fix ko opacity bug

This commit is contained in:
ntr 2019-05-23 14:13:57 +10:00
parent 81816f9b64
commit a20eaf12bc

View File

@ -181,7 +181,6 @@
.game-cryp.ko { .game-cryp.ko {
animation: none; animation: none;
opacity: 0.5;
opacity: 0.35; opacity: 0.35;
filter: grayscale(100%); filter: grayscale(100%);
} }
@ -212,12 +211,16 @@ CRYP DAMAGE
.game-cryp.active-skill { .game-cryp.active-skill {
filter: drop-shadow(0 0 0.2em silver); filter: drop-shadow(0 0 0.2em silver);
/*border-color: silver;*/ /*border-color: silver;*/
} }
.game-cryp.red-damage { .game-cryp.red-damage {
filter: drop-shadow(0 0 0.2em red); filter: drop-shadow(0 0 0.2em red);
color: red; color: red;
/*ensure cryp doesn't get opacity lowered because of being KO before the KO animation*/
opacity: 1;
/*border-color: red;*/ /*border-color: red;*/
} }
@ -237,6 +240,7 @@ CRYP DAMAGE
.game-cryp.blue-damage { .game-cryp.blue-damage {
filter: drop-shadow(0 0 0.2em blue); filter: drop-shadow(0 0 0.2em blue);
color: blue; color: blue;
opacity: 1;
/*border-color: blue;*/ /*border-color: blue;*/
} }
@ -256,6 +260,7 @@ CRYP DAMAGE
.game-cryp.green-damage { .game-cryp.green-damage {
filter: drop-shadow(0 0 0.2em green); filter: drop-shadow(0 0 0.2em green);
color: green; color: green;
opacity: 1;
/*border-color: green;*/ /*border-color: green;*/
} }