fix ko opacity bug

This commit is contained in:
ntr 2019-05-23 14:13:57 +10:00
parent 81816f9b64
commit a20eaf12bc

View File

@ -181,7 +181,6 @@
.game-cryp.ko {
animation: none;
opacity: 0.5;
opacity: 0.35;
filter: grayscale(100%);
}
@ -212,12 +211,16 @@ CRYP DAMAGE
.game-cryp.active-skill {
filter: drop-shadow(0 0 0.2em silver);
/*border-color: silver;*/
}
.game-cryp.red-damage {
filter: drop-shadow(0 0 0.2em red);
color: red;
/*ensure cryp doesn't get opacity lowered because of being KO before the KO animation*/
opacity: 1;
/*border-color: red;*/
}
@ -237,6 +240,7 @@ CRYP DAMAGE
.game-cryp.blue-damage {
filter: drop-shadow(0 0 0.2em blue);
color: blue;
opacity: 1;
/*border-color: blue;*/
}
@ -256,6 +260,7 @@ CRYP DAMAGE
.game-cryp.green-damage {
filter: drop-shadow(0 0 0.2em green);
color: green;
opacity: 1;
/*border-color: green;*/
}