.35;
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opacity: 0.35;
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filter: grayscale(100%);
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filter: grayscale(100%);
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}
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}
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@ -212,12 +211,16 @@ CRYP DAMAGE
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.game-cryp.active-skill {
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.game-cryp.active-skill {
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filter: drop-shadow(0 0 0.2em silver);
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filter: drop-shadow(0 0 0.2em silver);
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/*border-color: silver;*/
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/*border-color: silver;*/
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}
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}
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.game-cryp.red-damage {
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.game-cryp.red-damage {
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filter: drop-shadow(0 0 0.2em red);
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filter: drop-shadow(0 0 0.2em red);
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color: red;
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color: red;
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/*ensure cryp doesn't get opacity lowered because of being KO before the KO animation*/
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opacity: 1;
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/*border-color: red;*/
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/*border-color: red;*/
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}
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}
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@ -237,6 +240,7 @@ CRYP DAMAGE
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.game-cryp.blue-damage {
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.game-cryp.blue-damage {
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filter: drop-shadow(0 0 0.2em blue);
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filter: drop-shadow(0 0 0.2em blue);
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color: blue;
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color: blue;
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opacity: 1;
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/*border-color: blue;*/
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/*border-color: blue;*/
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}
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}
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@ -256,6 +260,7 @@ CRYP DAMAGE
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.game-cryp.green-damage {
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.game-cryp.green-damage {
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filter: drop-shadow(0 0 0.2em green);
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filter: drop-shadow(0 0 0.2em green);
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color: green;
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color: green;
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opacity: 1;
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/*border-color: green;*/
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/*border-color: green;*/
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}
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}
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